1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-19 15:02:54 +08:00

Make BeatmapModelManager.Save non-virtual

This commit is contained in:
Dean Herbert 2022-02-03 19:38:53 +09:00
parent b94fe84712
commit ad47649d1c

View File

@ -46,7 +46,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param> /// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param> /// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param> /// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null) public void Save(BeatmapInfo beatmapInfo, IBeatmap beatmapContent, ISkin? beatmapSkin = null)
{ {
var setInfo = beatmapInfo.BeatmapSet; var setInfo = beatmapInfo.BeatmapSet;
Debug.Assert(setInfo != null); Debug.Assert(setInfo != null);