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Revert redundant size limitations

Already handled by the sprites themselves being resized.
This commit is contained in:
Salman Ahmed 2023-09-21 19:03:08 +03:00
parent c4fc4199d1
commit ad86bf2d56

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
@ -48,13 +47,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge)?.WithMaximumSize(new Vector2(128, 256)), Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
}, },
body = new Sprite body = new Sprite
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge)?.WithMaximumSize(new Vector2(2, 256)), Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
}, },
headCircle = new LegacyCirclePiece headCircle = new LegacyCirclePiece
{ {