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Merge remote-tracking branch 'refs/remotes/ppy/master' into percentage
This commit is contained in:
commit
ae2186970c
@ -6,16 +6,21 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseModSelectOverlay : TestCase
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internal class TestCaseMods : TestCase
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{
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public override string Description => @"Tests the mod select overlay";
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public override string Description => @"Mod select overlay and in-game display";
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private ModSelectOverlay modSelect;
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private ModDisplay modDisplay;
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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@ -33,6 +38,16 @@ namespace osu.Desktop.VisualTests.Tests
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Anchor = Anchor.BottomCentre,
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});
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(modSelect.SelectedMods);
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in rulesets.AllRulesets)
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Desktop.VisualTests.Tests
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{
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|
@ -212,7 +212,7 @@
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<Compile Include="Platform\TestStorage.cs" />
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<Compile Include="Tests\TestCaseOptions.cs" />
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<Compile Include="Tests\TestCaseSongProgress.cs" />
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<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
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<Compile Include="Tests\TestCaseMods.cs" />
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<Compile Include="Tests\TestCaseDialogOverlay.cs" />
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<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Tests\TestCaseLeaderboard.cs" />
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|
@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public override string Name => "FadeIn";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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|
@ -14,6 +14,7 @@ using OpenTK.Graphics.ES30;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Timing;
|
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using System.Diagnostics;
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|
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namespace osu.Game.Graphics.Cursor
|
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{
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@ -39,6 +40,8 @@ namespace osu.Game.Graphics.Cursor
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private Vector2? lastPosition;
|
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|
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private readonly InputResampler resampler = new InputResampler();
|
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protected override DrawNode CreateDrawNode() => new TrailDrawNode();
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|
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protected override void ApplyDrawNode(DrawNode node)
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@ -116,22 +119,26 @@ namespace osu.Game.Graphics.Cursor
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if (lastPosition == null)
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{
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lastPosition = state.Mouse.NativeState.Position;
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resampler.AddPosition(lastPosition.Value);
|
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return base.OnMouseMove(state);
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}
|
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|
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Vector2 pos1 = lastPosition.Value;
|
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Vector2 pos2 = state.Mouse.NativeState.Position;
|
||||
|
||||
Vector2 diff = pos2 - pos1;
|
||||
float distance = diff.Length;
|
||||
Vector2 direction = diff / distance;
|
||||
|
||||
float interval = size.X / 2 * 0.9f;
|
||||
|
||||
for (float d = interval; d < distance; d += interval)
|
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foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position))
|
||||
{
|
||||
lastPosition = pos1 + direction * d;
|
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addPosition(lastPosition.Value);
|
||||
Trace.Assert(lastPosition.HasValue);
|
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|
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Vector2 pos1 = lastPosition.Value;
|
||||
Vector2 diff = pos2 - pos1;
|
||||
float distance = diff.Length;
|
||||
Vector2 direction = diff / distance;
|
||||
|
||||
float interval = size.X / 2 * 0.9f;
|
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|
||||
for (float d = interval; d < distance; d += interval)
|
||||
{
|
||||
lastPosition = pos1 + direction * d;
|
||||
addPosition(lastPosition.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
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|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
|
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{
|
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ButtonColour = colours.Blue;
|
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SelectedColour = colours.BlueLight;
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}
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|
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|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
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[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
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{
|
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ButtonColour = colours.Yellow;
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SelectedColour = colours.YellowLight;
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}
|
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|
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|
@ -16,7 +16,6 @@ namespace osu.Game.Overlays.Mods
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
|
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{
|
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ButtonColour = colours.Green;
|
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SelectedColour = colours.GreenLight;
|
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}
|
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|
@ -19,7 +19,11 @@ using System.Linq;
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|
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namespace osu.Game.Overlays.Mods
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{
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public class ModButton : FillFlowContainer
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/// <summary>
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/// Represents a clickable button which can cycle through one of more mods.
