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Exit loop when cancellation requested
The following manages to create all hitobjects but proceeds to get stuck in this method: `dotnet run -- difficulty 1607040 -r:2`
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@ -114,6 +114,8 @@ namespace osu.Game.Rulesets.Objects
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{
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foreach (HitObject hitObject in nestedHitObjects)
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (hitObject is IHasComboInformation n)
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{
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n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
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