diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 29d3b0e394..0289db20f0 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -29,7 +29,7 @@
-
+
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
index 5b34e46247..89e8361a72 100644
--- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
@@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
+ [TestCase("spinner")]
+ [TestCase("spinner-and-circles")]
public new void Test(string name)
{
base.Test(name);
@@ -27,22 +30,15 @@ namespace osu.Game.Rulesets.Catch.Tests
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
- {
- yield return new ConvertValue
- {
- StartTime = nested.StartTime,
- Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)nested);
+ }
+ else if (hitObject is BananaShower shower)
+ {
+ foreach (var nested in shower.NestedHitObjects)
+ yield return new ConvertValue((CatchHitObject)nested);
}
else
- {
- yield return new ConvertValue
- {
- StartTime = hitObject.StartTime,
- Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
@@ -55,8 +51,31 @@ namespace osu.Game.Rulesets.Catch.Tests
///
private const float conversion_lenience = 2;
- public double StartTime;
- public float Position;
+ [JsonIgnore]
+ public readonly CatchHitObject HitObject;
+
+ public ConvertValue(CatchHitObject hitObject)
+ {
+ HitObject = hitObject;
+ startTime = 0;
+ position = 0;
+ }
+
+ private double startTime;
+
+ public double StartTime
+ {
+ get => HitObject?.StartTime ?? startTime;
+ set => startTime = value;
+ }
+
+ private float position;
+
+ public float Position
+ {
+ get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
+ set => position = value;
+ }
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
index 5119260c53..0ba6398ced 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
- public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
+ public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index ad500606ed..46fe8454dc 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -27,22 +27,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
- if (positionData == null)
- {
- if (endTime != null)
- {
- yield return new BananaShower
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- Duration = endTime.Duration,
- NewCombo = comboData?.NewCombo ?? false
- };
- }
-
- yield break;
- }
-
if (curveData != null)
{
yield return new JuiceStream
@@ -54,20 +38,30 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
- X = positionData.X / CatchPlayfield.BASE_WIDTH,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
-
- yield break;
}
-
- yield return new Fruit
+ else if (endTime != null)
{
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- NewCombo = comboData?.NewCombo ?? false,
- X = positionData.X / CatchPlayfield.BASE_WIDTH
- };
+ yield return new BananaShower
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ Duration = endTime.Duration,
+ NewCombo = comboData?.NewCombo ?? false
+ };
+ }
+ else
+ {
+ yield return new Fruit
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ NewCombo = comboData?.NewCombo ?? false,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
+ };
+ }
}
protected override Beatmap CreateBeatmap() => new CatchBeatmap();
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
index e16f5fcb60..8473f5a36c 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
+using osu.Game.Rulesets.Catch.MathUtils;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -21,13 +22,54 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
+ applyPositionOffsets();
+
initialiseHyperDash((List)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType())
+ {
obj.IndexInBeatmap = index++;
+ if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
+ lastNested.LastInCombo = true;
+ }
+ }
+
+ public const int RNG_SEED = 1337;
+
+ private void applyPositionOffsets()
+ {
+ var rng = new FastRandom(RNG_SEED);
+ // todo: HardRock displacement should be applied here
+
+ foreach (var obj in Beatmap.HitObjects)
+ {
+ switch (obj)
+ {
+ case BananaShower bananaShower:
+ foreach (var nested in bananaShower.NestedHitObjects)
+ {
+ ((BananaShower.Banana)nested).X = (float)rng.NextDouble();
+ rng.Next(); // osu!stable retrieved a random banana type
+ rng.Next(); // osu!stable retrieved a random banana rotation
+ rng.Next(); // osu!stable retrieved a random banana colour
+ }
+ break;
+ case JuiceStream juiceStream:
+ foreach (var nested in juiceStream.NestedHitObjects)
+ {
+ var hitObject = (CatchHitObject)nested;
+ if (hitObject is TinyDroplet)
+ hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
+ else if (hitObject is Droplet)
+ rng.Next(); // osu!stable retrieved a random droplet rotation
+ hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
+ }
+ break;
+ }
+ }
}
private void initialiseHyperDash(List objects)
diff --git a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
new file mode 100644
index 0000000000..5b3835755a
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
@@ -0,0 +1,91 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+
+namespace osu.Game.Rulesets.Catch.MathUtils
+{
+ ///
+ /// A PRNG specified in http://heliosphan.org/fastrandom.html.
