diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 1b8fa0de01..341975c167 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor for (int i = 0; i < max_sprites; i++) { - parts[i].InvalidationID = 0; + // InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is ran on the draw node + parts[i].InvalidationID = 1; parts[i].WasUpdated = true; } }