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/// </summary>
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public class ModButton : ModButtonEmpty
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{
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private ModIcon foregroundIcon { get; set; }
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private readonly SpriteText text;
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@ -51,7 +55,7 @@ namespace osu.Game.Overlays.Mods
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|
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iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
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iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
foregroundIcon.Colour = Selected ? SelectedColour : ButtonColour;
|
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foregroundIcon.Highlighted = Selected;
|
||||
|
||||
if (mod != null)
|
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displayMod(SelectedMod ?? Mods[0]);
|
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@ -60,23 +64,6 @@ namespace osu.Game.Overlays.Mods
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||||
|
||||
public bool Selected => selectedIndex != -1;
|
||||
|
||||
private Color4 buttonColour;
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||||
public Color4 ButtonColour
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||||
{
|
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get
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{
|
||||
return buttonColour;
|
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}
|
||||
set
|
||||
{
|
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if (value == buttonColour) return;
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buttonColour = value;
|
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foreach (ModIcon icon in iconsContainer.Children)
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{
|
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icon.Colour = value;
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}
|
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}
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}
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||||
|
||||
private Color4 selectedColour;
|
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public Color4 SelectedColour
|
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@ -127,7 +114,7 @@ namespace osu.Game.Overlays.Mods
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|
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// the mods from Mod, only multiple if Mod is a MultiMod
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public Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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@ -180,50 +167,35 @@ namespace osu.Game.Overlays.Mods
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{
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iconsContainer.Add(new[]
|
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{
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new ModIcon
|
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new ModIcon(Mods[0])
|
||||
{
|
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Origin = Anchor.Centre,
|
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Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
Colour = ButtonColour
|
||||
},
|
||||
foregroundIcon = new ModIcon
|
||||
foregroundIcon = new ModIcon(Mods[0])
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
Colour = ButtonColour
|
||||
},
|
||||
});
|
||||
}
|
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else
|
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{
|
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iconsContainer.Add(foregroundIcon = new ModIcon
|
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iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
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||||
{
|
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Origin = Anchor.Centre,
|
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Anchor = Anchor.Centre,
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||||
AutoSizeAxes = Axes.Both,
|
||||
Colour = ButtonColour
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
public ModButton(Mod mod)
|
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{
|
||||
base.LoadComplete();
|
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foreach (ModIcon icon in iconsContainer.Children)
|
||||
icon.Colour = ButtonColour;
|
||||
}
|
||||
|
||||
public ModButton(Mod m)
|
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{
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0f, -5f);
|
||||
Size = new Vector2(100f);
|
||||
AlwaysPresent = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
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@ -243,13 +215,14 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
text = new OsuSpriteText
|
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{
|
||||
Y = 75,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 18,
|
||||
},
|
||||
};
|
||||
|
||||
Mod = m;
|
||||
Mod = mod;
|
||||
}
|
||||
}
|
||||
}
|
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|
23
osu.Game/Overlays/Mods/ModButtonEmpty.cs
Normal file
23
osu.Game/Overlays/Mods/ModButtonEmpty.cs
Normal file
@ -0,0 +1,23 @@
|
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// A mod button used exclusively for providing an empty space the size of a mod button.
