mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 00:42:55 +08:00
Merge branch 'master' into explicit-search-control
This commit is contained in:
commit
addd463d26
10
global.json
10
global.json
@ -1,10 +0,0 @@
|
||||
{
|
||||
"sdk": {
|
||||
"allowPrerelease": false,
|
||||
"rollForward": "minor",
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "3.0.2"
|
||||
}
|
||||
}
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.106.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.115.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@ -12,13 +13,14 @@ using Android.OS;
|
||||
using Android.Provider;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
|
||||
[IntentFilter(new[] { Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
|
||||
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
|
||||
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
|
||||
public class OsuGameActivity : AndroidGameActivity
|
||||
{
|
||||
@ -54,43 +56,59 @@ namespace osu.Android
|
||||
{
|
||||
case Intent.ActionDefault:
|
||||
if (intent.Scheme == ContentResolver.SchemeContent)
|
||||
handleImportFromUri(intent.Data);
|
||||
handleImportFromUris(intent.Data);
|
||||
else if (osu_url_schemes.Contains(intent.Scheme))
|
||||
game.HandleLink(intent.DataString);
|
||||
break;
|
||||
|
||||
case Intent.ActionSend:
|
||||
case Intent.ActionSendMultiple:
|
||||
{
|
||||
var content = intent.ClipData?.GetItemAt(0);
|
||||
if (content != null)
|
||||
handleImportFromUri(content.Uri);
|
||||
var uris = new List<Uri>();
|
||||
for (int i = 0; i < intent.ClipData?.ItemCount; i++)
|
||||
{
|
||||
var content = intent.ClipData?.GetItemAt(i);
|
||||
if (content != null)
|
||||
uris.Add(content.Uri);
|
||||
}
|
||||
handleImportFromUris(uris.ToArray());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void handleImportFromUri(Uri uri) => Task.Factory.StartNew(async () =>
|
||||
private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
||||
var tasks = new List<ImportTask>();
|
||||
|
||||
if (cursor == null)
|
||||
return;
|
||||
await Task.WhenAll(uris.Select(async uri =>
|
||||
{
|
||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||
// (dates back to API 1).
|
||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
||||
|
||||
cursor.MoveToFirst();
|
||||
if (cursor == null)
|
||||
return;
|
||||
|
||||
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn);
|
||||
cursor.MoveToFirst();
|
||||
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
||||
await stream.CopyToAsync(copy);
|
||||
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
|
||||
string filename = cursor.GetString(filenameColumn);
|
||||
|
||||
await game.Import(copy, filename);
|
||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||
// OpenInputStream() seems to not necessarily be.
|
||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||
var copy = new MemoryStream();
|
||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
||||
await stream.CopyToAsync(copy);
|
||||
|
||||
lock (tasks)
|
||||
{
|
||||
tasks.Add(new ImportTask(copy, filename));
|
||||
}
|
||||
}));
|
||||
|
||||
await game.Import(tasks.ToArray());
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Overlays;
|
||||
@ -56,16 +57,16 @@ namespace osu.Desktop
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
|
||||
try
|
||||
{
|
||||
stableInstallPath = getStableInstallPathFromRegistry();
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
@ -79,6 +80,13 @@ namespace osu.Desktop
|
||||
return null;
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private string getStableInstallPathFromRegistry()
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase(true)]
|
||||
public void TestLongSpinner(bool autoplay)
|
||||
{
|
||||
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
|
||||
AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
|
||||
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
|
||||
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
|
||||
}
|
||||
@ -55,7 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var spinner = new Spinner
|
||||
{
|
||||
StartTime = Time.Current + delay,
|
||||
EndTime = Time.Current + delay + length
|
||||
EndTime = Time.Current + delay + length,
|
||||
Samples = new List<HitSampleInfo>
|
||||
{
|
||||
new HitSampleInfo("hitnormal")
|
||||
}
|
||||
};
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.1 * (8.0 - Attributes.ApproachRate);
|
||||
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
|
||||
|
||||
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
|
||||
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
@ -244,7 +244,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
Debug.Assert(args.NewItems != null);
|
||||
|
||||
foreach (int user in args.NewItems)
|
||||
{
|
||||
if (user == api.LocalUser.Value.Id)
|
||||
@ -83,6 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
Debug.Assert(args.OldItems != null);
|
||||
|
||||
foreach (int user in args.OldItems)
|
||||
{
|
||||
if (user == api.LocalUser.Value.Id)
|
||||
@ -298,7 +303,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
|
@ -143,6 +143,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RoomManager =
|
||||
{
|
||||
TimeBetweenListingPolls = { Value = 1 },
|
||||
TimeBetweenSelectionPolls = { Value = 1 }
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -11,7 +11,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -260,17 +260,10 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException e)
|
||||
{
|
||||
// Conversion has failed for the given ruleset, so return the difficulty in the beatmap's default ruleset.