+ ///
+ public class FastRandom
+ {
+ private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
+ private const uint int_mask = 0x7FFFFFFF;
+ private const uint y = 842502087;
+ private const uint z = 3579807591;
+ private const uint w = 273326509;
+ private uint _x, _y = y, _z = z, _w = w;
+
+ public FastRandom(int seed)
+ {
+ _x = (uint)seed;
+ }
+
+ public FastRandom()
+ : this(Environment.TickCount)
+ {
+ }
+
+ ///
+ /// Generates a random unsigned integer within the range [, ).
+ ///
+ /// The random value.
+ public uint NextUInt()
+ {
+ uint t = _x ^ _x << 11;
+ _x = _y;
+ _y = _z;
+ _z = _w;
+ return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
+ }
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The random value.
+ public int Next() => (int)(int_mask & NextUInt());
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The upper bound.
+ /// The random value.
+ public int Next(int upperBound) => (int)(NextDouble() * upperBound);
+
+ ///
+ /// Generates a random integer value within the range [, ).
+ ///
+ /// The lower bound of the range.
+ /// The upper bound of the range.
+ /// The random value.
+ public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
+
+ ///
+ /// Generates a random double value within the range [0, 1).
+ ///
+ /// The random value.
+ public double NextDouble() => int_to_real * Next();
+
+ private uint bitBuffer;
+ private int bitIndex = 32;
+
+ ///
+ /// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
+ ///
+ /// The random value.
+ public bool NextBool()
+ {
+ if (bitIndex == 32)
+ {
+ bitBuffer = NextUInt();
+ bitIndex = 1;
+
+ return (bitBuffer & 1) == 1;
+ }
+
+ bitIndex++;
+ return ((bitBuffer >>= 1) & 1) == 1;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
index a6aba42f03..4dd491966c 100644
--- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@@ -31,8 +30,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
- StartTime = i,
- X = RNG.NextSingle()
+ StartTime = i
});
}
diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
index b2d8e3f8a5..6fe9692c26 100644
--- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
-
createTicks();
}
@@ -124,9 +123,6 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
-
- if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
- lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
index 9357d3b75c..b65d54a565 100644
--- a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
@@ -1,957 +1,1275 @@
{
"Mappings": [{
- "StartTime": 500.0,
- "Objects": [{
- "StartTime": 500.0,
- "Position": 96.0
- }, {
- "StartTime": 562.0,
- "Position": 100.84
- }, {
- "StartTime": 625.0,
- "Position": 125.0
- }, {
- "StartTime": 687.0,
- "Position": 152.84
- }, {
- "StartTime": 750.0,
- "Position": 191.0
- }, {
- "StartTime": 812.0,
- "Position": 212.84
- }, {
- "StartTime": 875.0,
- "Position": 217.0
- }, {
- "StartTime": 937.0,
- "Position": 234.84
- }, {
- "StartTime": 1000.0,
- "Position": 256.0
- }, {
- "StartTime": 1062.0,
- "Position": 267.84
- }, {
- "StartTime": 1125.0,
- "Position": 284.0
- }, {
- "StartTime": 1187.0,
- "Position": 311.84
- }, {
- "StartTime": 1250.0,
- "Position": 350.0
- }, {
- "StartTime": 1312.0,
- "Position": 359.84
- }, {
- "StartTime": 1375.0,
- "Position": 367.0
- }, {
- "StartTime": 1437.0,
- "Position": 400.84
- }, {
- "StartTime": 1500.0,
- "Position": 416.0
- }, {
- "StartTime": 1562.0,
- "Position": 377.159973
- }, {
- "StartTime": 1625.0,
- "Position": 367.0
- }, {
- "StartTime": 1687.0,