|
||||
/// </summary>
|
||||
public class ModButtonEmpty : Container
|
||||
{
|
||||
public virtual Mod SelectedMod => null;
|
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|
||||
public ModButtonEmpty()
|
||||
{
|
||||
Size = new Vector2(100f);
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,8 @@ using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
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using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -18,7 +20,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
private readonly OsuSpriteText headerLabel;
|
||||
|
||||
public FillFlowContainer<ModButton> ButtonsContainer { get; }
|
||||
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
|
||||
|
||||
public Action<Mod> Action;
|
||||
protected abstract Key[] ToggleKeys { get; }
|
||||
@ -36,47 +38,30 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
|
||||
|
||||
public IEnumerable<Mod> Mods
|
||||
{
|
||||
set
|
||||
{
|
||||
var modContainers = value.Select(m =>
|
||||
{
|
||||
if (m == null)
|
||||
return new ModButtonEmpty();
|
||||
else
|
||||
return new ModButton(m)
|
||||
{
|
||||
SelectedColour = selectedColour,
|
||||
Action = Action,
|
||||
};
|
||||
}).ToArray();
|
||||
|
||||
ButtonsContainer.Children = modContainers;
|
||||
buttons = modContainers.OfType<ModButton>().ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private ModButton[] buttons = { };
|
||||
public ModButton[] Buttons
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttons;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == buttons) return;
|
||||
buttons = value;
|
||||
|
||||
foreach (ModButton button in value)
|
||||
{
|
||||
button.ButtonColour = ButtonColour;
|
||||
button.SelectedColour = selectedColour;
|
||||
button.Action = Action;
|
||||
}
|
||||
|
||||
ButtonsContainer.Children = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 buttonsBolour = Color4.White;
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonsBolour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == buttonsBolour) return;
|
||||
buttonsBolour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.ButtonColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour = Color4.White;
|
||||
public Color4 SelectedColour
|
||||
@ -91,17 +76,15 @@ namespace osu.Game.Overlays.Mods
|
||||
selectedColour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.SelectedColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||
if (index > -1 && index < Buttons.Length)
|
||||
Buttons[index].SelectNext();
|
||||
if (index > -1 && index < buttons.Length)
|
||||
buttons[index].SelectNext();
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
@ -109,8 +92,18 @@ namespace osu.Game.Overlays.Mods
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Deselect();
|
||||
}
|
||||
|
||||
public void DeselectTypes(Type[] modTypes)
|
||||
{
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
Mod selected = button.SelectedMod;
|
||||
if (selected == null) continue;
|
||||
foreach (Type type in modTypes)
|
||||
if (type.IsInstanceOfType(selected))
|
||||
button.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,7 +120,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Position = new Vector2(0f, 0f),
|
||||
Font = @"Exo2.0-Bold"
|
||||
},
|
||||
ButtonsContainer = new FillFlowContainer<ModButton>
|
||||
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
|
||||
var instance = newRuleset.CreateInstance();
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
section.Buttons = instance.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
|
||||
section.Mods = instance.GetModsFor(section.ModType);
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
@ -103,14 +103,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
if (modTypes.Length == 0) return;
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
foreach (ModButton button in section.Buttons)
|
||||
{
|
||||
Mod selected = button.SelectedMod;
|
||||
if (selected == null) continue;
|
||||
foreach (Type type in modTypes)
|
||||
if (type.IsInstanceOfType(selected))
|
||||
button.Deselect();
|
||||
}
|
||||
section.DeselectTypes(modTypes);
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
@ -122,7 +115,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.Buttons.Select(x => x.SelectedMod).Where(x => x != null)).ToArray();
|
||||
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||
|
||||
double multiplier = 1.0;
|
||||
bool ranked = true;
|
||||
|
21
osu.Game/Overlays/Options/OptionCheckbox.cs
Normal file
21
osu.Game/Overlays/Options/OptionCheckbox.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class OptionCheckbox : OptionItem<bool>
|
||||
{
|
||||
private OsuCheckbox checkbox;
|
||||
|
||||
protected override Drawable CreateControl() => checkbox = new OsuCheckbox();
