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mirror of https://github.com/ppy/osu.git synced 2025-02-16 15:43:18 +08:00

Update timeline selection test scene with zoom changes

This commit is contained in:
Salman Ahmed 2022-01-25 17:02:23 +03:00
parent d1cbdf63f0
commit ad18bc4983

View File

@ -47,25 +47,25 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) },
})); }));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K)); AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100); AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500);
AddStep("nudge backwards", () => InputManager.Key(Key.J)); AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100); AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500);
} }
[Test] [Test]
public void TestBasicSelect() public void TestBasicSelect()
{ {
var addedObject = new HitCircle { StartTime = 100 }; var addedObject = new HitCircle { StartTime = 500 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject); moveMouseToObject(() => addedObject);
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Editing
var addedObject2 = new HitCircle var addedObject2 = new HitCircle
{ {
StartTime = 200, StartTime = 1000,
Position = new Vector2(100), Position = new Vector2(100),
}; };
@ -92,10 +92,10 @@ namespace osu.Game.Tests.Visual.Editing
{ {
var addedObjects = new[] var addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) },
}; };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual.Editing
[Test] [Test]
public void TestBasicDeselect() public void TestBasicDeselect()
{ {
var addedObject = new HitCircle { StartTime = 100 }; var addedObject = new HitCircle { StartTime = 500 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject); moveMouseToObject(() => addedObject);
@ -166,11 +166,11 @@ namespace osu.Game.Tests.Visual.Editing
{ {
var addedObjects = new[] var addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) },
new HitCircle { StartTime = 500, Position = new Vector2(400) }, new HitCircle { StartTime = 2500, Position = new Vector2(400) },
}; };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
@ -236,10 +236,10 @@ namespace osu.Game.Tests.Visual.Editing
{ {
var addedObjects = new[] var addedObjects = new[]
{ {
new HitCircle { StartTime = 100 }, new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 200, Position = new Vector2(100) }, new HitCircle { StartTime = 1000, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) }, new HitCircle { StartTime = 1500, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) }, new HitCircle { StartTime = 2000, Position = new Vector2(300) },
}; };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));