- "Position": 374.159973
- }, {
- "StartTime": 1750.0,
- "Position": 353.0
- }, {
- "StartTime": 1812.0,
- "Position": 329.159973
- }, {
- "StartTime": 1875.0,
- "Position": 288.0
- }, {
- "StartTime": 1937.0,
- "Position": 259.159973
- }, {
- "StartTime": 2000.0,
- "Position": 256.0
- }, {
- "StartTime": 2058.0,
- "Position": 232.44
- }, {
- "StartTime": 2116.0,
- "Position": 222.879974
- }, {
- "StartTime": 2174.0,
- "Position": 185.319992
- }, {
- "StartTime": 2232.0,
- "Position": 177.76001
- }, {
- "StartTime": 2290.0,
- "Position": 162.200012
- }, {
- "StartTime": 2348.0,
- "Position": 158.639984
- }, {
- "StartTime": 2406.0,
- "Position": 111.079994
- }, {
- "StartTime": 2500.0,
- "Position": 96.0
- }]
- }, {
- "StartTime": 3000.0,
- "Objects": [{
- "StartTime": 3000.0,
- "Position": 18.0
- }, {
- "StartTime": 3062.0,
- "Position": 482.0
- }, {
- "StartTime": 3125.0,
- "Position": 243.0
- }, {
- "StartTime": 3187.0,
- "Position": 332.0
- }, {
- "StartTime": 3250.0,
- "Position": 477.0
- }, {
- "StartTime": 3312.0,
- "Position": 376.0
- }, {
- "StartTime": 3375.0,
- "Position": 104.0
- }, {
- "StartTime": 3437.0,
- "Position": 156.0
- }, {
- "StartTime": 3500.0,
- "Position": 135.0
- }, {
- "StartTime": 3562.0,
- "Position": 256.0
- }, {
- "StartTime": 3625.0,
- "Position": 360.0
- }, {
- "StartTime": 3687.0,
- "Position": 199.0
- }, {
- "StartTime": 3750.0,
- "Position": 239.0
- }, {
- "StartTime": 3812.0,
- "Position": 326.0
- }, {
- "StartTime": 3875.0,
- "Position": 393.0
- }, {
- "StartTime": 3937.0,
- "Position": 470.0
- }, {
- "StartTime": 4000.0,
- "Position": 136.0
- }]
- }, {
- "StartTime": 4500.0,
- "Objects": [{
- "StartTime": 4500.0,
- "Position": 317.0
- }, {
- "StartTime": 4562.0,
- "Position": 354.0
- }, {
- "StartTime": 4625.0,
- "Position": 414.0
- }, {
- "StartTime": 4687.0,
- "Position": 39.0
- }, {
- "StartTime": 4750.0,
- "Position": 172.0
- }, {
- "StartTime": 4812.0,
- "Position": 479.0
- }, {
- "StartTime": 4875.0,
- "Position": 18.0
- }, {
- "StartTime": 4937.0,
- "Position": 151.0
- }, {
- "StartTime": 5000.0,
- "Position": 342.0
- }, {
- "StartTime": 5062.0,
- "Position": 400.0
- }, {
- "StartTime": 5125.0,
- "Position": 420.0
- }, {
- "StartTime": 5187.0,
- "Position": 90.0
- }, {
- "StartTime": 5250.0,
- "Position": 220.0
- }, {
- "StartTime": 5312.0,
- "Position": 80.0
- }, {
- "StartTime": 5375.0,
- "Position": 421.0
- }, {
- "StartTime": 5437.0,
- "Position": 473.0
- }, {
- "StartTime": 5500.0,
- "Position": 97.0
- }]
- }, {
- "StartTime": 6000.0,
- "Objects": [{
- "StartTime": 6000.0,
- "Position": 105.0
- }, {
- "StartTime": 6062.0,
- "Position": 249.0
- }, {
- "StartTime": 6125.0,
- "Position": 163.0
- }, {
- "StartTime": 6187.0,
- "Position": 194.0
- }, {
- "StartTime": 6250.0,
- "Position": 106.0
- }, {
- "StartTime": 6312.0,
- "Position": 212.0
- }, {
- "StartTime": 6375.0,
- "Position": 257.0
- }, {
- "StartTime": 6437.0,
- "Position": 461.0
- }, {
- "StartTime": 6500.0,
- "Position": 79.0
- }]
- }, {
- "StartTime": 7000.0,
- "Objects": [{
- "StartTime": 7000.0,
- "Position": 256.0
- }, {
- "StartTime": 7062.0,
- "Position": 294.84
- }, {
- "StartTime": 7125.0,
- "Position": 279.0
- }, {
- "StartTime": 7187.0,
- "Position": 309.84
- }, {
- "StartTime": 7250.0,
- "Position": 336.0
- }, {
- "StartTime": 7312.0,
- "Position": 322.16
- }, {
- "StartTime": 7375.0,
- "Position": 308.0
- }, {
- "StartTime": 7437.0,
- "Position": 263.16
- }, {
- "StartTime": 7500.0,