|
||||
|
||||
// Ensure the beatmap's default ruleset isn't the one already being converted to.
|
||||
// This shouldn't happen as it means something went seriously wrong, but if it does an endless loop should be avoided.
|
||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||
{
|
||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||
return new StarDifficulty();
|
||||
}
|
||||
|
||||
return GetAsync(new DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset, key.OrderedMods)).Result;
|
||||
return new StarDifficulty();
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -115,13 +115,13 @@ namespace osu.Game.Database
|
||||
return Import(notification, paths.Select(p => new ImportTask(p)).ToArray());
|
||||
}
|
||||
|
||||
public Task Import(Stream stream, string filename)
|
||||
public Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
return Import(notification, new ImportTask(stream, filename));
|
||||
return Import(notification, tasks);
|
||||
}
|
||||
|
||||
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@ -19,11 +18,10 @@ namespace osu.Game.Database
|
||||
Task Import(params string[] paths);
|
||||
|
||||
/// <summary>
|
||||
/// Import the provided stream as a simple item.
|
||||
/// Import the specified files from the given import tasks.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to import files from. Should be in a supported archive format.</param>
|
||||
/// <param name="filename">The filename of the archive being imported.</param>
|
||||
Task Import(Stream stream, string filename);
|
||||
/// <param name="tasks">The import tasks from which the files should be imported.</param>
|
||||
Task Import(params ImportTask[] tasks);
|
||||
|
||||
/// <summary>
|
||||
/// An array of accepted file extensions (in the standard format of ".abc").
|
||||
|
@ -135,6 +135,8 @@ namespace osu.Game.Database
|
||||
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.KeyCombination);
|
||||
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.Action);
|
||||
|
||||
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
|
||||
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
TooltipText = "Downloading...";
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
|
||||
TooltipText = "Importing";
|
||||
break;
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
private KeyBindingStore store;
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance.
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
|
||||
handler = game;
|
||||
}
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
|
||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
|
||||
|
||||
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Input
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Online
|
||||
{
|
||||
NotDownloaded,
|
||||
Downloading,
|
||||
Downloaded,
|
||||
Importing,
|
||||
LocallyAvailable
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Online
|
||||
{
|
||||
if (attachedRequest.Progress == 1)
|
||||
{
|
||||
State.Value = DownloadState.Downloaded;
|
||||
State.Value = DownloadState.Importing;
|
||||
Progress.Value = 1;
|
||||
}
|
||||
else
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Online
|
||||
}
|
||||
}
|
||||
|
||||
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Downloaded);
|
||||
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
|
||||
|
||||
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -47,6 +48,13 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// <param name="state">The new state of the user.</param>
|
||||
Task UserStateChanged(int userId, MultiplayerUserState state);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that a user in this room changed their beatmap availability state.
|
||||
/// </summary>
|
||||
/// <param name="userId">The ID of the user whose beatmap availability state has changed.</param>
|
||||
/// <param name="beatmapAvailability">The new beatmap availability state of the user.</param>
|
||||
Task UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point.
|
||||
/// </summary>
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -40,6 +41,12 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
|
||||
Task ChangeState(MultiplayerUserState newState);
|
||||
|
||||
/// <summary>
|
||||
/// Change the local user's availability state of the current beatmap set in joined room.
|
||||
/// </summary>
|
||||
/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
|
||||
Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
|
||||
|
||||
/// <summary>
|
||||
/// As the host of a room, start the match.
|
||||
/// </summary>
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -173,6 +174,14 @@ namespace osu.Game.Online.Multiplayer
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
|
||||
}
|
||||
|
||||
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
|
||||
{
|
||||
if (!isConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
|
||||
}
|
||||
|
||||
public override Task StartMatch()
|
||||
{
|
||||
if (!isConnected.Value)
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
@ -16,6 +17,11 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
|
||||
|
||||
/// <summary>
|
||||
/// The availability state of the current beatmap.
