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mirror of https://github.com/ppy/osu.git synced 2025-01-06 09:42:55 +08:00

Update AssemblyInfo in line with framework changes

This commit is contained in:
Dean Herbert 2018-04-06 13:17:26 +09:00
parent e120b0edae
commit acbdbcc3df
5 changed files with 15 additions and 8 deletions

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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]

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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]

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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]

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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices;
// We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")]