diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 0ad31ebb9c..5a2edfa17d 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -69,12 +69,15 @@ namespace osu.Game.Rulesets.Mods private readonly List recentRates = Enumerable.Repeat(1d, average_count).ToList(); - // rate for a hit is calculated using the end time of another hit object earlier in time - // caching them here for easy access + /// + /// Rate for a hit is calculated using the end time of another hit object earlier in time, + /// caching them here for easy access + /// private readonly Dictionary previousEndTimes = new Dictionary(); - // record the value removed from recentRates when an object is hit - // for rewind support + /// + /// Record the value removed from when an object is hit for rewind support + /// private readonly Dictionary dequeuedRates = new Dictionary(); public ModAdaptiveSpeed()