|
||||
|
||||
public override string LabelText
|
||||
{
|
||||
get { return checkbox.LabelText; }
|
||||
set { checkbox.LabelText = value; }
|
||||
}
|
||||
}
|
||||
}
|
@ -2,45 +2,18 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class OptionDropdown<T> : FillFlowContainer
|
||||
public class OptionDropdown<T> : OptionItem<T>
|
||||
{
|
||||
private readonly Dropdown<T> dropdown;
|
||||
private readonly SpriteText text;
|
||||
private Dropdown<T> dropdown;
|
||||
|
||||
public string LabelText
|
||||
{
|
||||
get { return text.Text; }
|
||||
set
|
||||
{
|
||||
text.Text = value;
|
||||
text.Alpha = !string.IsNullOrEmpty(value) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
get { return bindable; }
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
dropdown.Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
private Bindable<T> bindable;
|
||||
|
||||
private IEnumerable<KeyValuePair<string, T>> items;
|
||||
private IEnumerable<KeyValuePair<string, T>> items = new KeyValuePair<string, T>[] { };
|
||||
public IEnumerable<KeyValuePair<string, T>> Items
|
||||
{
|
||||
get
|
||||
@ -55,30 +28,11 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
}
|
||||
|
||||
public OptionDropdown()
|
||||
protected override Drawable CreateControl() => dropdown = new OsuDropdown<T>
|
||||
{
|
||||
Items = new KeyValuePair<string, T>[0];
|
||||
|
||||
Direction = FillDirection.Vertical;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText {
|
||||
Alpha = 0,
|
||||
},
|
||||
dropdown = new OsuDropdown<T>
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = Items,
|
||||
}
|
||||
};
|
||||
|
||||
dropdown.Current.DisabledChanged += disabled =>
|
||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
}
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = Items,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
82
osu.Game/Overlays/Options/OptionItem.cs
Normal file
82
osu.Game/Overlays/Options/OptionItem.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public abstract class OptionItem<T> : FillFlowContainer, IFilterable
|
||||
{
|
||||
protected abstract Drawable CreateControl();
|
||||
|
||||
protected Drawable Control { get; }
|
||||
|
||||
private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
|
||||
|
||||
private SpriteText text;
|
||||
|
||||
public virtual string LabelText
|
||||
{
|
||||
get { return text?.Text ?? string.Empty; }
|
||||
set
|
||||
{
|
||||
if (text == null)
|
||||
{
|
||||
// construct lazily for cases where the label is not needed (may be provided by the Control).
|
||||
Add(text = new OsuSpriteText() { Depth = 1 });
|
||||
}
|
||||
|
||||
text.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
// hold a reference to the provided bindable so we don't have to in every options section.
|
||||
private Bindable<T> bindable;
|
||||
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
get
|
||||
{
|
||||
return bindable;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
controlWithCurrent?.Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
public string[] FilterTerms => new[] { LabelText };
|
||||
|
||||
public bool MatchingCurrentFilter
|
||||
{
|
||||
set
|
||||
{
|
||||
// probably needs a better transition.
|
||||
FadeTo(value ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected OptionItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Right = 5 };
|
||||
|
||||
if ((Control = CreateControl()) != null)
|
||||
{
|
||||
if (controlWithCurrent != null)
|
||||
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
|
||||
Add(Control);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,13 +2,15 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
internal class OptionLabel : OsuSpriteText
|
||||
internal class OptionLabel : OptionItem<string>
|
||||
{
|
||||
protected override Drawable CreateControl() => null;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
|
@ -1,13 +1,9 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
@ -17,52 +13,14 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
}
|
||||
|
||||
public class OptionSlider<T, U> : FillFlowContainer
|
||||
public class OptionSlider<T, U> : OptionItem<T>
|
||||
where T : struct
|
||||
where U : SliderBar<T>, new()
|
||||
{
|
||||
private readonly SliderBar<T> slider;
|
||||
private readonly SpriteText text;
|
||||
|
||||
public string LabelText
|
||||
protected override Drawable CreateControl() => new U()
|
||||
{
|
||||
get { return text.Text; }
|
||||
set
|
||||
{
|
||||
text.Text = value;
|
||||
text.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
private Bindable<T> bindable;
|
||||
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
slider.Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
|
||||
