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MaskSelection -> SelectionBox

This commit is contained in:
smoogipoo 2018-11-06 17:52:47 +09:00
parent 65bb91dcf7
commit ad2836a61e
5 changed files with 16 additions and 16 deletions

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(MaskSelection), typeof(SelectionBox),
typeof(DragBox), typeof(DragBox),
typeof(HitObjectComposer), typeof(HitObjectComposer),
typeof(OsuHitObjectComposer), typeof(OsuHitObjectComposer),

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@ -165,10 +165,10 @@ namespace osu.Game.Rulesets.Edit
public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null; public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null;
/// <summary> /// <summary>
/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s /// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
/// and handles hitobject pattern adjustments. /// and handles hitobject pattern adjustments.
/// </summary> /// </summary>
public virtual MaskSelection CreateMaskSelection() => new MaskSelection(); public virtual SelectionBox CreateMaskSelection() => new SelectionBox();
/// <summary> /// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>. /// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.

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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public class BlueprintContainer : CompositeDrawable public class BlueprintContainer : CompositeDrawable
{ {
private SelectionBlueprintContainer selectionBlueprints; private SelectionBlueprintContainer selectionBlueprints;
private MaskSelection maskSelection; private SelectionBox selectionBox;
private IEnumerable<SelectionMask> aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive); private IEnumerable<SelectionMask> aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive);
@ -33,16 +33,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
maskSelection = composer.CreateMaskSelection(); selectionBox = composer.CreateMaskSelection();
maskSelection.DeselectAll = deselectAll; selectionBox.DeselectAll = deselectAll;
var dragBox = new DragBox(select); var dragBox = new DragBox(select);
dragBox.DragEnd += () => maskSelection.UpdateVisibility(); dragBox.DragEnd += () => selectionBox.UpdateVisibility();
InternalChildren = new[] InternalChildren = new[]
{ {
dragBox, dragBox,
maskSelection, selectionBox,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
dragBox.CreateProxy() dragBox.CreateProxy()
}; };
@ -117,19 +117,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private void onMaskSelected(SelectionMask mask) private void onMaskSelected(SelectionMask mask)
{ {
maskSelection.HandleSelected(mask); selectionBox.HandleSelected(mask);
selectionBlueprints.ChangeChildDepth(mask, 1); selectionBlueprints.ChangeChildDepth(mask, 1);
} }
private void onMaskDeselected(SelectionMask mask) private void onMaskDeselected(SelectionMask mask)
{ {
maskSelection.HandleDeselected(mask); selectionBox.HandleDeselected(mask);
selectionBlueprints.ChangeChildDepth(mask, 0); selectionBlueprints.ChangeChildDepth(mask, 0);
} }
private void onSelectionRequested(SelectionMask mask, InputState state) => maskSelection.HandleSelectionRequested(mask, state); private void onSelectionRequested(SelectionMask mask, InputState state) => selectionBox.HandleSelectionRequested(mask, state);
private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => maskSelection.HandleDrag(mask, delta, state); private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => selectionBox.HandleDrag(mask, delta, state);
private class SelectionBlueprintContainer : Container<SelectionMask> private class SelectionBlueprintContainer : Container<SelectionMask>
{ {

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@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{ {
Masking = true, Masking = true,
BorderColour = Color4.White, BorderColour = Color4.White,
BorderThickness = MaskSelection.BORDER_RADIUS, BorderThickness = SelectionBox.BORDER_RADIUS,
Child = new Box Child = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// <summary> /// <summary>
/// A box which surrounds <see cref="SelectionMask"/>s and provides interactive handles, context menus etc. /// A box which surrounds <see cref="SelectionMask"/>s and provides interactive handles, context menus etc.
/// </summary> /// </summary>
public class MaskSelection : CompositeDrawable public class SelectionBox : CompositeDrawable
{ {
public const float BORDER_RADIUS = 2; public const float BORDER_RADIUS = 2;
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
[Resolved] [Resolved]
private IPlacementHandler placementHandler { get; set; } private IPlacementHandler placementHandler { get; set; }
public MaskSelection() public SelectionBox()
{ {
selectedMasks = new List<SelectionMask>(); selectedMasks = new List<SelectionMask>();
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
#endregion #endregion
/// <summary> /// <summary>
/// Updates whether this <see cref="MaskSelection"/> is visible. /// Updates whether this <see cref="SelectionBox"/> is visible.
/// </summary> /// </summary>
internal void UpdateVisibility() internal void UpdateVisibility()
{ {