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ScrollAlgorithm -> ScrollVisualisationMethod
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parent
33056b8098
commit
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Constant;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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{
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{
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Overlapping;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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@ -5,7 +5,7 @@ using System.ComponentModel;
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namespace osu.Game.Configuration
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namespace osu.Game.Configuration
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{
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{
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public enum ScrollAlgorithm
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public enum ScrollVisualisationMethod
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{
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{
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[Description("Sequential")]
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[Description("Sequential")]
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Sequential,
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Sequential,
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@ -35,22 +35,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private Cached initialStateCache = new Cached();
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private Cached initialStateCache = new Cached();
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public ScrollingHitObjectContainer(ScrollAlgorithm scrollAlgorithm)
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public ScrollingHitObjectContainer(ScrollVisualisationMethod visualisationMethod)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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switch (scrollAlgorithm)
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switch (visualisationMethod)
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{
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{
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case ScrollAlgorithm.Sequential:
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case ScrollVisualisationMethod.Sequential:
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algorithm = new SequentialScrollAlgorithm(ControlPoints);
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algorithm = new SequentialScrollAlgorithm(ControlPoints);
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break;
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break;
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case ScrollAlgorithm.Overlapping:
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case ScrollVisualisationMethod.Overlapping:
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algorithm = new OverlappingScrollAlgorithm(ControlPoints);
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algorithm = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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break;
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case ScrollAlgorithm.Constant:
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case ScrollVisualisationMethod.Constant:
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algorithm = new ConstantScrollAlgorithm();
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algorithm = new ConstantScrollAlgorithm();
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break;
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break;
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected virtual ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Sequential;
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protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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{
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{
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var container = new ScrollingHitObjectContainer(ScrollAlgorithm);
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var container = new ScrollingHitObjectContainer(VisualisationMethod);
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container.Direction.BindTo(Direction);
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container.Direction.BindTo(Direction);
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return container;
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return container;
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}
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}
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