public OptionSlider()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Right = 5 };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
slider = new U()
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
}
|
||||
};
|
||||
}
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,22 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class OptionTextBox : OsuTextBox
|
||||
public class OptionTextBox : OptionItem<string>
|
||||
{
|
||||
private Bindable<string> bindable;
|
||||
|
||||
public Bindable<string> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
Current.BindTo(bindable);
|
||||
}
|
||||
}
|
||||
protected override Drawable CreateControl() => new OsuTextBox();
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Audio
|
||||
{
|
||||
@ -16,12 +15,12 @@ namespace osu.Game.Overlays.Options.Sections.Audio
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Interface voices",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "osu! music theme",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Debug
|
||||
{
|
||||
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.Debug
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Bypass caching",
|
||||
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Gameplay
|
||||
{
|
||||
@ -22,12 +21,12 @@ namespace osu.Game.Overlays.Options.Sections.Gameplay
|
||||
LabelText = "Background dim",
|
||||
Bindable = config.GetBindable<double>(OsuConfig.DimLevel)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Show score overlay",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Always show key overlay",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.General
|
||||
{
|
||||
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Prefer metadata in original language",
|
||||
Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode)
|
||||
|
@ -132,12 +132,12 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, newText) => performLogin()
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Remember username",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SaveUsername),
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Stay logged in",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SavePassword),
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
@ -17,12 +16,12 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Snaking in sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Snaking out sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
LabelText = "Screen mode",
|
||||
Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode),
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Letterboxing",
|
||||
Bindable = letterboxing,
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Parallax",
|
||||
Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax)
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
{
|
||||
@ -25,7 +24,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
LabelText = "Frame limiter",
|
||||
Bindable = config.GetBindable<FrameSync>(FrameworkConfig.FrameSync)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Show FPS",
|
||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.ShowFpsDisplay)
|
||||
|
@ -24,12 +24,12 @@ namespace osu.Game.Overlays.Options.Sections.Input
|
||||
LabelText = "Confine mouse cursor",
|
||||
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Disable mouse wheel during gameplay",
|
||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
|
||||
},
|
||||
new OsuCheckbox
|
||||
new OptionCheckbox
|
||||
{
|
||||
LabelText = "Disable mouse buttons during gameplay",
|
||||
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)
|
||||
|
@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
public virtual FontAwesome Icon => FontAwesome.fa_question;
|
||||
|
||||
/// <summary>
|
||||
/// The type of this mod.
|
||||
/// </summary>
|
||||
public virtual ModType Type => ModType.Special;
|
||||
|
||||
/// <summary>
|
||||
/// The user readable description of this mod.
|
||||
/// </summary>
|
||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Double Time";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Zoooooooooom";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Easy";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Flashlight";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Restricted view area.";
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Half Time";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Less zoom";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Hard Rock";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Everything just got a bit harder...";
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Hidden";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "NoFail";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "You can't fail, no matter what.";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Sudden Death";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Miss a note and fail.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