|
||||
/// </summary>
|
||||
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
|
||||
|
||||
public User? User { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="StatefulMultiplayerClient"/> is currently connected.
|
||||
/// This is NOT thread safe and usage should be scheduled.
|
||||
/// </summary>
|
||||
public abstract IBindable<bool> IsConnected { get; }
|
||||
|
||||
@ -227,6 +228,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
public abstract Task ChangeState(MultiplayerUserState newState);
|
||||
|
||||
public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
|
||||
|
||||
public abstract Task StartMatch();
|
||||
|
||||
Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
|
||||
@ -354,6 +357,27 @@ namespace osu.Game.Online.Multiplayer
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IMultiplayerClient.UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability)
|
||||
{
|
||||
if (Room == null)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
var user = Room?.Users.SingleOrDefault(u => u.UserID == userId);
|
||||
|
||||
// errors here are not critical - beatmap availability state is mostly for display.
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
user.BeatmapAvailability = beatmapAvailability;
|
||||
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IMultiplayerClient.LoadRequested()
|
||||
{
|
||||
if (Room == null)
|
||||
|
40
osu.Game/Online/Rooms/BeatmapAvailability.cs
Normal file
40
osu.Game/Online/Rooms/BeatmapAvailability.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.Rooms
|
||||
{
|
||||
/// <summary>
|
||||
/// The local availability information about a certain beatmap for the client.
|
||||
/// </summary>
|
||||
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
|
||||
{
|
||||
/// <summary>
|
||||
/// The beatmap's availability state.
|
||||
/// </summary>
|
||||
public readonly DownloadState State;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
|
||||
/// </summary>
|
||||
public readonly double? DownloadProgress;
|
||||
|
||||
[JsonConstructor]
|
||||
private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
|
||||
{
|
||||
State = state;
|
||||
DownloadProgress = downloadProgress;
|
||||
}
|
||||
|
||||
public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
|
||||
public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
|
||||
public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
|
||||
public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
|
||||
|
||||
public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
|
||||
|
||||
public override string ToString() => $"{string.Join(", ", State, $"{DownloadProgress:0.00%}")}";
|
||||
}
|
||||
}
|
@ -51,7 +51,7 @@ using osu.Game.Screens.Select;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using System.IO;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -438,10 +438,10 @@ namespace osu.Game
|
||||
}, validScreens: new[] { typeof(PlaySongSelect) });
|
||||
}
|
||||
|
||||
public override Task Import(Stream stream, string filename)
|
||||
public override Task Import(params ImportTask[] imports)
|
||||
{
|
||||
// encapsulate task as we don't want to begin the import process until in a ready state.
|
||||
var importTask = new Task(async () => await base.Import(stream, filename));
|
||||
var importTask = new Task(async () => await base.Import(imports));
|
||||
|
||||
waitForReady(() => this, _ => importTask.Start());
|
||||
|
||||
|
@ -419,15 +419,14 @@ namespace osu.Game
|
||||
}
|
||||
}
|
||||
|
||||
public virtual async Task Import(Stream stream, string filename)
|
||||
public virtual async Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
var extension = Path.GetExtension(filename)?.ToLowerInvariant();
|
||||
|
||||
foreach (var importer in fileImporters)
|
||||
var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
|
||||
await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
|
||||
{
|
||||
if (importer.HandledExtensions.Contains(extension))
|
||||
await importer.Import(stream, Path.GetFileNameWithoutExtension(filename));
|
||||
}
|
||||
var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
|
||||
return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
|
||||
}));
|
||||
}
|
||||
|
||||
public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
switch (State.Value)
|
||||
{
|
||||
case DownloadState.Downloading:
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
progressBar.FadeIn(400, Easing.OutQuint);
|
||||
progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
|
||||
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
};
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
textSprites.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -7,8 +7,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
@ -37,10 +35,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
|
||||
Text = "EXPLICIT",
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold),
|
||||
// todo: this is --hsl-orange-2 from the new palette in https://github.com/ppy/osu-web/blob/8ceb46f/resources/assets/less/colors.less#L128-L151,
|
||||
// should probably take the whole palette from there onto OsuColour for a nicer look in code.
