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Fix initial colour of leaderboard mod filter
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bcea807697
commit
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@ -37,6 +37,8 @@ namespace osu.Game.Graphics.UserInterface
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text.Colour = AccentColour;
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text.Colour = AccentColour;
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icon.Colour = AccentColour;
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icon.Colour = AccentColour;
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}
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}
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updateFade();
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}
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}
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}
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}
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@ -48,28 +50,22 @@ namespace osu.Game.Graphics.UserInterface
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private const float transition_length = 500;
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private const float transition_length = 500;
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private void fadeIn()
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private void updateFade()
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{
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{
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box.FadeIn(transition_length, Easing.OutQuint);
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box.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
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text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
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}
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private void fadeOut()
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{
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box.FadeOut(transition_length, Easing.OutQuint);
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text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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fadeIn();
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updateFade();
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return base.OnHover(e);
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return base.OnHover(e);
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}
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}
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protected override void OnHoverLost(HoverLostEvent e)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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{
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if (!Current.Value)
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if (!Current.Value)
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fadeOut();
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updateFade();
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base.OnHoverLost(e);
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base.OnHoverLost(e);
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}
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}
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@ -117,16 +113,7 @@ namespace osu.Game.Graphics.UserInterface
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Current.ValueChanged += selected =>
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Current.ValueChanged += selected =>
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{
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{
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if (selected.NewValue)
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icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
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{
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fadeIn();
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icon.Icon = FontAwesome.Regular.CheckCircle;
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}
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else
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{
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fadeOut();
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icon.Icon = FontAwesome.Regular.Circle;
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}
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};
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};
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}
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}
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}
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}
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