@ -1,10 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -13,72 +16,88 @@ namespace osu.Game.Rulesets.UI
|
||||
private readonly TextAwesome modIcon;
|
||||
private readonly TextAwesome background;
|
||||
|
||||
private float iconSize = 80;
|
||||
public float IconSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return iconSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
iconSize = value;
|
||||
reapplySize();
|
||||
}
|
||||
}
|
||||
|
||||
public new Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return background.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
private const float icon_size = 80;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get
|
||||
{
|
||||
return modIcon.Icon;
|
||||
}
|
||||
set
|
||||
{
|
||||
modIcon.Icon = value;
|
||||
}
|
||||
get { return modIcon.Icon; }
|
||||
set { modIcon.Icon = value; }
|
||||
}
|
||||
|
||||
private void reapplySize()
|
||||
{
|
||||
background.TextSize = iconSize;
|
||||
modIcon.TextSize = iconSize - 35;
|
||||
}
|
||||
private readonly ModType type;
|
||||
|
||||
public ModIcon()
|
||||
public ModIcon(Mod mod)
|
||||
{
|
||||
if (mod == null) throw new ArgumentNullException(nameof(mod));
|
||||
|
||||
type = mod.Type;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = icon_size,
|
||||
Icon = FontAwesome.fa_osu_mod_bg,
|
||||
Shadow = true,
|
||||
TextSize = 20
|
||||
},
|
||||
modIcon = new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = OsuColour.Gray(84),
|
||||
TextSize = 20
|
||||
TextSize = icon_size - 35,
|
||||
Icon = mod.Icon
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
reapplySize();
|
||||
private Color4 backgroundColour;
|
||||
private Color4 highlightedColour;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
case ModType.DifficultyIncrease:
|
||||
backgroundColour = colours.Yellow;
|
||||
highlightedColour = colours.YellowLight;
|
||||
break;
|
||||
case ModType.DifficultyReduction:
|
||||
backgroundColour = colours.Green;
|
||||
highlightedColour = colours.GreenLight;
|
||||
break;
|
||||
case ModType.Special:
|
||||
backgroundColour = colours.Blue;
|
||||
highlightedColour = colours.BlueLight;
|
||||
break;
|
||||
}
|
||||
|
||||
applyStyle();
|
||||
}
|
||||
|
||||
private bool highlighted;
|
||||
|
||||
public bool Highlighted
|
||||
{
|
||||
get
|
||||
{
|
||||
return highlighted;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
highlighted = value;
|
||||
applyStyle();
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStyle()
|
||||
{
|
||||
background.Colour = highlighted ? highlightedColour : backgroundColour;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract class ComboCounter : Container
|
||||
{
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to display combo with a roll-up animation in results screen.
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract class HealthDisplay : Container
|
||||
{
|
105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
105
osu.Game/Screens/Play/HUD/ModDisplay.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
|
||||
{
|
||||
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
|
||||
|
||||
public Bindable<IEnumerable<Mod>> Current => mods;
|
||||
|
||||
private readonly FillFlowContainer<ModIcon> iconsContainer;
|
||||
|
||||
public ModDisplay()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new IconFlow
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Left = 10, Right = 10 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"/ UNRANKED /",
|
||||
Font = @"Venera",
|
||||
TextSize = 12,
|
||||
}
|
||||
};
|
||||
|
||||
mods.ValueChanged += mods =>
|
||||
{
|
||||
iconsContainer.Clear();
|
||||
foreach (Mod mod in mods)
|
||||
{
|
||||
iconsContainer.Add(new ModIcon(mod)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.6f),
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
if (IsLoaded)
|
||||
appearTransform();
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
appearTransform();
|
||||
}
|
||||
|
||||
private void appearTransform()
|
||||
{
|
||||
iconsContainer.Flush();
|
||||
iconsContainer.FadeInFromZero(1000, EasingTypes.OutQuint);
|
||||
expand();
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
contract();
|
||||
}
|
||||
|
||||
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
|
||||
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
expand();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
contract();
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
private class IconFlow : FillFlowContainer<ModIcon>
|
||||
{
|
||||
// just reverses the depth of flow contents.
