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Update FlashlightEvaluator.cs
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
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// We also want to nerf stacks so that only the first object of the stack is accounted for.
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double stackNerf = Math.Min(1.0, (currentObj.JumpDistance / scalingFactor) / 25.0);
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double stackNerf = Math.Min(1.0, (currentObj.LazyJumpFromEndDistance / scalingFactor) / 25.0);
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// Bonus based on how visible the object is.
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double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
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