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Inherit GrayButton
instead
Also fixes hover highlight.
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parent
6a4872faa8
commit
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@ -3,9 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -15,41 +13,24 @@ using osuTK;
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namespace osu.Game.Screens.Ranking
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namespace osu.Game.Screens.Ranking
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{
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{
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public partial class CollectionButton : OsuAnimatedButton, IHasPopover
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public partial class CollectionButton : GrayButton, IHasPopover
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{
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{
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private readonly Box background;
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private readonly BeatmapInfo beatmapInfo;
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private readonly BeatmapInfo beatmapInfo;
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public CollectionButton(BeatmapInfo beatmapInfo)
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public CollectionButton(BeatmapInfo beatmapInfo)
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: base(FontAwesome.Solid.Book)
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{
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{
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this.beatmapInfo = beatmapInfo;
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this.beatmapInfo = beatmapInfo;
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Size = new Vector2(50, 30);
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Size = new Vector2(50, 30);
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(13),
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Icon = FontAwesome.Solid.Book,
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},
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};
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TooltipText = "collections";
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TooltipText = "collections";
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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background.Colour = colours.Green;
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Background.Colour = colours.Green;
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Action = this.ShowPopover;
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Action = this.ShowPopover;
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}
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}
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@ -3,8 +3,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -19,17 +17,14 @@ using osuTK;
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namespace osu.Game.Screens.Ranking
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namespace osu.Game.Screens.Ranking
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{
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{
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public partial class FavouriteButton : OsuAnimatedButton
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public partial class FavouriteButton : GrayButton
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{
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{
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private readonly Box background;
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private readonly SpriteIcon icon;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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private APIBeatmapSet? beatmapSet;
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private APIBeatmapSet? beatmapSet;
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private readonly Bindable<BeatmapSetFavouriteState> current;
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private readonly Bindable<BeatmapSetFavouriteState> current;
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private PostBeatmapFavouriteRequest? favouriteRequest;
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private PostBeatmapFavouriteRequest? favouriteRequest;
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private readonly LoadingLayer loading;
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private LoadingLayer loading = null!;
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private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
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private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
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@ -40,35 +35,21 @@ namespace osu.Game.Screens.Ranking
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private OsuColour colours { get; set; } = null!;
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private OsuColour colours { get; set; } = null!;
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public FavouriteButton(BeatmapSetInfo beatmapSetInfo)
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public FavouriteButton(BeatmapSetInfo beatmapSetInfo)
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: base(FontAwesome.Regular.Heart)
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{
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{
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BeatmapSetInfo = beatmapSetInfo;
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BeatmapSetInfo = beatmapSetInfo;
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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Size = new Vector2(50, 30);
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Size = new Vector2(50, 30);
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(13),
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Icon = FontAwesome.Regular.Heart,
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},
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loading = new LoadingLayer(true, false),
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};
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Action = toggleFavouriteStatus;
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Action = toggleFavouriteStatus;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Add(loading = new LoadingLayer(true, false));
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current.BindValueChanged(_ => updateState(), true);
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current.BindValueChanged(_ => updateState(), true);
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localUser.BindTo(api.LocalUser);
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localUser.BindTo(api.LocalUser);
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@ -147,14 +128,14 @@ namespace osu.Game.Screens.Ranking
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{
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{
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if (current.Value.Favourited)
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if (current.Value.Favourited)
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{
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{
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background.Colour = colours.Green;
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Background.Colour = colours.Green;
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icon.Icon = FontAwesome.Solid.Heart;
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Icon.Icon = FontAwesome.Solid.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
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TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
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}
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}
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else
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else
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{
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{
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background.Colour = colours.Gray4;
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Background.Colour = colours.Gray4;
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icon.Icon = FontAwesome.Regular.Heart;
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Icon.Icon = FontAwesome.Regular.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
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TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
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}
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}
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}
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}
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