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Fix minor typo
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@ -61,7 +61,7 @@ namespace osu.Game.Overlays
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// if any existing dialog is being displayed, dismiss it before showing a new one.
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lastDialog?.Hide();
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// is the new dialog is hidden before added to the dialogContainer, bypass any further operations.
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// if the new dialog is hidden before added to the dialogContainer, bypass any further operations.
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if (dialog.State.Value == Visibility.Hidden)
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{
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dismiss();
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