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -10,9 +9,10 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
||||
{
|
@ -5,18 +5,19 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class HudOverlay : Container
|
||||
public abstract class HUDOverlay : Container
|
||||
{
|
||||
private const int duration = 100;
|
||||
|
||||
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public readonly RollingCounter<double> AccuracyCounter;
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
|
||||
private Bindable<bool> showKeyCounter;
|
||||
private Bindable<bool> showHud;
|
||||
@ -39,8 +41,9 @@ namespace osu.Game.Rulesets.UI
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected abstract HealthDisplay CreateHealthDisplay();
|
||||
protected abstract SongProgress CreateProgress();
|
||||
protected abstract ModDisplay CreateModsContainer();
|
||||
|
||||
protected HudOverlay()
|
||||
protected HUDOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -56,6 +59,7 @@ namespace osu.Game.Rulesets.UI
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -105,6 +109,11 @@ namespace osu.Game.Rulesets.UI
|
||||
public virtual void BindHitRenderer(HitRenderer hitRenderer)
|
||||
{
|
||||
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!hitRenderer.HasReplayLoaded)
|
||||
using (ModDisplay.BeginDelayedSequence(2000))
|
||||
ModDisplay.FadeOut(200);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private Container hitRendererContainer;
|
||||
|
||||
private HudOverlay hudOverlay;
|
||||
private HUDOverlay hudOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
||||
|
||||
hudOverlay = new StandardHudOverlay()
|
||||
hudOverlay = new StandardHUDOverlay()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play
|
||||
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
|
||||
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
||||
|
||||
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
HitRenderer.OnAllJudged += onCompletion;
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class StandardHudOverlay : HudOverlay
|
||||
public class StandardHUDOverlay : HUDOverlay
|
||||
{
|
||||
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
@ -64,6 +64,14 @@ namespace osu.Game.Rulesets.UI
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected override ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
@ -178,10 +178,9 @@
|
||||
<Compile Include="Database\RulesetDatabase.cs" />
|
||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Rulesets\UI\HealthDisplay.cs" />
|
||||
<Compile Include="Rulesets\UI\HudOverlay.cs" />
|
||||
<Compile Include="Rulesets\UI\StandardHealthDisplay.cs" />
|
||||
<Compile Include="Rulesets\UI\StandardHudOverlay.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
||||
<Compile Include="Online\API\IOnlineComponent.cs" />
|
||||
<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
|
||||
@ -229,7 +228,9 @@
|
||||
<Compile Include="Screens\Edit\Editor.cs" />
|
||||
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressInfo.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ModDisplay.cs" />
|
||||
<Compile Include="Screens\Play\SquareGraph.cs" />
|
||||
<Compile Include="Screens\Play\StandardHUDOverlay.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPage.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageRanking.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultsPageScore.cs" />
|
||||
@ -255,7 +256,7 @@
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Rulesets\UI\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\StandardComboCounter.cs" />
|
||||
<Compile Include="Screens\Ranking\AspectContainer.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultMode.cs" />
|
||||
<Compile Include="Screens\Ranking\ResultModeButton.cs" />
|
||||
@ -280,8 +281,8 @@
|
||||
<Compile Include="Rulesets\UI\HitRenderer.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
<Compile Include="Rulesets\UI\ComboCounter.cs" />
|
||||
<Compile Include="Rulesets\UI\ComboResultCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ComboResultCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
@ -372,8 +373,10 @@
|
||||
<Compile Include="Overlays\Options\Sections\SkinSection.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuCheckbox.cs" />
|
||||
<Compile Include="Overlays\Options\SidebarButton.cs" />
|
||||
<Compile Include="Overlays\Options\OptionCheckbox.cs" />
|
||||
<Compile Include="Overlays\Options\OptionTextBox.cs" />
|
||||
<Compile Include="Overlays\Options\OptionSlider.cs" />
|
||||
<Compile Include="Overlays\Options\OptionItem.cs" />
|
||||
<Compile Include="Overlays\Options\OptionEnumDropdown.cs" />
|
||||
<Compile Include="Configuration\RankingType.cs" />
|
||||
<Compile Include="Configuration\ScoreMeterType.cs" />
|
||||
@ -391,6 +394,7 @@
|
||||
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
|
||||
<Compile Include="Rulesets\Mods\Mod.cs" />
|
||||
<Compile Include="Overlays\Mods\ModButtonEmpty.cs" />
|
||||
<Compile Include="Overlays\Mods\ModButton.cs" />
|
||||
<Compile Include="Rulesets\UI\ModIcon.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSection.cs" />
|
||||
|
@ -182,6 +182,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user