- "Position": 256.0
- }, {
- "StartTime": 7562.0,
- "Position": 261.84
- }, {
- "StartTime": 7625.0,
- "Position": 277.0
- }, {
- "StartTime": 7687.0,
- "Position": 318.84
- }, {
- "StartTime": 7750.0,
- "Position": 336.0
- }, {
- "StartTime": 7803.0,
- "Position": 305.04
- }, {
- "StartTime": 7857.0,
- "Position": 307.76
- }, {
- "StartTime": 7910.0,
- "Position": 297.8
- }, {
- "StartTime": 8000.0,
- "Position": 256.0
- }]
- }, {
- "StartTime": 8500.0,
- "Objects": [{
- "StartTime": 8500.0,
- "Position": 32.0
- }, {
- "StartTime": 8562.0,
- "Position": 22.8515015
- }, {
- "StartTime": 8625.0,
- "Position": 28.5659637
- }, {
- "StartTime": 8687.0,
- "Position": 50.3433228
- }, {
- "StartTime": 8750.0,
- "Position": 56.58974
- }, {
- "StartTime": 8812.0,
- "Position": 64.23422
- }, {
- "StartTime": 8875.0,
- "Position": 67.7117844
- }, {
- "StartTime": 8937.0,
- "Position": 90.52607
- }, {
- "StartTime": 9000.0,
- "Position": 101.81015
- }, {
- "StartTime": 9062.0,
- "Position": 113.478188
- }, {
- "StartTime": 9125.0,
- "Position": 159.414444
- }, {
- "StartTime": 9187.0,
- "Position": 155.1861
- }, {
- "StartTime": 9250.0,
- "Position": 179.600418
- }, {
- "StartTime": 9312.0,
- "Position": 212.293015
- }, {
- "StartTime": 9375.0,
- "Position": 197.2076
- }, {
- "StartTime": 9437.0,
- "Position": 243.438324
- }, {
- "StartTime": 9500.0,
- "Position": 237.2304
- }, {
- "StartTime": 9562.0,
- "Position": 241.253983
- }, {
- "StartTime": 9625.0,
- "Position": 258.950623
- }, {
- "StartTime": 9687.0,
- "Position": 253.3786
- }, {
- "StartTime": 9750.0,
- "Position": 270.8865
- }, {
- "StartTime": 9812.0,
- "Position": 244.38974
- }, {
- "StartTime": 9875.0,
- "Position": 242.701874
- }, {
- "StartTime": 9937.0,
- "Position": 256.2331
- }, {
- "StartTime": 10000.0,
- "Position": 270.339874
- }, {
- "StartTime": 10062.0,
- "Position": 275.9349
- }, {
- "StartTime": 10125.0,
- "Position": 297.2969
- }, {
- "StartTime": 10187.0,
- "Position": 307.834137
- }, {
- "StartTime": 10250.0,
- "Position": 321.6449
- }, {
- "StartTime": 10312.0,
- "Position": 357.746338
- }, {
- "StartTime": 10375.0,
- "Position": 358.21875
- }, {
- "StartTime": 10437.0,
- "Position": 394.943
- }, {
- "StartTime": 10500.0,
- "Position": 401.0588
- }, {
- "StartTime": 10558.0,
- "Position": 418.21347
- }, {
- "StartTime": 10616.0,
- "Position": 424.6034
- }, {
- "StartTime": 10674.0,
- "Position": 455.835754
- }, {
- "StartTime": 10732.0,
- "Position": 477.5042
- }, {
- "StartTime": 10790.0,
- "Position": 476.290955
- }, {
- "StartTime": 10848.0,
- "Position": 470.943237
- }, {
- "StartTime": 10906.0,
- "Position": 503.3372
- }, {
- "StartTime": 10999.0,
- "Position": 508.166229
- }]
- }, {
- "StartTime": 11500.0,
- "Objects": [{
- "StartTime": 11500.0,
- "Position": 321.0
- }, {
- "StartTime": 11562.0,
- "Position": 17.0
- }, {
- "StartTime": 11625.0,
- "Position": 173.0
- }, {
- "StartTime": 11687.0,
- "Position": 170.0
- }, {
- "StartTime": 11750.0,
- "Position": 447.0
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+ }
+ ]
+ }
+ ]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
new file mode 100644
index 0000000000..dd81947f1c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
@@ -0,0 +1,65 @@
+{
+ "Mappings": [{
+ "StartTime": 2589,
+ "Objects": [{
+ "StartTime": 2589,
+ "Position": 256
+ }]
+ },
+ {
+ "StartTime": 2915,
+ "Objects": [{
+ "StartTime": 2915,
+ "Position": 65
+ },
+ {
+ "StartTime": 2916,
+ "Position": 482
