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Merge pull request #17565 from smoogipoo/fix-gameplay-leaderboard-allocations

Remove ScoreInfo allocations in multiplayer leaderboard
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Dean Herbert 2022-03-31 15:48:14 +09:00 committed by GitHub
commit ad14b7cac5
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@ -227,15 +227,15 @@ namespace osu.Game.Screens.Play.HUD
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID; public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
private readonly RulesetInfo ruleset; private readonly ScoreInfo scoreInfo;
public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
{ {
this.ruleset = ruleset;
User = user; User = user;
ScoreProcessor = scoreProcessor; ScoreProcessor = scoreProcessor;
scoreInfo = new ScoreInfo { Ruleset = ruleset };
ScoringMode.BindValueChanged(_ => UpdateScore()); ScoringMode.BindValueChanged(_ => UpdateScore());
} }
@ -253,12 +253,10 @@ namespace osu.Game.Screens.Play.HUD
{ {
var header = frame.Header; var header = frame.Header;
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, new ScoreInfo scoreInfo.MaxCombo = header.MaxCombo;
{ scoreInfo.Statistics = header.Statistics;
Ruleset = ruleset,
MaxCombo = header.MaxCombo, Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, scoreInfo);
Statistics = header.Statistics
});
Accuracy.Value = header.Accuracy; Accuracy.Value = header.Accuracy;
CurrentCombo.Value = header.Combo; CurrentCombo.Value = header.Combo;