mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Implement Spotlights logic
This commit is contained in:
parent
0c6c8fdcd0
commit
acdd26422d
@ -35,6 +35,24 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Scope = { BindTarget = scope },
|
||||
Country = { BindTarget = countryBindable },
|
||||
Ruleset = { BindTarget = ruleset },
|
||||
Spotlights = new[]
|
||||
{
|
||||
new Spotlight
|
||||
{
|
||||
Id = 1,
|
||||
Text = "Spotlight 1"
|
||||
},
|
||||
new Spotlight
|
||||
{
|
||||
Id = 2,
|
||||
Text = "Spotlight 2"
|
||||
},
|
||||
new Spotlight
|
||||
{
|
||||
Id = 3,
|
||||
Text = "Spotlight 4"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var country = new Country
|
||||
|
@ -4,23 +4,38 @@
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class RankingsHeader : CompositeDrawable
|
||||
{
|
||||
private const int content_height = 250;
|
||||
private const int dropdown_height = 50;
|
||||
private const int spacing = 20;
|
||||
private const int title_offset = 30;
|
||||
private const int duration = 200;
|
||||
|
||||
public IEnumerable<Spotlight> Spotlights
|
||||
{
|
||||
get => dropdown.Items;
|
||||
set => dropdown.Items = value;
|
||||
}
|
||||
|
||||
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
public readonly Bindable<Country> Country = new Bindable<Country>();
|
||||
public readonly Bindable<Spotlight> Spotlight = new Bindable<Spotlight>();
|
||||
|
||||
private readonly Container dropdownPlaceholder;
|
||||
private readonly OsuDropdown<Spotlight> dropdown;
|
||||
|
||||
public RankingsHeader()
|
||||
{
|
||||
@ -47,29 +62,72 @@ namespace osu.Game.Overlays.Rankings
|
||||
Height = content_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new HeaderBackground(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new HeaderBackground(),
|
||||
},
|
||||
new RankingsScopeSelector
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Current = { BindTarget = Scope }
|
||||
},
|
||||
new HeaderTitle
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scope = { BindTarget = Scope },
|
||||
Country = { BindTarget = Country },
|
||||
}
|
||||
Y = title_offset,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, spacing),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new HeaderTitle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Scope = { BindTarget = Scope },
|
||||
Country = { BindTarget = Country },
|
||||
},
|
||||
dropdownPlaceholder = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = dropdown_height,
|
||||
Width = 0.8f,
|
||||
AlwaysPresent = true,
|
||||
Child = dropdown = new OsuDropdown<Spotlight>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Current = { BindTarget = Spotlight },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public class HeaderBackground : Sprite
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Scope.BindValueChanged(scope => onScopeChanged(scope.NewValue), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void onScopeChanged(RankingsScope scope) =>
|
||||
dropdownPlaceholder.FadeTo(scope == RankingsScope.Spotlights ? 1 : 0, duration, Easing.OutQuint);
|
||||
|
||||
private class HeaderBackground : Sprite
|
||||
{
|
||||
public HeaderBackground()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fill;
|
||||
}
|
||||
|
18
osu.Game/Overlays/Rankings/Spotlight.cs
Normal file
18
osu.Game/Overlays/Rankings/Spotlight.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
public class Spotlight
|
||||
{
|
||||
[JsonProperty("id")]
|
||||
public int Id;
|
||||
|
||||
[JsonProperty("text")]
|
||||
public string Text;
|
||||
|
||||
public override string ToString() => Text;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user