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https://github.com/ppy/osu.git
synced 2025-03-23 08:27:23 +08:00
Merge branch 'ppy:master' into master
This commit is contained in:
commit
acd51c8e9d
@ -10,7 +10,9 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -261,6 +263,163 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestQuickDeleteOnUnselectedControlPointOnlyRemovesThatControlPoint()
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{
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var slider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(100, 100),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint { Type = PathType.LINEAR },
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new PathControlPoint(new Vector2(100, 0)),
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new PathControlPoint(new Vector2(100)),
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new PathControlPoint(new Vector2(0, 100))
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}
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}
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};
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AddStep("add slider", () => EditorBeatmap.Add(slider));
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AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
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AddStep("select second node", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddStep("also select third node", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("quick-delete fourth node", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(3));
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InputManager.Click(MouseButton.Middle);
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});
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AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
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AddUntilStep("slider path has 3 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(3));
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}
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[Test]
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public void TestQuickDeleteOnSelectedControlPointRemovesEntireSelection()
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{
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var slider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(100, 100),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint { Type = PathType.LINEAR },
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new PathControlPoint(new Vector2(100, 0)),
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new PathControlPoint(new Vector2(100)),
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new PathControlPoint(new Vector2(0, 100))
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}
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}
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};
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AddStep("add slider", () => EditorBeatmap.Add(slider));
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AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
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AddStep("select second node", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddStep("also select third node", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddStep("quick-delete second node", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
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InputManager.Click(MouseButton.Middle);
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});
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AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
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AddUntilStep("slider path has 2 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(2));
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}
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[Test]
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public void TestSliderDragMarkerDoesNotBlockControlPointContextMenu()
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{
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var slider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(100, 100),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint { Type = PathType.LINEAR },
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new PathControlPoint(new Vector2(50, 100)),
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new PathControlPoint(new Vector2(145, 100)),
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},
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ExpectedDistance = { Value = 162.62 }
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},
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};
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AddStep("add slider", () => EditorBeatmap.Add(slider));
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AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
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AddStep("select last node", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().Last());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("right click node", () => InputManager.Click(MouseButton.Right));
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AddUntilStep("context menu open", () => this.ChildrenOfType<ContextMenuContainer>().Single().ChildrenOfType<Menu>().All(m => m.State == MenuState.Open));
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}
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[Test]
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public void TestSliderDragMarkerBlocksSelectionOfObjectsUnderneath()
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{
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var firstSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(10, 50),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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var secondSlider = new Slider
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{
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StartTime = 500,
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Position = new Vector2(200, 0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(-100, 100))
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}
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}
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};
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AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
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AddStep("select second slider", () => EditorBeatmap.SelectedHitObjects.Add(secondSlider));
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AddStep("move to marker", () =>
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{
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var marker = this.ChildrenOfType<SliderEndDragMarker>().First();
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var position = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
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InputManager.MoveMouseTo(position);
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("second slider still selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondSlider));
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}
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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100
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRelax.cs
Normal file
100
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRelax.cs
Normal file
@ -0,0 +1,100 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModRelax : OsuModTestScene
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{
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private readonly HitCircle hitObject;
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private readonly HitWindows hitWindows = new OsuHitWindows();
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public TestSceneOsuModRelax()
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{
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hitWindows.SetDifficulty(9);
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hitObject = new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(100, 100),
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HitWindows = hitWindows
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};
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}
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protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModRelaxTestPlayer(CurrentTestData, AllowFail);
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[Test]
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public void TestRelax() => CreateModTest(new ModTestData
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{
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Mod = new OsuModRelax(),
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Autoplay = false,
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CreateBeatmap = () => new Beatmap
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{
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HitObjects = new List<HitObject> { hitObject }
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(0, new Vector2()),
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new OsuReplayFrame(hitObject.StartTime, hitObject.Position),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
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});
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[Test]
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public void TestRelaxLeniency() => CreateModTest(new ModTestData
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{
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Mod = new OsuModRelax(),
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Autoplay = false,
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CreateBeatmap = () => new Beatmap
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{
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HitObjects = new List<HitObject> { hitObject }
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new OsuReplayFrame(0, new Vector2(hitObject.X - 22, hitObject.Y - 22)), // must be an edge hit for the cursor to not stay on the object for too long
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new OsuReplayFrame(hitObject.StartTime - OsuModRelax.RELAX_LENIENCY, new Vector2(hitObject.X - 22, hitObject.Y - 22)),
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new OsuReplayFrame(hitObject.StartTime, new Vector2(0)),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
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});
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protected partial class ModRelaxTestPlayer : ModTestPlayer
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{
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private readonly ModTestData currentTestData;
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public ModRelaxTestPlayer(ModTestData data, bool allowFail)
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: base(data, allowFail)
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{
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currentTestData = data;
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}
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protected override void PrepareReplay()
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{
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// We need to set IsLegacyScore to true otherwise the mod assumes that presses are already embedded into the replay
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DrawableRuleset?.SetReplayScore(new Score
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{
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Replay = new Replay { Frames = currentTestData.ReplayFrames! },
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ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" }, IsLegacyScore = true, Mods = new Mod[] { new OsuModRelax() } },
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});
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DrawableRuleset?.SetRecordTarget(Score);
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}
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}
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}
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}
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@ -137,11 +137,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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/// <summary>
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/// Delete all visually selected <see cref="PathControlPoint"/>s.
