mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 20:22:55 +08:00
Remove mods from constructor
This commit is contained in:
parent
a8faa942a6
commit
af0bb4d5e8
@ -7,13 +7,12 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
{
|
{
|
||||||
public class DifficultyAttributes
|
public class DifficultyAttributes
|
||||||
{
|
{
|
||||||
public readonly Mod[] Mods;
|
public Mod[] Mods;
|
||||||
|
|
||||||
public double StarRating;
|
public double StarRating;
|
||||||
|
|
||||||
public DifficultyAttributes(Mod[] mods)
|
public DifficultyAttributes()
|
||||||
{
|
{
|
||||||
Mods = mods;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public DifficultyAttributes(Mod[] mods, double starRating)
|
public DifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
@ -25,7 +25,8 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
|
|
||||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
{
|
{
|
||||||
var attributes = CreateDifficultyAttributes(mods);
|
var attributes = CreateDifficultyAttributes();
|
||||||
|
attributes.Mods = mods;
|
||||||
|
|
||||||
if (!beatmap.HitObjects.Any())
|
if (!beatmap.HitObjects.Any())
|
||||||
return attributes;
|
return attributes;
|
||||||
@ -132,8 +133,7 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates an empty <see cref="DifficultyAttributes"/>.
|
/// Creates an empty <see cref="DifficultyAttributes"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mods">The <see cref="Mod"/>s which difficulty is being processed with.</param>
|
|
||||||
/// <returns>The empty <see cref="DifficultyAttributes"/>.</returns>
|
/// <returns>The empty <see cref="DifficultyAttributes"/>.</returns>
|
||||||
protected abstract DifficultyAttributes CreateDifficultyAttributes(Mod[] mods);
|
protected abstract DifficultyAttributes CreateDifficultyAttributes();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user