+ }
+ ]
+ },
+ {
+ "StartTime": 3078,
+ "Objects": [{
+ "StartTime": 3078,
+ "Position": 164
+ },
+ {
+ "StartTime": 3079,
+ "Position": 315
+ }
+ ]
+ },
+ {
+ "StartTime": 3241,
+ "Objects": [{
+ "StartTime": 3241,
+ "Position": 145
+ },
+ {
+ "StartTime": 3242,
+ "Position": 159
+ }
+ ]
+ },
+ {
+ "StartTime": 3404,
+ "Objects": [{
+ "StartTime": 3404,
+ "Position": 310
+ },
+ {
+ "StartTime": 3405,
+ "Position": 441
+ }
+ ]
+ },
+ {
+ "StartTime": 5197,
+ "Objects": [{
+ "StartTime": 5197,
+ "Position": 256
+ }]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
new file mode 100644
index 0000000000..9a90768428
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
@@ -0,0 +1,24 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.7
+Mode: 2
+
+[Difficulty]
+HPDrainRate:5
+CircleSize:2
+OverallDifficulty:5
+ApproachRate:8
+SliderMultiplier:1.4
+SliderTickRate:4
+
+[TimingPoints]
+2589,326.086956521739,4,2,1,70,1,0
+
+[HitObjects]
+256,192,2589,5,0,0:0:0:0:
+256,192,2915,12,0,2916,0:0:0:0:
+256,192,3078,12,0,3079,0:0:0:0:
+256,192,3241,12,0,3242,0:0:0:0:
+256,192,3404,12,0,3405,0:0:0:0:
+256,192,5197,5,0,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
new file mode 100644
index 0000000000..b69b1ae056
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
@@ -0,0 +1,74 @@
+{
+ "Mappings": [{
+ "StartTime": 18500,
+ "Objects": [{
+ "StartTime": 18500,
+ "Position": 65
+ },
+ {
+ "StartTime": 18559,
+ "Position": 482
+ },
+ {
+ "StartTime": 18618,
+ "Position": 164
+ },
+ {
+ "StartTime": 18678,
+ "Position": 315
+ },
+ {
+ "StartTime": 18737,
+ "Position": 145
+ },
+ {
+ "StartTime": 18796,
+ "Position": 159
+ },
+ {
+ "StartTime": 18856,
+ "Position": 310
+ },
+ {
+ "StartTime": 18915,
+ "Position": 441
+ },
+ {
+ "StartTime": 18975,
+ "Position": 428
+ },
+ {
+ "StartTime": 19034,
+ "Position": 243
+ },
+ {
+ "StartTime": 19093,
+ "Position": 422
+ },
+ {
+ "StartTime": 19153,
+ "Position": 481
+ },
+ {
+ "StartTime": 19212,
+ "Position": 104
+ },
+ {
+ "StartTime": 19271,
+ "Position": 473
+ },
+ {
+ "StartTime": 19331,
+ "Position": 135
+ },
+ {
+ "StartTime": 19390,
+ "Position": 360
+ },
+ {
+ "StartTime": 19450,
+ "Position": 123
+ }
+ ]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
new file mode 100644
index 0000000000..0fbd4dbf42
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
@@ -0,0 +1,20 @@
+osu file format v14
+
+[General]
+Mode: 2
+
+[Difficulty]
+HPDrainRate:6
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8.3
+SliderMultiplier:1.6
+SliderTickRate:1
+
+[TimingPoints]
+500,500,4,2,1,50,1,0
+13426,-100,4,3,1,45,0,0
+14884,-100,4,2,1,50,0,0
+
+[HitObjects]
+256,192,18500,12,0,19450,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 30f4979255..ceb05d349f 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -250,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
if (validCatch && fruit.HyperDash)
{
- HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
- HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
+ var target = fruit.HyperDashTarget;
+ double timeDifference = target.StartTime - fruit.StartTime;
+ double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
+ double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
+
+ SetHyperdashState(Math.Abs(velocity), target.X);
}
else
- HyperDashModifier = 1;
+ {
+ SetHyperdashState();
+ }
return validCatch;
}
+ private double hyperDashModifier = 1;
+ private int hyperDashDirection;
