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Fix BeatSyncedContainer
unintentionally blocking on beatmap load
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@ -86,7 +86,7 @@ namespace osu.Game.Graphics.Containers
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TimingControlPoint timingPoint;
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TimingControlPoint timingPoint;
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EffectControlPoint effectPoint;
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EffectControlPoint effectPoint;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true;
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IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true && BeatSyncSource.ControlPoints != null;
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double currentTrackTime;
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double currentTrackTime;
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@ -583,7 +583,7 @@ namespace osu.Game
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Host.ExceptionThrown -= onExceptionThrown;
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Host.ExceptionThrown -= onExceptionThrown;
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}
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}
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.Beatmap.ControlPointInfo;
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ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
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ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
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}
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}
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