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Redesign hit explosions.
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parent
25a48d832f
commit
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@ -16,23 +16,25 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
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internal class HitExplosion : CircularContainer
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internal class HitExplosion : Container
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{
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/// <summary>
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/// The judgement this hit explosion visualises.
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/// </summary>
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public readonly TaikoJudgement Judgement;
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private readonly Box innerFill;
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public HitExplosion(TaikoJudgement judgement)
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private bool isRim;
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public HitExplosion(TaikoJudgement judgement, bool isRim)
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{
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this.isRim = isRim;
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Judgement = judgement;
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
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RelativeSizeAxes = Axes.Y;
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Width = TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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RelativePositionAxes = Axes.Both;
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@ -54,22 +56,17 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Judgement.TaikoResult)
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{
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case TaikoHitResult.Good:
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innerFill.Colour = colours.Green;
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break;
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case TaikoHitResult.Great:
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innerFill.Colour = colours.Blue;
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break;
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}
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if (isRim)
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innerFill.Colour = colours.BlueDarker;
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else
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innerFill.Colour = colours.PinkDarker;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScaleTo(5f, 1000, EasingTypes.OutQuint);
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ScaleTo(new Vector2(2f, 1), 1000, EasingTypes.OutQuint);
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FadeOut(500);
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Expire();
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@ -80,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public void VisualiseSecondHit()
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{
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ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
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ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER, 1), 50);
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// </summary>
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private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
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public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
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/// <summary>
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/// The size of the left area of the playfield. This area contains the input drum.
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@ -89,21 +89,19 @@ namespace osu.Game.Rulesets.Taiko.UI
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Margin = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Y,
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BlendingMode = BlendingMode.Additive
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},
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new Container
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{
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Name = "Masked elements",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = hit_target_offset },
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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BlendingMode = BlendingMode.Additive
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},
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barLineContainer = new Container<DrawableBarLine>
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{
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RelativeSizeAxes = Axes.Both,
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@ -123,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = hit_target_offset },
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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BlendingMode = BlendingMode.Additive
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},
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}
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@ -217,7 +215,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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topLevelHitContainer.Add(judgedObject.CreateProxy());
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}
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hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
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hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, judgedObject is DrawableRimHit));
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}
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else
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hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
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