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Add test case for dragging selection including slider head
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@ -137,6 +137,49 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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}
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[Test]
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public void TestDragMultipleControlPointsIncludingHead()
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{
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(3);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(550, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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// note: if the head is part of the selection being moved, the entire slider is moved.
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// the unselected nodes will therefore change position relative to the slider head.
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AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
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assertControlPointPosition(0, Vector2.Zero);
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointPosition(1, new Vector2(0, 100));
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assertControlPointPosition(2, new Vector2(150, -50));
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assertControlPointPosition(3, new Vector2(400, 0));
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assertControlPointPosition(4, new Vector2(400, 150));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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[Test]
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public void TestDragControlPointAlmostLinearlyExterior()
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public void TestDragControlPointAlmostLinearlyExterior()
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{
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{
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