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Merge pull request #2492 from smoogipoo/ruleset-beatmap-statistics

Add mode-specific beatmap statistics
This commit is contained in:
Dean Herbert 2018-05-11 17:54:15 +09:00 committed by GitHub
commit ac514c5d20
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14 changed files with 238 additions and 46 deletions

@ -1 +1 @@
Subproject commit e793a084177f53920645c4f6f70cfef91e7fd19e
Subproject commit 8c4f23269447d9ce21a5dbd3a0fd4f6caae9ab38

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmap : Beatmap<CatchHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int fruits = HitObjects.Count(s => s is Fruit);
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
int bananaShowers = HitObjects.Count(s => s is BananaShower);
return new[]
{
new BeatmapStatistic
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}

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@ -69,5 +69,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -29,5 +30,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Stages.Add(defaultStage);
}
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int notes = HitObjects.Count(s => s is Note);
int holdnotes = HitObjects.Count(s => s is HoldNote);
return new[]
{
new BeatmapStatistic
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
Icon = FontAwesome.fa_circle
},
};
}
}
}

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmap : Beatmap<OsuHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int circles = HitObjects.Count(c => c is HitCircle);
int sliders = HitObjects.Count(s => s is Slider);
int spinners = HitObjects.Count(s => s is Spinner);
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}

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@ -65,5 +65,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
};
}
}
protected override Beatmap<OsuHitObject> CreateBeatmap() => new OsuBeatmap();
}
}

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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
@ -17,8 +16,6 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@ -40,36 +37,6 @@ namespace osu.Game.Rulesets.Osu
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
{
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
return new[]
{
new BeatmapStatistic
{
Name = @"Circle Count",
Content = circles.Count().ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.Count().ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.Count().ToString(),
Icon = FontAwesome.fa_circle
}
};
}
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Beatmaps
{
public class TaikoBeatmap : Beatmap<TaikoHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int hits = HitObjects.Count(s => s is Hit);
int drumrolls = HitObjects.Count(s => s is DrumRoll);
int swells = HitObjects.Count(s => s is Swell);
return new[]
{
new BeatmapStatistic
{
Name = @"Hit Count",
Content = hits.ToString(),
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
Content = drumrolls.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
Content = swells.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}

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@ -197,5 +197,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
}
}
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
}
}

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@ -12,8 +12,12 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
@ -72,13 +76,23 @@ namespace osu.Game.Tests.Visual
selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
{
case OsuRuleset osu:
testOsuBeatmap(osu);
case OsuRuleset _:
testInfoLabels(5);
break;
case TaikoRuleset _:
testInfoLabels(5);
break;
case CatchRuleset _:
testInfoLabels(5);
break;
case ManiaRuleset _:
testInfoLabels(4);
break;
default:
testInfoLabels(2);
break;
@ -88,7 +102,7 @@ namespace osu.Game.Tests.Visual
testNullBeatmap();
}
private void testOsuBeatmap(OsuRuleset ruleset)
private void testBeatmapLabels(Ruleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
@ -138,7 +152,7 @@ namespace osu.Game.Tests.Visual
{
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)
objects.Add(new HitObject { StartTime = i });
objects.Add(new TestHitObject { StartTime = i });
return new Beatmap
{
@ -153,7 +167,8 @@ namespace osu.Game.Tests.Visual
},
Ruleset = ruleset,
StarDifficulty = 6,
Version = $"{ruleset.ShortName}Version"
Version = $"{ruleset.ShortName}Version",
BaseDifficulty = new BeatmapDifficulty()
},
HitObjects = objects
};
@ -163,5 +178,12 @@ namespace osu.Game.Tests.Visual
{
public new BufferedWedgeInfo Info => base.Info;
}
private class TestHitObject : HitObject, IHasPosition
{
public float X { get; } = 0;
public float Y { get; } = 0;
public Vector2 Position { get; } = Vector2.Zero;
}
}
}

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@ -51,6 +51,8 @@ namespace osu.Game.Beatmaps
IEnumerable<HitObject> IBeatmap.HitObjects => HitObjects;
public virtual IEnumerable<BeatmapStatistic> GetStatistics() => Enumerable.Empty<BeatmapStatistic>();
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()

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@ -41,6 +41,12 @@ namespace osu.Game.Beatmaps
/// </summary>
IEnumerable<HitObject> HitObjects { get; }
/// <summary>
/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
/// </summary>
/// <returns></returns>
IEnumerable<BeatmapStatistic> GetStatistics();
/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>

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@ -22,8 +22,6 @@ namespace osu.Game.Rulesets
{
public readonly RulesetInfo RulesetInfo;
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)

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@ -4,9 +4,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -21,6 +23,8 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select
{
@ -28,6 +32,8 @@ namespace osu.Game.Screens.Select
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
@ -46,6 +52,14 @@ namespace osu.Game.Screens.Select
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OsuGame osuGame)
{
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
ruleset.ValueChanged += updateRuleset;
}
protected override bool BlockPassThroughMouse => false;
protected override void PopIn()
@ -62,9 +76,19 @@ namespace osu.Game.Screens.Select
this.FadeOut(500, Easing.In);
}
private WorkingBeatmap beatmap;
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
LoadComponentAsync(new BufferedWedgeInfo(beatmap)
this.beatmap = beatmap;
loadBeatmap();
}
private void updateRuleset(RulesetInfo ruleset) => loadBeatmap();
private void loadBeatmap()
{
LoadComponentAsync(new BufferedWedgeInfo(beatmap, ruleset.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0,
@ -90,9 +114,13 @@ namespace osu.Game.Screens.Select
private UnicodeBindableString titleBinding;
private UnicodeBindableString artistBinding;
public BufferedWedgeInfo(WorkingBeatmap working)
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap working, RulesetInfo userRuleset)
{
this.working = working;
ruleset = userRuleset ?? working.BeatmapInfo.Ruleset;
}
[BackgroundDependencyLoader]
@ -211,7 +239,6 @@ namespace osu.Game.Screens.Select
private InfoLabel[] getInfoLabels()
{
var beatmap = working.Beatmap;
var info = working.BeatmapInfo;
List<InfoLabel> labels = new List<InfoLabel>();
@ -234,8 +261,20 @@ namespace osu.Game.Screens.Select
Content = getBPMRange(beatmap),
}));
//get statistics from the current ruleset.
labels.AddRange(info.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
IBeatmap playableBeatmap;
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = working.GetPlayableBeatmap(ruleset);
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = working.GetPlayableBeatmap(working.BeatmapInfo.Ruleset);
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
}
return labels.ToArray();