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Fixed gameplay flags being bigger and changed values to make more sense

This commit is contained in:
Shivam 2020-10-23 14:11:29 +02:00
parent afa86f959f
commit ae9e60560b
4 changed files with 4 additions and 3 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tournament.Components
{ {
if (team == null) return; if (team == null) return;
Size = new Vector2(70, 47); Size = new Vector2(75, 50);
Masking = true; Masking = true;
CornerRadius = 5; CornerRadius = 5;
Child = flagSprite = new Sprite Child = flagSprite = new Sprite

View File

@ -29,6 +29,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
var anchor = flip ? Anchor.TopLeft : Anchor.TopRight; var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
Flag.RelativeSizeAxes = Axes.None; Flag.RelativeSizeAxes = Axes.None;
Flag.Scale = new Vector2(0.8f);
Flag.Origin = anchor; Flag.Origin = anchor;
Flag.Anchor = anchor; Flag.Anchor = anchor;

View File

@ -288,7 +288,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Flag.RelativeSizeAxes = Axes.None; Flag.RelativeSizeAxes = Axes.None;
Flag.Scale = new Vector2(1.4f); Flag.Scale = new Vector2(1.2f);
InternalChild = new FillFlowContainer InternalChild = new FillFlowContainer
{ {

View File

@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Position = new Vector2(-300, 10), Position = new Vector2(-300, 10),
Scale = new Vector2(2.2f) Scale = new Vector2(2f)
}, },
new FillFlowContainer new FillFlowContainer
{ {