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Trim redundant comments

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Bartłomiej Dach 2023-11-02 08:18:37 +01:00
parent c2de03aa44
commit ad82ada030
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@ -277,17 +277,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
// Ticks can theoretically be judged at any point in the spinner's duration.
// For performance reasons, we only want to keep the next tick alive.
// A tick must be alive to correctly play back samples,
// but for performance reasons, we only want to keep the next tick alive.
var next = NestedHitObjects.FirstOrDefault(h => !h.Judged);
// See default `LifetimeStart` as set in `DrawableSpinnerTick`.
if (next?.LifetimeStart == double.MaxValue)
{
// the tick can be theoretically judged at any point in the spinner's duration,
// so it must be alive throughout the spinner's entire lifetime.
// this mostly matters for correct sample playback.
next.LifetimeStart = HitObject.StartTime;
}
}
protected override void UpdateAfterChildren()