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Move beatmap construction to step
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0c218eb0d5
commit
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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@ -48,36 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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}, 25),
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}
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},
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ControlPointInfo =
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{
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DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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}, Clock);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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@ -276,6 +248,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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[Test]
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public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
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});
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AddAssert("Tracking acquired", assertMidSliderJudgements);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key on the slider head
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@ -320,6 +306,32 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("load player", () =>
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{
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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}, 25),
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}
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},
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ControlPointInfo =
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{
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DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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Ruleset = new OsuRuleset().RulesetInfo
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},
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}, Clock);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
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{
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AllowPause = false,
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@ -343,7 +355,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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allJudgedFired = false;
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep(() => currentPlayer.IsLoaded, "Wait until player is loaded");
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AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
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AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
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AddUntilStep(() => allJudgedFired, "Wait for all judged");
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}
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