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Add argon-specific DrumSamplePlayer
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonDrumSamplePlayer : DrumSamplePlayer
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{
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protected override DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer) =>
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new ArgonDrumSampleTriggerSource(hitObjectContainer);
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public partial class ArgonDrumSampleTriggerSource : DrumSampleTriggerSource
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{
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public ArgonDrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public override void Play(HitType hitType)
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{
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// let the magic begin...
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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if (hitObject == null)
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return;
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var baseSample = hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL);
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if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true || hitObject is StrongNestedHitObject)
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{
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PlaySamples(new ISampleInfo[]
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{
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hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH),
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baseSample
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});
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}
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else
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{
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PlaySamples(new ISampleInfo[] { baseSample });
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}
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}
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}
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}
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}
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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return Drawable.Empty().With(d => d.Expire());
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return Drawable.Empty().With(d => d.Expire());
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case TaikoSkinComponents.DrumSamplePlayer:
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case TaikoSkinComponents.DrumSamplePlayer:
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return Drawable.Empty();
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return new ArgonDrumSamplePlayer();
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionMiss:
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case TaikoSkinComponents.TaikoExplosionMiss:
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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internal partial class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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public partial class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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{
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{
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private DrumSampleTriggerSource leftRimSampleTriggerSource = null!;
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private DrumSampleTriggerSource leftRimSampleTriggerSource = null!;
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private DrumSampleTriggerSource leftCentreSampleTriggerSource = null!;
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private DrumSampleTriggerSource leftCentreSampleTriggerSource = null!;
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@ -25,13 +25,16 @@ namespace osu.Game.Rulesets.Taiko.UI
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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leftRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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leftCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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rightCentreSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
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rightRimSampleTriggerSource = CreateTriggerSource(hitObjectContainer),
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};
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};
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}
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}
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protected virtual DrumSampleTriggerSource CreateTriggerSource(HitObjectContainer hitObjectContainer)
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=> new DrumSampleTriggerSource(hitObjectContainer);
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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{
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{
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switch (e.Action)
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switch (e.Action)
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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}
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}
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public void Play(HitType hitType)
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public virtual void Play(HitType hitType)
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{
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{
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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