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mirror of https://github.com/ppy/osu.git synced 2025-01-28 14:12:55 +08:00

Safer dependency injection and accessibility levels

This commit is contained in:
voidedWarranties 2020-02-12 22:11:26 -08:00
parent f8b69fe632
commit ad0de27964
3 changed files with 43 additions and 32 deletions

View File

@ -311,22 +311,12 @@ namespace osu.Game
public void ShowBeatmap(int beatmapId) => waitForReady(() => beatmapSetOverlay, _ => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId));
/// <summary>
/// Present a beatmap at song select immediately.
/// Present a specific beatmap difficulty at song select immediately.
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
public void PresentBeatmap(BeatmapInfo beatmap)
{
var databasedSet = beatmap.OnlineBeatmapSetID != null
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
if (databasedSet == null)
{
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
return;
}
PerformFromScreen(screen =>
{
// we might already be at song select, so a check is required before performing the load to solo.
@ -334,19 +324,36 @@ namespace osu.Game
menuScreen.LoadToSolo();
// we might even already be at the song
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
{
if (Beatmap.Value.BeatmapInfo.Hash == beatmap.Hash)
return;
}
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
Ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
Ruleset.Value = beatmap.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap);
}, validScreens: new[] { typeof(PlaySongSelect) });
}
/// <summary>
/// <see cref="PresentBeatmap(BeatmapInfo)"/>
/// Instead of selecting a specific difficulty, this will select the first difficulty of the current ruleset in a beatmapset,
/// or the first difficulty of the set if there is none.
/// </summary>
/// <param name="beatmapSet">The beatmapset to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmapSet)
{
var databasedSet = beatmapSet.OnlineBeatmapSetID != null
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmapSet.Hash);
if (databasedSet == null)
{
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
return;
}
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
PresentBeatmap(first);
}
/// <summary>
/// Present a score's replay immediately.
/// The user should have already requested this interactively.

View File

@ -34,8 +34,6 @@ namespace osu.Game.Screens.Select.Carousel
private DialogOverlay dialogOverlay;
private readonly BeatmapSetInfo beatmapSet;
private SongSelect songSelect;
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{
@ -43,11 +41,8 @@ namespace osu.Game.Screens.Select.Carousel
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
{
if (songSelect != null)
this.songSelect = songSelect;
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
dialogOverlay = overlay;
if (beatmapOverlay != null)
@ -123,7 +118,7 @@ namespace osu.Game.Screens.Select.Carousel
return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
: beatmaps.Select(b => new FilterableDifficultyIcon(b, songSelect));
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
}
public MenuItem[] ContextMenuItems
@ -216,17 +211,17 @@ namespace osu.Game.Screens.Select.Carousel
{
private readonly BindableBool filtered = new BindableBool();
private readonly SongSelect songSelect;
private OsuGame game;
private SongSelect songSelect;
private readonly BeatmapInfo info;
public FilterableDifficultyIcon(CarouselBeatmap item, SongSelect songSelect)
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
this.songSelect = songSelect;
info = item.Beatmap;
}
@ -234,7 +229,7 @@ namespace osu.Game.Screens.Select.Carousel
{
if (!filtered.Value)
{
songSelect?.Carousel.SelectBeatmap(info);
game.PresentBeatmap(info);
if (e.AltPressed)
songSelect?.FinaliseSelection();
@ -242,6 +237,15 @@ namespace osu.Game.Screens.Select.Carousel
return base.OnClick(e);
}
[BackgroundDependencyLoader]
private void load(OsuGame game, SongSelect songSelect)
{
this.game = game;
if (songSelect != null)
this.songSelect = songSelect;
}
}
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon

View File

@ -80,7 +80,7 @@ namespace osu.Game.Screens.Select
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
public BeatmapCarousel Carousel { get; private set; }
protected BeatmapCarousel Carousel { get; private set; }
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;