diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index cd0d2eea2c..b0f198d486 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -22,7 +22,6 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Cursor; using osu.Game.Input.Bindings; using osu.Game.Screens.Select.Carousel; using osuTK; @@ -209,7 +208,7 @@ namespace osu.Game.Screens.Select public BeatmapCarousel() { root = new CarouselRoot(this); - InternalChild = new OsuContextMenuContainer + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 307043a312..2ee5a6f3cb 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -26,6 +26,7 @@ using osu.Game.Collections; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; @@ -1081,7 +1082,7 @@ namespace osu.Game.Screens.Select Anchor = Anchor.Centre; Origin = Anchor.Centre; Width = panel_overflow; // avoid horizontal masking so the panels don't clip when screen stack is pushed. - InternalChild = Content = new Container + InternalChild = Content = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre,