mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 16:12:54 +08:00
slider bouncers
This commit is contained in:
parent
243ed43777
commit
adebe166d4
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Classic.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -21,15 +22,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||||
|
|
||||||
private readonly Container<DrawableSliderTick> ticks;
|
private readonly Container<DrawableSliderTick> ticks;
|
||||||
|
private readonly Container<DrawableSliderBouncer> bouncers;
|
||||||
|
|
||||||
private readonly SliderBody body;
|
private readonly SliderBody body;
|
||||||
private readonly SliderBall ball;
|
private readonly SliderBall ball;
|
||||||
|
|
||||||
private readonly SliderBouncer bouncer2;
|
|
||||||
|
|
||||||
public DrawableSlider(Slider s) : base(s)
|
public DrawableSlider(Slider s) : base(s)
|
||||||
{
|
{
|
||||||
SliderBouncer bouncer1;
|
|
||||||
slider = s;
|
slider = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -41,16 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
PathWidth = s.Scale * 64,
|
PathWidth = s.Scale * 64,
|
||||||
},
|
},
|
||||||
ticks = new Container<DrawableSliderTick>(),
|
ticks = new Container<DrawableSliderTick>(),
|
||||||
bouncer1 = new SliderBouncer(s, false)
|
bouncers = new Container<DrawableSliderBouncer>(),
|
||||||
{
|
|
||||||
Position = s.Curve.PositionAt(1),
|
|
||||||
Scale = new Vector2(s.Scale),
|
|
||||||
},
|
|
||||||
bouncer2 = new SliderBouncer(s, true)
|
|
||||||
{
|
|
||||||
Position = s.StackedPosition,
|
|
||||||
Scale = new Vector2(s.Scale),
|
|
||||||
},
|
|
||||||
ball = new SliderBall(s)
|
ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
@ -70,8 +60,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
components.Add(body);
|
components.Add(body);
|
||||||
components.Add(ball);
|
components.Add(ball);
|
||||||
components.Add(bouncer1);
|
|
||||||
components.Add(bouncer2);
|
|
||||||
|
|
||||||
AddNested(initialCircle);
|
AddNested(initialCircle);
|
||||||
|
|
||||||
@ -92,14 +80,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
ticks.Add(drawableTick);
|
ticks.Add(drawableTick);
|
||||||
AddNested(drawableTick);
|
AddNested(drawableTick);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var bouncer in s.Bouncers)
|
||||||
|
{
|
||||||
|
var repeatStartTime = s.StartTime + bouncer.RepeatIndex * repeatDuration;
|
||||||
|
var fadeInTime = repeatStartTime + (bouncer.StartTime - repeatStartTime) / 2 - (bouncer.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
||||||
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
|
var drawableBouncer = new DrawableSliderBouncer(bouncer, this)
|
||||||
|
{
|
||||||
|
FadeInTime = fadeInTime,
|
||||||
|
FadeOutTime = fadeOutTime,
|
||||||
|
Position = bouncer.Position,
|
||||||
|
};
|
||||||
|
|
||||||
|
bouncers.Add(drawableBouncer);
|
||||||
|
AddNested(drawableBouncer);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int currentRepeat;
|
private int currentRepeat;
|
||||||
|
public bool Tracking;
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
|
Tracking = ball.Tracking;
|
||||||
|
|
||||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
int repeat = slider.RepeatAt(progress);
|
int repeat = slider.RepeatAt(progress);
|
||||||
@ -112,8 +120,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
currentRepeat = repeat;
|
currentRepeat = repeat;
|
||||||
}
|
}
|
||||||
|
|
||||||
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
|
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
||||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
@ -0,0 +1,84 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Classic.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class DrawableSliderBouncer : DrawableOsuHitObject
|
||||||
|
{
|
||||||
|
private readonly SliderBouncer sliderBouncer;
|
||||||
|
private readonly DrawableSlider drawableSlider;
|
||||||
|
|
||||||
|
public double FadeInTime;
|
||||||
|
public double FadeOutTime;
|
||||||
|
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
|
public DrawableSliderBouncer(SliderBouncer sliderBouncer, DrawableSlider drawableSlider) : base(sliderBouncer)
|
||||||
|
{
|
||||||
|
this.sliderBouncer = sliderBouncer;
|
||||||
|
this.drawableSlider = drawableSlider;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Blending = BlendingMode.Additive;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.fa_eercast,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(32),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (sliderBouncer.StartTime <= Time.Current)
|
||||||
|
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdatePreemptState()
|
||||||
|
{
|
||||||
|
var animIn = Math.Min(150, sliderBouncer.StartTime - FadeInTime);
|
||||||
|
|
||||||
|
this.Animate(
|
||||||
|
d => d.FadeIn(animIn),
|
||||||
|
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
||||||
|
).Then(
|
||||||
|
d => d.ScaleTo(1, 150, Easing.Out)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
this.Delay(FadeOutTime - sliderBouncer.StartTime).FadeOut();
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
|
this.FadeOut(160);
|
||||||
|
break;
|
||||||
|
case ArmedState.Hit:
|
||||||
|
this.FadeOut(120, Easing.OutQuint)
|
||||||
|
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -61,6 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public double Velocity;
|
public double Velocity;
|
||||||
public double TickDistance;
|
public double TickDistance;
|
||||||
|
public double BouncerDistance;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||||
|
BouncerDistance = Distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
|
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
|
||||||
@ -131,5 +133,34 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public IEnumerable<SliderBouncer> Bouncers
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var length = Curve.Distance;
|
||||||
|
var bouncerDistance = Math.Min(BouncerDistance, length);
|
||||||
|
var repeatDuration = length / Velocity;
|
||||||
|
|
||||||
|
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||||
|
{
|
||||||
|
if (repeat > 0)
|
||||||
|
for (var d = bouncerDistance; d <= length; d += bouncerDistance)
|
||||||
|
{
|
||||||
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
|
var distanceProgress = d / length;
|
||||||
|
|
||||||
|
yield return new SliderBouncer
|
||||||
|
{
|
||||||
|
RepeatIndex = repeat,
|
||||||
|
StartTime = repeatStartTime,
|
||||||
|
Position = Curve.PositionAt(distanceProgress),
|
||||||
|
StackHeight = StackHeight,
|
||||||
|
Scale = Scale,
|
||||||
|
ComboColour = ComboColour,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
10
osu.Game.Rulesets.Osu/Objects/SliderBouncer.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/SliderBouncer.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SliderBouncer : OsuHitObject
|
||||||
|
{
|
||||||
|
public int RepeatIndex { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -53,6 +53,7 @@
|
|||||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||||
<Compile Include="Judgements\OsuJudgement.cs" />
|
<Compile Include="Judgements\OsuJudgement.cs" />
|
||||||
|
<Compile Include="Objects\Drawables\DrawableSliderBouncer.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||||
@ -72,6 +73,7 @@
|
|||||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||||
|
<Compile Include="Objects\SliderBouncer.cs" />
|
||||||
<Compile Include="Objects\SliderTick.cs" />
|
<Compile Include="Objects\SliderTick.cs" />
|
||||||
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
||||||
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
|
<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user