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Add temporary solution for tick hit/miss count
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@ -43,5 +43,10 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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[Description(@"Perfect")]
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[Description(@"Perfect")]
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Perfect,
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Perfect,
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SmallTickHit,
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SmallTickMiss,
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LargeTickHit,
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LargeTickMiss,
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}
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}
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}
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}
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@ -66,6 +66,9 @@ namespace osu.Game.Scoring.Legacy
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{
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{
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case 3:
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case 3:
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return scoreInfo.Statistics[HitResult.Good];
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return scoreInfo.Statistics[HitResult.Good];
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case 2:
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return scoreInfo.Statistics[HitResult.SmallTickMiss];
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}
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}
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return null;
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return null;
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@ -78,6 +81,10 @@ namespace osu.Game.Scoring.Legacy
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case 3:
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case 3:
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scoreInfo.Statistics[HitResult.Good] = value;
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scoreInfo.Statistics[HitResult.Good] = value;
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break;
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break;
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case 2:
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scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
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break;
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}
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}
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}
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}
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@ -91,6 +98,9 @@ namespace osu.Game.Scoring.Legacy
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case 3:
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case 3:
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return scoreInfo.Statistics[HitResult.Ok];
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return scoreInfo.Statistics[HitResult.Ok];
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case 2:
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return scoreInfo.Statistics[HitResult.LargeTickHit];
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}
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}
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return null;
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return null;
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@ -108,6 +118,10 @@ namespace osu.Game.Scoring.Legacy
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case 3:
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case 3:
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scoreInfo.Statistics[HitResult.Ok] = value;
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scoreInfo.Statistics[HitResult.Ok] = value;
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break;
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break;
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case 2:
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scoreInfo.Statistics[HitResult.LargeTickHit] = value;
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break;
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}
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}
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}
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}
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@ -118,6 +132,9 @@ namespace osu.Game.Scoring.Legacy
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case 0:
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case 0:
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case 3:
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case 3:
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return scoreInfo.Statistics[HitResult.Meh];
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return scoreInfo.Statistics[HitResult.Meh];
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case 2:
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return scoreInfo.Statistics[HitResult.SmallTickHit];
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}
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}
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return null;
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return null;
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@ -131,6 +148,10 @@ namespace osu.Game.Scoring.Legacy
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case 3:
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case 3:
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scoreInfo.Statistics[HitResult.Meh] = value;
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scoreInfo.Statistics[HitResult.Meh] = value;
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break;
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break;
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case 2:
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scoreInfo.Statistics[HitResult.SmallTickHit] = value;
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break;
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}
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}
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}
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}
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