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/// </summary>
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/// <returns></returns>
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/// <returns>Whether any change actually took place.</returns>
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public bool DeleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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if (!Delete(toRemove))
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return false;
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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return true;
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}
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/// <summary>
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/// Delete the specified <see cref="PathControlPoint"/>s.
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/// </summary>
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/// <returns>Whether any change actually took place.</returns>
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public bool Delete(List<PathControlPoint> toRemove)
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{
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// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
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return false;
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@ -149,11 +165,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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changeHandler?.BeginChange();
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RemoveControlPointsRequested?.Invoke(toRemove);
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changeHandler?.EndChange();
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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return true;
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}
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@ -10,6 +10,7 @@ using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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@ -76,9 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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base.OnDragEnd(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left;
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protected override bool OnClick(ClickEvent e) => true;
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protected override bool OnClick(ClickEvent e) => e.Button == MouseButton.Left;
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private void updateState()
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{
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@ -140,8 +140,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (hoveredControlPoint == null)
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return false;
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hoveredControlPoint.IsSelected.Value = true;
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ControlPointVisualiser?.DeleteSelected();
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if (hoveredControlPoint.IsSelected.Value)
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ControlPointVisualiser?.DeleteSelected();
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else
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ControlPointVisualiser?.Delete([hoveredControlPoint.ControlPoint]);
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return true;
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// How early before a hitobject's start time to trigger a hit.
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/// </summary>
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private const float relax_leniency = 3;
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public const float RELAX_LENIENCY = 12;
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private bool isDownState;
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private bool wasLeft;
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
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{
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// we are not yet close enough to the object.
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if (time < h.HitObject.StartTime - relax_leniency)
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if (time < h.HitObject.StartTime - RELAX_LENIENCY)
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break;
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// already hit or beyond the hittable end time.
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@ -1428,24 +1428,25 @@ namespace osu.Game
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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return false;
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if (introScreen == null) return false;
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switch (e.Action)
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{
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case GlobalAction.DecreaseVolume:
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case GlobalAction.IncreaseVolume:
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return volume.Adjust(e.Action);
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}
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// All actions below this point don't allow key repeat.
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if (e.Repeat)
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return false;
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// Wait until we're loaded at least to the intro before allowing various interactions.
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if (introScreen == null) return false;
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switch (e.Action)
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{
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case GlobalAction.ToggleMute:
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case GlobalAction.NextVolumeMeter:
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case GlobalAction.PreviousVolumeMeter:
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if (e.Repeat)
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return true;
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return volume.Adjust(e.Action);
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case GlobalAction.ToggleFPSDisplay:
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|
@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -131,7 +132,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void updateSamplePointContractedState()
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{
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const double minimum_gap = 28;
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const double absolute_minimum_gap = 31; // assumes single letter bank name for default banks
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double minimumGap = absolute_minimum_gap;
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if (timeline == null || editorClock == null)
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return;
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@ -153,9 +155,23 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (hitObject.GetEndTime() < editorClock.CurrentTime - timeline.VisibleRange / 2)
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break;
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foreach (var sample in hitObject.Samples)
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{
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if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
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minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
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}
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if (hitObject is IHasRepeats hasRepeats)
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{
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smallestTimeGap = Math.Min(smallestTimeGap, hasRepeats.Duration / hasRepeats.SpanCount() / 2);
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foreach (var sample in hasRepeats.NodeSamples.SelectMany(s => s))
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{
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if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
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minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
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}
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}
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double gap = lastTime - hitObject.GetEndTime();
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// If the gap is less than 1ms, we can assume that the objects are stacked on top of each other
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@ -167,7 +183,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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double smallestAbsoluteGap = ((TimelineSelectionBlueprintContainer)SelectionBlueprints).ContentRelativeToAbsoluteFactor.X * smallestTimeGap;
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SamplePointContracted.Value = smallestAbsoluteGap < minimum_gap;
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SamplePointContracted.Value = smallestAbsoluteGap < minimumGap;
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}
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private readonly Stack<HitObject> currentConcurrentObjects = new Stack<HitObject>();
|
||||
|
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