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Merge branch 'master' into shuffle-skin

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Dean Herbert 2018-11-28 19:50:57 +09:00 committed by GitHub
commit ac2c2b1499
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27 changed files with 1009 additions and 57 deletions

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
private Color4 colourForRepresentation(FruitVisualRepresentation representation)
{
switch (representation)
{

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
}
}

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@ -15,7 +15,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
public class TestCaseHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
{
private readonly DrawableHoldNote drawableObject;

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@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
{
private readonly DrawableNote drawableObject;

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@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
base.Update();
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),

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@ -1,23 +1,79 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
{
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
protected IClock EditorClock { get; private set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
EditorClock = clock;
}
protected override void Update()
{
base.Update();
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
}
public override void AdjustPosition(DragEvent dragEvent)
{
var objectParent = HitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
HitObject.Y += dragEvent.Delta.Y;
float targetPosition;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -HitObject.Position.Y;
else
targetPosition = HitObject.Position.Y;
HitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
}
public override void Show()
{
HitObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
HitObject.AlwaysAlive = false;
base.Hide();
}
}
}

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@ -20,7 +20,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
base.Update();
Size = HitObject.DrawSize;
Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
}
}
}

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@ -12,6 +12,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
{
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive;
/// <summary>
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary>
@ -34,6 +39,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
protected virtual void OnDirectionChanged(ScrollingDirection direction)
{
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;

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@ -137,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.UI
HitObjectContainer.Add(hitObject);
}
public override void Remove(DrawableHitObject h)
{
h.OnNewResult -= OnNewResult;
HitObjectContainer.Remove(h);
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)

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@ -52,6 +52,8 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public override void Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
private ManiaStage getStageByColumn(int column)

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@ -157,6 +157,15 @@ namespace osu.Game.Rulesets.Mania.UI
h.OnNewResult += OnNewResult;
}
public override void Remove(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Remove(h);
h.OnNewResult -= OnNewResult;
}
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -16,6 +16,7 @@ using NUnit.Framework;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Framework.Configuration;
namespace osu.Game.Tests.Visual
{
@ -54,8 +55,9 @@ namespace osu.Game.Tests.Visual
linkColour = colours.Blue;
var chatManager = new ChannelManager();
chatManager.AvailableChannels.Add(new Channel { Name = "#english"});
chatManager.AvailableChannels.Add(new Channel { Name = "#japanese" });
BindableCollection<Channel> availableChannels = (BindableCollection<Channel>)chatManager.AvailableChannels;
availableChannels.Add(new Channel { Name = "#english"});
availableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());

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@ -0,0 +1,135 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Input;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseIdleTracker : ManualInputManagerTestCase
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
public TestCaseIdleTracker()
{
Children = new Drawable[]
{
box1 = new IdleTrackingBox(1000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box1.IsIdle, "Wait for idle");
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box2.IsIdle, "Wait for idle");
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box3.IsIdle, "Wait for idle");
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
}
private class IdleTrackingBox : CompositeDrawable
{
private readonly IdleTracker idleTracker;
public bool IsIdle => idleTracker.IsIdle.Value;
public IdleTrackingBox(double timeToIdle)
{
Box box;
Alpha = 0.6f;
Scale = new Vector2(0.6f);
InternalChildren = new Drawable[]
{
idleTracker = new IdleTracker(timeToIdle),
box = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle ? Color4.White : Color4.Black, true);
}
}
}
}

