mirror of
https://github.com/ppy/osu.git
synced 2025-01-31 12:52:53 +08:00
Update FlashlightEvaluator.cs
This commit is contained in:
parent
1e59b7f2da
commit
aee9d3b7af
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
|||||||
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
|
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
|
||||||
|
|
||||||
// We also want to nerf stacks so that only the first object of the stack is accounted for.
|
// We also want to nerf stacks so that only the first object of the stack is accounted for.
|
||||||
double stackNerf = Math.Min(1.0, (currentObj.JumpDistance / scalingFactor) / 25.0);
|
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpFromEndDistance / scalingFactor) / 25.0);
|
||||||
|
|
||||||
// Bonus based on how visible the object is.
|
// Bonus based on how visible the object is.
|
||||||
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
|
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
|
||||||
|
Loading…
Reference in New Issue
Block a user