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Update AssemblyInfo in line with framework changes
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]
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@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]
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@ -2,11 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using osu.Framework.Testing;
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// We publish our internal attributes to other sub-projects of the framework.
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]
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11
osu.Game/Properties/AssemblyInfo.cs
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11
osu.Game/Properties/AssemblyInfo.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Runtime.CompilerServices;
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// We publish our internal attributes to other sub-projects of the framework.
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// Note, that we omit visual tests as they are meant to test the framework
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// behavior "in the wild".
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[assembly: InternalsVisibleTo("osu.Game.Tests")]
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[assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")]
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