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@ -0,0 +1,119 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Screens.Match.Settings;
using osuTK.Input;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseRoomSettings : ManualInputManagerTestCase
{
private readonly Room room;
private readonly TestRoomSettingsOverlay overlay;
public TestCaseRoomSettings()
{
room = new Room
{
Name = { Value = "One Testing Room" },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTeamVersus() },
MaxParticipants = { Value = 10 },
};
Add(overlay = new TestRoomSettingsOverlay(room)
{
RelativeSizeAxes = Axes.Both,
Height = 0.75f,
});
AddStep(@"show", overlay.Show);
assertAll();
AddStep(@"set name", () => overlay.CurrentName = @"Two Testing Room");
AddStep(@"set max", () => overlay.CurrentMaxParticipants = null);
AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.InviteOnly);
AddStep(@"set type", () => overlay.CurrentType = new GameTypeTagTeam());
apply();
assertAll();
AddStep(@"show", overlay.Show);
AddStep(@"set room name", () => room.Name.Value = @"Room Changed Name!");
AddStep(@"set room availability", () => room.Availability.Value = RoomAvailability.Public);
AddStep(@"set room type", () => room.Type.Value = new GameTypeTag());
AddStep(@"set room max", () => room.MaxParticipants.Value = 100);
assertAll();
AddStep(@"set name", () => overlay.CurrentName = @"Unsaved Testing Room");
AddStep(@"set max", () => overlay.CurrentMaxParticipants = 20);
AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.FriendsOnly);
AddStep(@"set type", () => overlay.CurrentType = new GameTypeVersus());
AddStep(@"hide", overlay.Hide);
AddWaitStep(5);
AddStep(@"show", overlay.Show);
assertAll();
AddStep(@"hide", overlay.Hide);
}
private void apply()
{
AddStep(@"apply", () =>
{
overlay.ClickApplyButton(InputManager);
});
}
private void assertAll()
{
AddAssert(@"name == room name", () => overlay.CurrentName == room.Name.Value);
AddAssert(@"max == room max", () => overlay.CurrentMaxParticipants == room.MaxParticipants.Value);
AddAssert(@"availability == room availability", () => overlay.CurrentAvailability == room.Availability.Value);
AddAssert(@"type == room type", () => Equals(overlay.CurrentType, room.Type.Value));
}
private class TestRoomSettingsOverlay : RoomSettingsOverlay
{
public string CurrentName
{
get => NameField.Text;
set => NameField.Text = value;
}
public int? CurrentMaxParticipants
{
get
{
if (int.TryParse(MaxParticipantsField.Text, out int max))
return max;
return null;
}
set => MaxParticipantsField.Text = value?.ToString();
}
public RoomAvailability CurrentAvailability
{
get => AvailabilityPicker.Current.Value;
set => AvailabilityPicker.Current.Value = value;
}
public GameType CurrentType
{
get => TypePicker.Current.Value;
set => TypePicker.Current.Value = value;
}
public TestRoomSettingsOverlay(Room room) : base(room)
{
}
public void ClickApplyButton(ManualInputManager inputManager)
{
inputManager.MoveMouseTo(ApplyButton);
inputManager.Click(MouseButton.Left);
}
}
}
}

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@ -0,0 +1,71 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
namespace osu.Game.Input
{
/// <summary>
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
/// </summary>
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
{
private readonly double timeToIdle;
private double lastInteractionTime;
protected double TimeSpentIdle => Clock.CurrentTime - lastInteractionTime;
/// <summary>
/// Whether the user is currently in an idle state.
/// </summary>
public IBindable<bool> IsIdle => isIdle;
private readonly BindableBool isIdle = new BindableBool();
/// <summary>
/// Intstantiate a new <see cref="IdleTracker"/>.
/// </summary>
/// <param name="timeToIdle">The length in milliseconds until an idle state should be assumed.</param>
public IdleTracker(double timeToIdle)
{
this.timeToIdle = timeToIdle;
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
isIdle.Value = TimeSpentIdle > timeToIdle;
}
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
protected override bool Handle(UIEvent e)
{
switch (e)
{
case KeyDownEvent _:
case KeyUpEvent _:
case MouseDownEvent _:
case MouseUpEvent _:
case MouseMoveEvent _:
return updateLastInteractionTime();
default:
return base.Handle(e);
}
}
private bool updateLastInteractionTime()
{
lastInteractionTime = Clock.CurrentTime;
return false;
}
}
}

