mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Fix some weird private field names (#7149)
Fix some weird private field names
This commit is contained in:
commit
ae0121c30f
@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
private uint _x, _y = y, _z = z, _w = w;
|
||||
private const uint y_initial = 842502087;
|
||||
private const uint z_initial = 3579807591;
|
||||
private const uint w_initial = 273326509;
|
||||
private uint x, y = y_initial, z = z_initial, w = w_initial;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
_x = (uint)seed;
|
||||
x = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = _x ^ (_x << 11);
|
||||
_x = _y;
|
||||
_y = _z;
|
||||
_z = _w;
|
||||
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
|
||||
uint t = x ^ (x << 11);
|
||||
x = y;
|
||||
y = z;
|
||||
z = w;
|
||||
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
};
|
||||
}
|
||||
|
||||
private ScrollState _scrollState;
|
||||
private ScrollState scrollState;
|
||||
|
||||
private ScrollState scrollState
|
||||
private void setScrollState(ScrollState newstate)
|
||||
{
|
||||
get => _scrollState;
|
||||
if (scrollState == newstate)
|
||||
return;
|
||||
|
||||
set
|
||||
delayedStateChangeDelegate?.Cancel();
|
||||
|
||||
switch (scrollState = newstate)
|
||||
{
|
||||
if (_scrollState == value)
|
||||
return;
|
||||
case ScrollState.Scrolling:
|
||||
resetSelected();
|
||||
|
||||
_scrollState = value;
|
||||
OnScrollStarted?.Invoke();
|
||||
|
||||
delayedStateChangeDelegate?.Cancel();
|
||||
speedTo(1000f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case ScrollState.Scrolling:
|
||||
resetSelected();
|
||||
case ScrollState.Stopping:
|
||||
speedTo(0f, 2000);
|
||||
tracker.FadeIn(200);
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
|
||||
break;
|
||||
|
||||
speedTo(1000f, 200);
|
||||
tracker.FadeOut(100);
|
||||
case ScrollState.Stopped:
|
||||
// Find closest to center
|
||||
if (!Children.Any())
|
||||
break;
|
||||
|
||||
case ScrollState.Stopping:
|
||||
speedTo(0f, 2000);
|
||||
tracker.FadeIn(200);
|
||||
ScrollingTeam closest = null;
|
||||
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
|
||||
break;
|
||||
foreach (var c in Children)
|
||||
{
|
||||
if (!(c is ScrollingTeam stc))
|
||||
continue;
|
||||
|
||||
case ScrollState.Stopped:
|
||||
// Find closest to center
|
||||
if (!Children.Any())
|
||||
break;
|
||||
|
||||
ScrollingTeam closest = null;
|
||||
|
||||
foreach (var c in Children)
|
||||
if (closest == null)
|
||||
{
|
||||
if (!(c is ScrollingTeam stc))
|
||||
continue;
|
||||
|
||||
if (closest == null)
|
||||
{
|
||||
closest = stc;
|
||||
continue;
|
||||
}
|
||||
|
||||
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
|
||||
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
|
||||
|
||||
if (o < lastOffset)
|
||||
closest = stc;
|
||||
closest = stc;
|
||||
continue;
|
||||
}
|
||||
|
||||
Trace.Assert(closest != null, "closest != null");
|
||||
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
|
||||
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||
if (o < lastOffset)
|
||||
closest = stc;
|
||||
}
|
||||
|
||||
ScrollingTeam st = closest;
|
||||
Trace.Assert(closest != null, "closest != null");
|
||||
|
||||
availableTeams.RemoveAll(at => at == st.Team);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||
|
||||
st.Selected = true;
|
||||
OnSelected?.Invoke(st.Team);
|
||||
ScrollingTeam st = closest;
|
||||
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
|
||||
break;
|
||||
availableTeams.RemoveAll(at => at == st.Team);
|
||||
|
||||
case ScrollState.Idle:
|
||||
resetSelected();
|
||||
st.Selected = true;
|
||||
OnSelected?.Invoke(st.Team);
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
|
||||
break;
|
||||
|
||||
speedTo(40f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
case ScrollState.Idle:
|
||||
resetSelected();
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
|
||||
speedTo(40f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
availableTeams.Add(team);
|
||||
|
||||
RemoveAll(c => c is ScrollingTeam);
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
