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Make PreviewTrackManager a Component in order to use DI
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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namespace osu.Game.Audio
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{
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public class PreviewTrackManager : TrackManager
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public class PreviewTrackManager : Component
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{
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private AudioManager audio;
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private Track currentTrack;
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private readonly BindableDouble muteBindable;
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public event Action PlaybackStarted;
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public event Action PlaybackStopped;
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public PreviewTrackManager()
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: base(new OnlineStore())
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{
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muteBindable = new BindableDouble();
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}
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private TrackManager trackManager;
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private BindableDouble muteBindable;
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public Track CurrentTrack { get; private set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, FrameworkConfigManager config)
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{
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this.audio = audio;
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trackManager = new TrackManager(new OnlineStore());
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audio.AddItem(this);
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muteBindable = new BindableDouble();
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config.BindWith(FrameworkSetting.VolumeMusic, Volume);
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audio.AddItem(trackManager);
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config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
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PlaybackStarted += () => audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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PlaybackStopped += () => audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
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}
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protected override void UpdateState()
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{
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if (currentTrack?.HasCompleted ?? false)
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onStop();
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public Track Get(BeatmapSetInfo beatmapSetInfo) => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo.OnlineBeatmapSetID}.mp3");
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base.UpdateState();
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protected override void Update()
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{
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if (CurrentTrack?.HasCompleted ?? false)
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PlaybackStopped?.Invoke();
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base.Update();
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}
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public void Play(Track track)
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{
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currentTrack?.Stop();
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currentTrack = track;
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currentTrack.Restart();
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onPlay();
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Stop();
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CurrentTrack = track;
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track.Restart();
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PlaybackStarted?.Invoke();
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}
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private void onPlay() => audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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public void Stop()
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{
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currentTrack?.Stop();
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onStop();
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if (CurrentTrack?.IsRunning ?? false)
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{
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CurrentTrack?.Stop();
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PlaybackStopped?.Invoke();
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}
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}
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private void onStop() => audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
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}
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}
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