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
@ -31,6 +30,9 @@ namespace osu.Game.Online.Chat
@"#lobby"
};
private readonly BindableCollection<Channel> availableChannels = new BindableCollection<Channel>();
private readonly BindableCollection<Channel> joinedChannels = new BindableCollection<Channel>();
/// <summary>
/// The currently opened channel
/// </summary>
@ -39,12 +41,12 @@ namespace osu.Game.Online.Chat
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
public IBindableCollection<Channel> JoinedChannels => joinedChannels;
/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
public IBindableCollection<Channel> AvailableChannels => availableChannels;
private IAPIProvider api;
private ScheduledDelegate fetchMessagesScheduleder;
@ -293,8 +295,8 @@ namespace osu.Game.Online.Chat
found.Users.Remove(foundSelf);
}
if (joined == null && addToJoined) JoinedChannels.Add(found);
if (available == null && addToAvailable) AvailableChannels.Add(found);
if (joined == null && addToJoined) joinedChannels.Add(found);
if (available == null && addToAvailable) availableChannels.Add(found);
return found;
}
@ -346,9 +348,10 @@ namespace osu.Game.Online.Chat
{
if (channel == null) return;
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
if (channel == CurrentChannel.Value)
CurrentChannel.Value = null;
JoinedChannels.Remove(channel);
joinedChannels.Remove(channel);
if (channel.Joined.Value)
{

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@ -14,6 +14,9 @@ namespace osu.Game.Online.Multiplayer
{
public abstract string Name { get; }
public abstract Drawable GetIcon(OsuColour colours, float size);
public override int GetHashCode() => GetType().GetHashCode();
public override bool Equals(object obj) => GetType() == obj?.GetType();
}
public class GameTypeTag : GameType

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@ -26,6 +26,7 @@ using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Input;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
@ -88,6 +89,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
@ -316,6 +319,7 @@ namespace osu.Game
},
mainContent = new Container { RelativeSizeAxes = Axes.Both },
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
idleTracker = new IdleTracker(6000)
});
loadComponentSingleFile(screenStack = new Loader(), d =>
@ -373,6 +377,7 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
dependencies.Cache(idleTracker);
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);

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@ -139,7 +139,7 @@ namespace osu.Game.Overlays
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
ShowBeatmapSet(res.ToBeatmapSet(rulesets));
BeatmapSet = res.ToBeatmapSet(rulesets);
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
api.Queue(req);
@ -150,7 +150,7 @@ namespace osu.Game.Overlays
{
BeatmapSet = null;
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
req.Success += res => BeatmapSet = res.ToBeatmapSet(rulesets);
api.Queue(req);
Show();
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Collections.Specialized;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
@ -181,28 +180,6 @@ namespace osu.Game.Overlays
channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
}
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (Channel newChannel in args.NewItems)
{
channelTabControl.AddChannel(newChannel);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (Channel removedChannel in args.OldItems)
{
channelTabControl.RemoveChannel(removedChannel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
}
break;
}
}
private void currentChannelChanged(Channel channel)
{
if (channel == null)
@ -322,19 +299,35 @@ namespace osu.Game.Overlays
this.channelManager = channelManager;
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
foreach (Channel channel in channelManager.JoinedChannels)
channelTabControl.AddChannel(channel);
}
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
{
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
foreach (Channel channel in channels)
channelTabControl.AddChannel(channel);
}
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
{
channelTabControl.RemoveChannel(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
}
}
private void availableChannelsChanged(IEnumerable<Channel> channels)
=> channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -342,8 +335,10 @@ namespace osu.Game.Overlays
if (channelManager != null)
{
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels;
channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged;
}
}

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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Volume
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1, Precision = 0.01 };
private readonly float circleSize;
private readonly Color4 meterColour;
private readonly string name;
@ -222,7 +222,7 @@ namespace osu.Game.Overlays.Volume
private set => Bindable.Value = value;
}
private const float adjust_step = 0.05f;
private const double adjust_step = 0.05;
public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Volume
var precision = Bindable.Precision;
while (Math.Abs(scrollAccumulation) > precision)
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
{
Volume += Math.Sign(scrollAccumulation) * precision;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);

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@ -91,8 +91,8 @@ namespace osu.Game.Rulesets.Edit
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor.PreProcess();
processor.PostProcess();
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);

