diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index b65f92e1dc..99f55cb98b 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -33,12 +33,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length; double timeSeparation = hitObject.StartTime - previousTime; - if (timeSeparation <= 125) - { - // More than 120 BPM - convertType |= PatternType.ForceNotStack; - } - if (timeSeparation <= 80) { // More than 187 BPM