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Confine the host cursor to area of 'everything' scaling container
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@ -6,6 +6,8 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Layout;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Screens;
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using osu.Game.Screens;
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@ -66,7 +68,7 @@ namespace osu.Game.Graphics.Containers
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this.targetMode = targetMode;
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this.targetMode = targetMode;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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InternalChild = sizableContainer = new AlwaysInputContainer
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InternalChild = sizableContainer = new SizeableAlwaysInputContainer(targetMode == ScalingMode.Everything)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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@ -209,13 +211,50 @@ namespace osu.Game.Graphics.Containers
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}
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}
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}
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}
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private class AlwaysInputContainer : Container
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private class SizeableAlwaysInputContainer : Container
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{
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{
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[Resolved]
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private GameHost host { get; set; }
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[Resolved]
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private ISafeArea safeArea { get; set; }
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private readonly bool confineHostCursor;
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private readonly LayoutValue cursorRectCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public AlwaysInputContainer()
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/// <summary>
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/// Container used for sizing/positioning purposes in <see cref="ScalingContainer"/>. Always receives mouse input.
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/// </summary>
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/// <param name="confineHostCursor">Whether to confine the host cursor to the draw area of this container.</param>
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/// <remarks>Cursor confinement will abide by the <see cref="OsuSetting.ConfineMouseMode"/> setting.</remarks>
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public SizeableAlwaysInputContainer(bool confineHostCursor)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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this.confineHostCursor = confineHostCursor;
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if (confineHostCursor)
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AddLayout(cursorRectCache);
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}
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protected override void Update()
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{
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base.Update();
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if (confineHostCursor && !cursorRectCache.IsValid)
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{
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updateHostCursorConfineRect();
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cursorRectCache.Validate();
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}
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}
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private void updateHostCursorConfineRect()
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{
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if (host.Window == null) return;
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bool coversWholeScreen = Size == Vector2.One && safeArea.SafeAreaPadding.Value.Total == Vector2.Zero;
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host.Window.CursorConfineRect = coversWholeScreen ? (RectangleF?)null : ToScreenSpace(DrawRectangle).AABBFloat;
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}
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}
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}
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}
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}
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}
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