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Update FlashlightEvaluator.cs

This commit is contained in:
Givikap120 2024-11-08 20:10:16 +02:00
parent 1e59b7f2da
commit aee9d3b7af

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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
// We also want to nerf stacks so that only the first object of the stack is accounted for.
double stackNerf = Math.Min(1.0, (currentObj.JumpDistance / scalingFactor) / 25.0);
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpFromEndDistance / scalingFactor) / 25.0);
// Bonus based on how visible the object is.
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));