|
||||
Colour = Color4.FromHsl(new Vector4(45f / 360, 0.8f, 0.6f, 1f)),
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
|
||||
Colour = OverlayColourProvider.Orange.Colour2,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -145,14 +145,14 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, // To better lineup with the font
|
||||
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
|
||||
},
|
||||
explicitPill = new ExplicitBeatmapPill
|
||||
{
|
||||
Alpha = 0f,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 10f, Top = 4 },
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 10, Bottom = 4 },
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -297,7 +297,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
break;
|
||||
|
||||
case DownloadState.Downloading:
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
// temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design.
|
||||
downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value);
|
||||
break;
|
||||
|
@ -11,11 +11,23 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private readonly OverlayColourScheme colourScheme;
|
||||
|
||||
public static OverlayColourProvider Red { get; } = new OverlayColourProvider(OverlayColourScheme.Red);
|
||||
public static OverlayColourProvider Pink { get; } = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
public static OverlayColourProvider Orange { get; } = new OverlayColourProvider(OverlayColourScheme.Orange);
|
||||
public static OverlayColourProvider Green { get; } = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
public static OverlayColourProvider Purple { get; } = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
public static OverlayColourProvider Blue { get; } = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
||||
{
|
||||
this.colourScheme = colourScheme;
|
||||
}
|
||||
|
||||
public Color4 Colour1 => getColour(1, 0.7f);
|
||||
public Color4 Colour2 => getColour(0.8f, 0.6f);
|
||||
public Color4 Colour3 => getColour(0.6f, 0.5f);
|
||||
public Color4 Colour4 => getColour(0.4f, 0.3f);
|
||||
|
||||
public Color4 Highlight1 => getColour(1, 0.7f);
|
||||
public Color4 Content1 => getColour(0.4f, 1);
|
||||
public Color4 Content2 => getColour(0.4f, 0.9f);
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
JudgementText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = Result.GetDescription().ToUpperInvariant(),
|
||||
Colour = colours.ForHitResult(Result),
|
||||
Font = OsuFont.Numeric.With(size: 20),
|
||||
|
@ -138,6 +138,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
scrollToTrackTime();
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
// if this is not a precision scroll event, let the editor handle the seek itself (for snapping support)
|
||||
if (!e.AltPressed && !e.IsPrecise)
|
||||
return false;
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task ICanAcceptFiles.Import(Stream stream, string filename) => throw new NotImplementedException();
|
||||
Task ICanAcceptFiles.Import(params ImportTask[] tasks) => throw new NotImplementedException();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -47,9 +48,11 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
|
||||
pollReq.Success += result =>
|
||||
{
|
||||
var rooms = new List<Room>(roomManager.Rooms);
|
||||
// existing rooms need to be ordered by their position because the received of NotifyRoomsReceives expects to be able to sort them based on this order.
|
||||
var rooms = new List<Room>(roomManager.Rooms.OrderBy(r => r.Position.Value));
|
||||
|
||||
int index = rooms.FindIndex(r => r.RoomID.Value == result.RoomID.Value);
|
||||
|
||||
if (index < 0)
|
||||
return;
|
||||
|
||||
|
@ -34,8 +34,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
isConnected.BindValueChanged(_ => updateState());
|
||||
operationInProgress.BindValueChanged(_ => updateState(), true);
|
||||
isConnected.BindValueChanged(_ => Scheduler.AddOnce(updateState));
|
||||
operationInProgress.BindValueChanged(_ => Scheduler.AddOnce(updateState), true);
|
||||
}
|
||||
|
||||
private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
|
||||
|
@ -33,6 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (!this.IsCurrentScreen())
|
||||
{
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -40,16 +41,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
case LoungeSubScreen _:
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
|
||||
break;
|
||||
|
||||
// Don't poll inside the match or anywhere else.
|
||||
default:
|
||||
multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
|
||||
multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value})");
|
||||
Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
|
||||
}
|
||||
|
||||
protected override Room CreateNewRoom()
|
||||
|
@ -77,14 +77,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
});
|
||||
|
||||
isConnected = client.IsConnected.GetBoundCopy();
|
||||
isConnected.BindValueChanged(connected =>
|
||||
isConnected.BindValueChanged(connected => Schedule(() =>
|
||||
{
|
||||
if (!connected.NewValue)
|
||||
{
|
||||
// messaging to the user about this disconnect will be provided by the MultiplayerMatchSubScreen.
