mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 18:53:21 +08:00
Merge pull request #608 from Tom94/music-controller-button-animation
Music controller button animation
This commit is contained in:
commit
adc16b0727
@ -1 +1 @@
|
|||||||
Subproject commit a7c99e06ff4c3f56fad24bec170eb93f42b1e149
|
Subproject commit 45e75163b272b7aa023afec7801ea079aba4ee69
|
@ -48,7 +48,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private const float progress_height = 10;
|
private const float progress_height = 10;
|
||||||
|
|
||||||
private const float bottom_black_area_height = 50;
|
private const float bottom_black_area_height = 55;
|
||||||
|
|
||||||
public MusicController()
|
public MusicController()
|
||||||
{
|
{
|
||||||
@ -144,7 +144,8 @@ namespace osu.Game.Overlays
|
|||||||
},
|
},
|
||||||
playButton = new Button
|
playButton = new Button
|
||||||
{
|
{
|
||||||
//Scale = new Vector2(1.3f),
|
Scale = new Vector2(1.4f),
|
||||||
|
IconScale = new Vector2(1.4f),
|
||||||
Action = () =>
|
Action = () =>
|
||||||
{
|
{
|
||||||
if (current?.Track == null) return;
|
if (current?.Track == null) return;
|
||||||
@ -422,6 +423,13 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
|
|
||||||
private const float button_size = 30;
|
private const float button_size = 30;
|
||||||
|
private Color4 flashColour;
|
||||||
|
|
||||||
|
public Vector2 IconScale
|
||||||
|
{
|
||||||
|
get { return icon.Scale; }
|
||||||
|
set { icon.Scale = value; }
|
||||||
|
}
|
||||||
|
|
||||||
public Button()
|
public Button()
|
||||||
{
|
{
|
||||||
@ -468,6 +476,7 @@ namespace osu.Game.Overlays
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||||
|
flashColour = colours.Yellow;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(InputState state)
|
protected override bool OnHover(InputState state)
|
||||||
@ -482,9 +491,15 @@ namespace osu.Game.Overlays
|
|||||||
base.OnHoverLost(state);
|
base.OnHoverLost(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
{
|
{
|
||||||
content.ScaleTo(1, 2000, EasingTypes.OutQuint);
|
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||||
return base.OnMouseDown(state, args);
|
return base.OnMouseDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,8 +43,8 @@ namespace osu.Game.Overlays.Options.Sections.Audio
|
|||||||
// device names. Dropdowns, however, may not have multiple identical
|
// device names. Dropdowns, however, may not have multiple identical
|
||||||
// keys. Thus, we remove duplicate audio device names from
|
// keys. Thus, we remove duplicate audio device names from
|
||||||
// the dropdown. BASS does not give us a simple mechanism to select
|
// the dropdown. BASS does not give us a simple mechanism to select
|
||||||
// specific audio devices in such a case anyways.This functionality would
|
// specific audio devices in such a case anyways. Such
|
||||||
// require OS-specific and involved code.
|
// functionality would require involved OS-specific code.
|
||||||
dropdown.Items = deviceItems.Distinct().ToList();
|
dropdown.Items = deviceItems.Distinct().ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -194,8 +194,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state) => true;
|
|
||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
protected override bool OnClick(InputState state)
|
||||||
{
|
{
|
||||||
if (!Interactive) return false;
|
if (!Interactive) return false;
|
||||||
|
Loading…
Reference in New Issue
Block a user