public void AddTeams(IEnumerable<TournamentTeam> teams)
|
||||
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
{
|
||||
availableTeams.Clear();
|
||||
RemoveAll(c => c is ScrollingTeam);
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
public void RemoveTeam(TournamentTeam team)
|
||||
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
if (availableTeams.Count == 0)
|
||||
return;
|
||||
|
||||
scrollState = ScrollState.Scrolling;
|
||||
setScrollState(ScrollState.Scrolling);
|
||||
}
|
||||
|
||||
public void StopScrolling()
|
||||
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
return;
|
||||
}
|
||||
|
||||
scrollState = ScrollState.Stopping;
|
||||
setScrollState(ScrollState.Stopping);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
|
||||
this.TransformTo(nameof(speed), value, duration, easing);
|
||||
|
||||
private enum ScrollState
|
||||
protected enum ScrollState
|
||||
{
|
||||
None,
|
||||
Idle,
|
||||
|
@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
|
||||
[JsonProperty("beatmap")]
|
||||
private APIBeatmap apiBeatmap { get; set; }
|
||||
|
||||
private APIMod[] allowedModsBacking;
|
||||
|
||||
[JsonProperty("allowed_mods")]
|
||||
private APIMod[] allowedMods
|
||||
{
|
||||
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
||||
set => _allowedMods = value;
|
||||
set => allowedModsBacking = value;
|
||||
}
|
||||
|
||||
private APIMod[] requiredModsBacking;
|
||||
|
||||
[JsonProperty("required_mods")]
|
||||
private APIMod[] requiredMods
|
||||
{
|
||||
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
||||
set => _requiredMods = value;
|
||||
set => requiredModsBacking = value;
|
||||
}
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
private APIMod[] _allowedMods;
|
||||
private APIMod[] _requiredMods;
|
||||
|
||||
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
|
||||
{
|
||||
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
|
||||
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
|
||||
Ruleset = rulesets.GetRuleset(RulesetID);
|
||||
|
||||
if (_allowedMods != null)
|
||||
if (allowedModsBacking != null)
|
||||
{
|
||||
AllowedMods.Clear();
|
||||
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
|
||||
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
|
||||
|
||||
_allowedMods = null;
|
||||
allowedModsBacking = null;
|
||||
}
|
||||
|
||||
if (_requiredMods != null)
|
||||
if (requiredModsBacking != null)
|
||||
{
|
||||
RequiredMods.Clear();
|
||||
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
|
||||
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
|
||||
|
||||
_requiredMods = null;
|
||||
requiredModsBacking = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
private int _selectionIndex = -1;
|
||||
private int selectionIndex = -1;
|
||||
|
||||
private int selectionIndex
|
||||
private void setSelected(int value)
|
||||
{
|
||||
get => _selectionIndex;
|
||||
set
|
||||
{
|
||||
if (_selectionIndex == value)
|
||||
return;
|
||||
if (selectionIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||
// Deselect the previously-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = false;
|
||||
|
||||
_selectionIndex = value;
|
||||
selectionIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||
}
|
||||
// Select the newly-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
case Key.Up:
|
||||
if (selectionIndex == -1 || selectionIndex == 0)
|
||||
selectionIndex = InternalButtons.Count - 1;
|
||||
setSelected(InternalButtons.Count - 1);
|
||||
else
|
||||
selectionIndex--;
|
||||
setSelected(selectionIndex - 1);
|
||||
return true;
|
||||
|
||||
case Key.Down:
|
||||
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||
selectionIndex = 0;
|
||||
setSelected(0);
|
||||
else
|
||||
selectionIndex++;
|
||||
setSelected(selectionIndex + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
selectionIndex = -1;
|
||||
setSelected(-1);
|
||||
else
|
||||
selectionIndex = InternalButtons.IndexOf(button);
|
||||
setSelected(InternalButtons.IndexOf(button));
|
||||
}
|
||||
|
||||
private void updateRetryCount()
|
||||
|
Loading…
Reference in New Issue
Block a user