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JudgementText -> DrawableTaikoJudgementInfo.
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commit
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@ -12,13 +12,13 @@ namespace osu.Game.Modes.Taiko.UI
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/// <summary>
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/// <summary>
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/// Text that is shown as judgement when a hit object is hit or missed.
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/// Text that is shown as judgement when a hit object is hit or missed.
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/// </summary>
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/// </summary>
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public class JudgementText : DrawableJudgementInfo<TaikoJudgementInfo>
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public class DrawableTaikoJudgementInfo : DrawableJudgementInfo<TaikoJudgementInfo>
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{
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{
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/// <summary>
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/// <summary>
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/// Creates a new judgement text.
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/// Creates a new judgement text.
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/// </summary>
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/// </summary>
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/// <param name="judgement">The judgement to visualise.</param>
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/// <param name="judgement">The judgement to visualise.</param>
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public JudgementText(TaikoJudgementInfo judgement)
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public DrawableTaikoJudgementInfo(TaikoJudgementInfo judgement)
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: base(judgement)
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: base(judgement)
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{
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{
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}
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}
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@ -32,10 +32,10 @@ namespace osu.Game.Modes.Taiko.UI
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switch (Judgement.TaikoResult)
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switch (Judgement.TaikoResult)
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{
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{
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case TaikoHitResult.Good:
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case TaikoHitResult.Good:
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Colour = colours.Green;
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Colour = colours.GreenLight;
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break;
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break;
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case TaikoHitResult.Great:
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case TaikoHitResult.Great:
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Colour = colours.Blue;
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Colour = colours.BlueLight;
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break;
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break;
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}
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}
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break;
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break;
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@ -48,7 +48,7 @@ namespace osu.Game.Modes.Taiko.UI
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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//private Container<DrawableBarLine> barLineContainer;
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//private Container<DrawableBarLine> barLineContainer;
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private readonly Container<JudgementText> judgementContainer;
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private readonly Container<DrawableTaikoJudgementInfo> judgementContainer;
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private readonly Container hitObjectContainer;
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private readonly Container hitObjectContainer;
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//private Container topLevelHitContainer;
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//private Container topLevelHitContainer;
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@ -117,7 +117,7 @@ namespace osu.Game.Modes.Taiko.UI
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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judgementContainer = new Container<JudgementText>
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judgementContainer = new Container<DrawableTaikoJudgementInfo>
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive
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BlendingMode = BlendingMode.Additive
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@ -186,7 +186,7 @@ namespace osu.Game.Modes.Taiko.UI
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float judgementOffset = judgedObject.Judgement.Result == HitResult.Hit ? judgedObject.Position.X : 0;
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float judgementOffset = judgedObject.Judgement.Result == HitResult.Hit ? judgedObject.Position.X : 0;
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judgementContainer.Add(new JudgementText(judgedObject.Judgement)
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judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement)
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{
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{
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Anchor = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.TopLeft : Anchor.BottomLeft,
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Anchor = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.BottomCentre : Anchor.TopCentre,
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Origin = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.BottomCentre : Anchor.TopCentre,
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@ -61,7 +61,7 @@
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<Compile Include="TaikoScoreProcessor.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\InputDrum.cs" />
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<Compile Include="UI\InputDrum.cs" />
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<Compile Include="UI\JudgementText.cs" />
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<Compile Include="UI\DrawableTaikoJudgementInfo.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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