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Fixed gameplay flags being bigger and changed values to make more sense
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parent
afa86f959f
commit
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@ -32,7 +32,7 @@ namespace osu.Game.Tournament.Components
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{
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{
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if (team == null) return;
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if (team == null) return;
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Size = new Vector2(70, 47);
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Size = new Vector2(75, 50);
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Masking = true;
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Masking = true;
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CornerRadius = 5;
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CornerRadius = 5;
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Child = flagSprite = new Sprite
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Child = flagSprite = new Sprite
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@ -29,6 +29,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
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var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.Scale = new Vector2(0.8f);
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Flag.Origin = anchor;
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Flag.Origin = anchor;
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Flag.Anchor = anchor;
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Flag.Anchor = anchor;
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@ -288,7 +288,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.Scale = new Vector2(1.4f);
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Flag.Scale = new Vector2(1.2f);
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InternalChild = new FillFlowContainer
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InternalChild = new FillFlowContainer
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{
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{
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@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(-300, 10),
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Position = new Vector2(-300, 10),
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Scale = new Vector2(2.2f)
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Scale = new Vector2(2f)
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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