From ae9d5f999c3c391e043bcaf7d31d71e8e8ec24c8 Mon Sep 17 00:00:00 2001 From: HoLLy Date: Wed, 6 Feb 2019 21:28:42 +0100 Subject: [PATCH] Use correct DifficultyAttributes where possible --- osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 5b6fd4ecf3..b8588dbce2 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime)); if (!calculateStrainValues(difficultyHitObjects, timeRate)) - return new DifficultyAttributes(mods, 0); + return new ManiaDifficultyAttributes(mods, 0); double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 16cebb0d96..2322446666 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); if (!calculateStrainValues(difficultyHitObjects, timeRate)) - return new DifficultyAttributes(mods, 0); + return new TaikoDifficultyAttributes(mods, 0); double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;