|
||||
failAndBail();
|
||||
}
|
||||
}, true);
|
||||
}), true);
|
||||
|
||||
Debug.Assert(client.Room != null);
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
private StatefulMultiplayerClient multiplayerClient { get; set; }
|
||||
|
||||
public readonly Bindable<double> TimeBetweenListingPolls = new Bindable<double>();
|
||||
|
||||
public readonly Bindable<double> TimeBetweenSelectionPolls = new Bindable<double>();
|
||||
private readonly IBindable<bool> isConnected = new Bindable<bool>();
|
||||
private readonly Bindable<bool> allowPolling = new Bindable<bool>();
|
||||
|
||||
@ -34,10 +34,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
base.LoadComplete();
|
||||
|
||||
isConnected.BindTo(multiplayerClient.IsConnected);
|
||||
isConnected.BindValueChanged(_ => Schedule(updatePolling));
|
||||
JoinedRoom.BindValueChanged(_ => updatePolling());
|
||||
|
||||
updatePolling();
|
||||
isConnected.BindValueChanged(_ => Scheduler.AddOnce(updatePolling));
|
||||
JoinedRoom.BindValueChanged(_ => Scheduler.AddOnce(updatePolling), true);
|
||||
}
|
||||
|
||||
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
@ -119,6 +117,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls },
|
||||
AllowPolling = { BindTarget = allowPolling }
|
||||
},
|
||||
new MultiplayerSelectionPollingComponent
|
||||
{
|
||||
TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls },
|
||||
AllowPolling = { BindTarget = allowPolling }
|
||||
}
|
||||
};
|
||||
|
||||
private class MultiplayerListingPollingComponent : ListingPollingComponent
|
||||
@ -141,5 +144,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
|
||||
}
|
||||
|
||||
private class MultiplayerSelectionPollingComponent : SelectionPollingComponent
|
||||
{
|
||||
public readonly IBindable<bool> AllowPolling = new Bindable<bool>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AllowPolling.BindValueChanged(allowPolling =>
|
||||
{
|
||||
if (!allowPolling.NewValue)
|
||||
return;
|
||||
|
||||
if (IsLoaded)
|
||||
PollImmediately();
|
||||
});
|
||||
}
|
||||
|
||||
protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Ranking
|
||||
scores.Download(Model.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.Downloaded:
|
||||
case DownloadState.Importing:
|
||||
case DownloadState.Downloading:
|
||||
shakeContainer.Shake();
|
||||
break;
|
||||
|
@ -500,7 +500,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||
if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
sampleChangeBeatmap.Play();
|
||||
|
@ -378,8 +378,10 @@ namespace osu.Game.Skinning
|
||||
// kind of wasteful that we throw this away, but should do for now.
|
||||
if (createDrawable() != null)
|
||||
{
|
||||
if (Configuration.LegacyVersion > 1)
|
||||
return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, getParticleTexture(resultComponent.Component));
|
||||
var particle = getParticleTexture(resultComponent.Component);
|
||||
|
||||
if (particle != null)
|
||||
return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
|
||||
else
|
||||
return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
@ -77,6 +78,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
|
||||
{
|
||||
Debug.Assert(Room != null);
|
||||
|
||||
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
|
||||
}
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
|
||||
{
|
||||
var user = new MultiplayerRoomUser(api.LocalUser.Value.Id) { User = api.LocalUser.Value };
|
||||
@ -108,6 +116,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
|
||||
{
|
||||
ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task StartMatch()
|
||||
{
|
||||
Debug.Assert(Room != null);
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.106.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.115.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.8" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.106.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.115.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.106.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.115.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
1
osu.sln
1
osu.sln
@ -57,7 +57,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
Directory.Build.props = Directory.Build.props
|
||||
global.json = global.json
|
||||
osu.Android.props = osu.Android.props
|
||||
osu.iOS.props = osu.iOS.props
|
||||
CodeAnalysis\osu.ruleset = CodeAnalysis\osu.ruleset
|
||||
|
Loading…
Reference in New Issue
Block a user