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@ -8,12 +8,14 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
@ -26,6 +28,8 @@ namespace osu.Game.Screens.Menu
{
public event Action<ButtonSystemState> StateChanged;
private readonly IBindable<bool> isIdle = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -102,12 +106,22 @@ namespace osu.Game.Screens.Menu
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
private void load(AudioManager audio, OsuGame game, IdleTracker idleTracker)
{
this.game = game;
isIdle.ValueChanged += updateIdleState;
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
private void updateIdleState(bool isIdle)
{
if (isIdle && State != ButtonSystemState.Exit)
State = ButtonSystemState.Initial;
}
public bool OnPressed(GlobalAction action)
{
switch (action)
@ -266,9 +280,6 @@ namespace osu.Game.Screens.Menu
protected override void Update()
{
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
// State = MenuState.Initial;
base.Update();
if (logo != null)

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Screens.Match.Settings;
using osu.Game.Screens.Select;
using osu.Game.Users;
@ -34,11 +35,15 @@ namespace osu.Game.Screens.Multi.Screens.Match
{
this.room = room;
Header header;
RoomSettingsOverlay settings;
Info info;
Children = new Drawable[]
{
header = new Header(),
header = new Header
{
Depth = -1,
},
info = new Info
{
Margin = new MarginPadding { Top = Header.HEIGHT },
@ -48,6 +53,16 @@ namespace osu.Game.Screens.Multi.Screens.Match
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = settings = new RoomSettingsOverlay(room)
{
RelativeSizeAxes = Axes.Both,
Height = 0.9f,
},
},
};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
@ -59,6 +74,20 @@ namespace osu.Game.Screens.Multi.Screens.Match
info.Beatmap = b;
}, true);
header.Tabs.Current.ValueChanged += t =>
{
if (t == MatchHeaderPage.Settings)
settings.Show();
else
settings.Hide();
};
settings.StateChanged += s =>
{
if (s == Visibility.Hidden)
header.Tabs.Current.Value = MatchHeaderPage.Room;
};
nameBind.BindTo(room.Name);
nameBind.BindValueChanged(n => info.Name = n, true);

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@ -0,0 +1,110 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
namespace osu.Game.Screens.Multi.Screens.Match.Settings
{
public class GameTypePicker : TabControl<GameType>
{
private const float height = 40;
private const float selection_width = 3;
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
protected override Dropdown<GameType> CreateDropdown() => null;
public GameTypePicker()
{
Height = height + selection_width * 2;
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
AddItem(new GameTypeTag());
AddItem(new GameTypeVersus());
AddItem(new GameTypeTagTeam());
AddItem(new GameTypeTeamVersus());
}
private class GameTypePickerItem : TabItem<GameType>
{
private const float transition_duration = 200;
private readonly CircularContainer hover, selection;
public GameTypePickerItem(GameType value) : base(value)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
selection = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
},
},
new DrawableGameType(Value)
{
Size = new Vector2(height),
Margin = new MarginPadding(selection_width),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(selection_width),
Child = hover = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
},
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
selection.Colour = colours.Yellow;
}
protected override bool OnHover(HoverEvent e)
{
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(transition_duration, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override void OnActivated()
{
selection.FadeIn(transition_duration, Easing.OutQuint);
}
protected override void OnDeactivated()
{
selection.FadeOut(transition_duration, Easing.OutQuint);
}
}
}
}

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@ -0,0 +1,105 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi.Screens.Match.Settings
{
public class RoomAvailabilityPicker : TabControl<RoomAvailability>
{
protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
protected override Dropdown<RoomAvailability> CreateDropdown() => null;
public RoomAvailabilityPicker()
{
RelativeSizeAxes = Axes.X;
Height = 35;
TabContainer.Spacing = new Vector2(10);
AddItem(RoomAvailability.Public);
AddItem(RoomAvailability.FriendsOnly);
AddItem(RoomAvailability.InviteOnly);
}
private class RoomAvailabilityPickerItem : TabItem<RoomAvailability>
{
private const float transition_duration = 200;
private readonly Box hover, selection;
public RoomAvailabilityPickerItem(RoomAvailability value) : base(value)
{
RelativeSizeAxes = Axes.Y;
Width = 120;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3d3943"),
},
selection = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
Text = value.GetDescription(),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
selection.Colour = colours.GreenLight;
}
protected override bool OnHover(HoverEvent e)
{
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(transition_duration, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override void OnActivated()
{
selection.FadeIn(transition_duration, Easing.OutQuint);
}
protected override void OnDeactivated()
{
selection.FadeOut(transition_duration, Easing.OutQuint);
}
}
}
}

