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slider bouncers

This commit is contained in:
Shawdooow 2017-09-26 12:13:34 -04:00
parent 243ed43777
commit adebe166d4
5 changed files with 150 additions and 17 deletions

View File

@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Classic.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -21,15 +22,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableSliderBouncer> bouncers;
private readonly SliderBody body;
private readonly SliderBall ball;
private readonly SliderBouncer bouncer2;
public DrawableSlider(Slider s) : base(s)
{
SliderBouncer bouncer1;
slider = s;
Children = new Drawable[]
@ -41,16 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PathWidth = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick>(),
bouncer1 = new SliderBouncer(s, false)
{
Position = s.Curve.PositionAt(1),
Scale = new Vector2(s.Scale),
},
bouncer2 = new SliderBouncer(s, true)
{
Position = s.StackedPosition,
Scale = new Vector2(s.Scale),
},
bouncers = new Container<DrawableSliderBouncer>(),
ball = new SliderBall(s)
{
Scale = new Vector2(s.Scale),
@ -70,8 +60,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
components.Add(body);
components.Add(ball);
components.Add(bouncer1);
components.Add(bouncer2);
AddNested(initialCircle);
@ -92,14 +80,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ticks.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var bouncer in s.Bouncers)
{
var repeatStartTime = s.StartTime + bouncer.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (bouncer.StartTime - repeatStartTime) / 2 - (bouncer.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableBouncer = new DrawableSliderBouncer(bouncer, this)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = bouncer.Position,
};
bouncers.Add(drawableBouncer);
AddNested(drawableBouncer);
}
}
private int currentRepeat;
public bool Tracking;
protected override void Update()
{
base.Update();
Tracking = ball.Tracking;
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = slider.RepeatAt(progress);
@ -112,8 +120,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentRepeat = repeat;
}
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);

View File

@ -0,0 +1,84 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Classic.Objects.Drawables
{
public class DrawableSliderBouncer : DrawableOsuHitObject
{
private readonly SliderBouncer sliderBouncer;
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
public override bool RemoveWhenNotAlive => false;
public DrawableSliderBouncer(SliderBouncer sliderBouncer, DrawableSlider drawableSlider) : base(sliderBouncer)
{
this.sliderBouncer = sliderBouncer;
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (sliderBouncer.StartTime <= Time.Current)
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderBouncer.StartTime - FadeInTime);
this.Animate(
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - sliderBouncer.StartTime).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}

View File

@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Velocity;
public double TickDistance;
public double BouncerDistance;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
BouncerDistance = Distance;
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
@ -131,5 +133,34 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
}
public IEnumerable<SliderBouncer> Bouncers
{
get
{
var length = Curve.Distance;
var bouncerDistance = Math.Min(BouncerDistance, length);
var repeatDuration = length / Velocity;
for (var repeat = 0; repeat < RepeatCount; repeat++)
{
if (repeat > 0)
for (var d = bouncerDistance; d <= length; d += bouncerDistance)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
yield return new SliderBouncer
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
};
}
}
}
}
}
}

View File

@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderBouncer : OsuHitObject
{
public int RepeatIndex { get; set; }
}
}

View File

@ -53,6 +53,7 @@
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Judgements\OsuJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableSliderBouncer.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
@ -72,6 +73,7 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\SliderBouncer.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />