mirror of
https://github.com/ppy/osu.git
synced 2025-03-06 04:33:21 +08:00
Fix cursortrail texture not being bound
This commit is contained in:
parent
6ad792d2e0
commit
add04e98e1
@ -227,6 +227,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
shader.Bind();
|
shader.Bind();
|
||||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||||
|
|
||||||
|
texture.TextureGL.Bind();
|
||||||
|
|
||||||
RectangleF textureRect = texture.GetTextureRect();
|
RectangleF textureRect = texture.GetTextureRect();
|
||||||
|
|
||||||
foreach (var part in parts)
|
foreach (var part in parts)
|
||||||
|
Loading…
Reference in New Issue
Block a user