View File

@ -0,0 +1,270 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi.Screens.Match.Settings
{
public class RoomSettingsOverlay : FocusedOverlayContainer
{
private const float transition_duration = 350;
private const float field_padding = 45;
private readonly Bindable<string> nameBind = new Bindable<string>();
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Container content;
private readonly OsuSpriteText typeLabel;
protected readonly OsuTextBox NameField, MaxParticipantsField;
protected readonly RoomAvailabilityPicker AvailabilityPicker;
protected readonly GameTypePicker TypePicker;
protected readonly TriangleButton ApplyButton;
public RoomSettingsOverlay(Room room)
{
Masking = true;
Child = content = new Container
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 35, Bottom = 75, Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new[]
{
new SectionContainer
{
Padding = new MarginPadding { Right = field_padding / 2 },
Children = new[]
{
new Section("ROOM NAME")
{
Child = NameField = new SettingsTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
OnCommit = (sender, text) => apply(),
},
},
new Section("ROOM VISIBILITY")
{
Child = AvailabilityPicker = new RoomAvailabilityPicker(),
},
new Section("GAME TYPE")
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(7),
Children = new Drawable[]
{
TypePicker = new GameTypePicker
{
RelativeSizeAxes = Axes.X,
},
typeLabel = new OsuSpriteText
{
TextSize = 14,
},
},
},
},
},
},
new SectionContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Padding = new MarginPadding { Left = field_padding / 2 },
Children = new[]
{
new Section("MAX PARTICIPANTS")
{
Child = MaxParticipantsField = new SettingsNumberTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
OnCommit = (sender, text) => apply(),
},
},
new Section("PASSWORD (OPTIONAL)")
{
Child = new SettingsPasswordTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
OnCommit = (sender, text) => apply(),
},
},
},
},
},
},
ApplyButton = new ApplySettingsButton
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(230, 35),
Margin = new MarginPadding { Bottom = 20 },
Action = apply,
},
},
};
TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
nameBind.ValueChanged += n => NameField.Text = n;
availabilityBind.ValueChanged += a => AvailabilityPicker.Current.Value = a;
typeBind.ValueChanged += t => TypePicker.Current.Value = t;
maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
nameBind.BindTo(room.Name);
availabilityBind.BindTo(room.Availability);
typeBind.BindTo(room.Type);
maxParticipantsBind.BindTo(room.MaxParticipants);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
typeLabel.Colour = colours.Yellow;
}
protected override void PopIn()
{
// reapply the rooms values if the overlay was completely closed
if (content.Y == -1)
{
nameBind.TriggerChange();
availabilityBind.TriggerChange();
typeBind.TriggerChange();
maxParticipantsBind.TriggerChange();
}
content.MoveToY(0, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
content.MoveToY(-1, transition_duration, Easing.InSine);
}
private void apply()
{
nameBind.Value = NameField.Text;
availabilityBind.Value = AvailabilityPicker.Current.Value;
typeBind.Value = TypePicker.Current.Value;
if (int.TryParse(MaxParticipantsField.Text, out int max))
maxParticipantsBind.Value = max;
else
maxParticipantsBind.Value = null;
Hide();
}
private class SettingsTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => Color4.Black;
protected override Color4 BackgroundFocused => Color4.Black;
}
private class SettingsNumberTextBox : SettingsTextBox
{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
private class SettingsPasswordTextBox : OsuPasswordTextBox
{
protected override Color4 BackgroundUnfocused => Color4.Black;
protected override Color4 BackgroundFocused => Color4.Black;
}
private class SectionContainer : FillFlowContainer<Section>
{
public SectionContainer()
{
RelativeSizeAxes = Axes.Both;
Width = 0.5f;
Direction = FillDirection.Vertical;
Spacing = new Vector2(field_padding);
}
}
private class Section : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public Section(string title)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
TextSize = 12,
Font = @"Exo2.0-Bold",
Text = title.ToUpper(),
},
content = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
},
};
}
}
private class ApplySettingsButton : TriangleButton
{
public ApplySettingsButton()
{
Text = "Apply";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
}
}
}
}