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Ensure overlay containers scroll to top when new information is presented
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parent
530b1e8d91
commit
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@ -139,6 +139,8 @@ namespace osu.Game.Graphics.Containers
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public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
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public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
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public void ScrollToTop() => scrollContainer.ScrollTo(0);
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private float lastKnownScroll;
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private float lastKnownScroll;
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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{
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{
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@ -30,6 +30,8 @@ namespace osu.Game.Overlays
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private APIAccess api;
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private APIAccess api;
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private RulesetStore rulesets;
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private RulesetStore rulesets;
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private readonly ScrollContainer scroll;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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@ -61,7 +63,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f)
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Colour = OsuColour.Gray(0.2f)
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},
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},
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new ScrollContainer
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scroll = new ScrollContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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ScrollbarVisible = false,
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@ -120,6 +122,7 @@ namespace osu.Game.Overlays
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{
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{
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header.BeatmapSet = info.BeatmapSet = set;
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header.BeatmapSet = info.BeatmapSet = set;
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Show();
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Show();
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scroll.ScrollTo(0);
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}
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}
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}
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}
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}
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}
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@ -164,6 +164,7 @@ namespace osu.Game.Overlays
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}
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}
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Show();
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Show();
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sectionsContainer.ScrollToTop();
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}
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}
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private void userLoadComplete(User user)
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private void userLoadComplete(User user)
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