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Change logic to be more resilient by identifying user scroll events
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// </summary>
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public bool BeatmapSetsLoaded { get; private set; }
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public bool BeatmapSetsLoaded { get; private set; }
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private readonly OsuScrollContainer scroll;
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private readonly CarouselScrollContainer scroll;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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@ -424,7 +424,7 @@ namespace osu.Game.Screens.Select
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root.Filter(activeCriteria);
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root.Filter(activeCriteria);
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itemsCache.Invalidate();
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itemsCache.Invalidate();
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if (alwaysResetScrollPosition || isAtScrollTarget)
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if (alwaysResetScrollPosition || !scroll.UserScrolling)
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ScrollToSelected();
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ScrollToSelected();
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}
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}
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@ -695,11 +695,6 @@ namespace osu.Game.Screens.Select
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itemsCache.Validate();
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itemsCache.Validate();
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}
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}
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/// <summary>
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/// Denotes whether the current scroll position is roughly at the scroll target (the current selection).
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/// </summary>
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private bool isAtScrollTarget => scrollTarget != null && Precision.AlmostEquals(scrollTarget.Value, scroll.Current, 150);
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private bool firstScroll = true;
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private bool firstScroll = true;
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private void updateScrollPosition()
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private void updateScrollPosition()
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@ -779,6 +774,23 @@ namespace osu.Game.Screens.Select
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{
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{
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private bool rightMouseScrollBlocked;
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private bool rightMouseScrollBlocked;
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/// <summary>
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/// Whether the last scroll event was user triggered, directly on the scroll container.
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/// </summary>
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public bool UserScrolling { get; private set; }
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = null)
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{
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UserScrolling = true;
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base.OnUserScroll(value, animated, distanceDecay);
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}
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public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
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{
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UserScrolling = false;
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base.ScrollTo(value, animated, distanceDecay);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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if (e.Button == MouseButton.Right)
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if (e.Button == MouseButton.Right)
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