+ private float hyperDashTargetPosition;
+
///
/// Whether we are hypderdashing or not.
///
public bool HyperDashing => hyperDashModifier != 1;
- private double hyperDashModifier = 1;
-
///
- /// The direction in which hyperdash is allowed. 0 allows both directions.
+ /// Set hyperdash state.
///
- public double HyperDashDirection;
-
- ///
- /// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
- ///
- public double HyperDashModifier
+ /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.
+ /// When this catcher crosses this position, this catcher ends hyperdashing.
+ public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
{
- get { return hyperDashModifier; }
- set
+ const float hyperdash_transition_length = 180;
+
+ bool previouslyHyperDashing = HyperDashing;
+ if (modifier <= 1 || X == targetPosition)
{
- if (value == hyperDashModifier) return;
- hyperDashModifier = value;
+ hyperDashModifier = 1;
+ hyperDashDirection = 0;
- const float transition_length = 180;
-
- if (HyperDashing)
+ if (previouslyHyperDashing)
{
- this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
- this.FadeTo(0.2f, transition_length, Easing.OutQuint);
- Trail = true;
+ this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
}
- else
+ }
+ else
+ {
+ hyperDashModifier = modifier;
+ hyperDashDirection = Math.Sign(targetPosition - X);
+ hyperDashTargetPosition = targetPosition;
+
+ if (!previouslyHyperDashing)
{
- HyperDashDirection = 0;
- this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
- this.FadeTo(1, transition_length, Easing.OutQuint);
+ this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
+ Trail = true;
}
}
}
@@ -349,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
-
- if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
- dashModifier = hyperDashModifier;
+ double speed = BASE_SPEED * dashModifier * hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
- X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
+ X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
+
+ // Correct overshooting.
+ if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
+ hyperDashDirection < 0 && hyperDashTargetPosition > X)
+ {
+ X = hyperDashTargetPosition;
+ SetHyperdashState();
+ }
}
///
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
new file mode 100644
index 0000000000..75c8fc7e79
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
@@ -0,0 +1,45 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Bindings;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public abstract class ManiaInputTestCase : OsuTestCase
+ {
+ private readonly Container content;
+ protected override Container Content => content ?? base.Content;
+
+ protected ManiaInputTestCase(int keys)
+ {
+ base.Content.Add(content = new LocalInputManager(keys));
+ }
+
+ private class LocalInputManager : ManiaInputManager
+ {
+ public LocalInputManager(int variant)
+ : base(new ManiaRuleset().RulesetInfo, variant)
+ {
+ }
+
+ protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new LocalKeyBindingContainer(ruleset, variant, unique);
+
+ private class LocalKeyBindingContainer : RulesetKeyBindingContainer
+ {
+ public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ : base(ruleset, variant, unique)
+ {
+ }
+
+ protected override void ReloadMappings()
+ {
+ KeyBindings = DefaultKeyBindings;
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
new file mode 100644
index 0000000000..78a98e83e8
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
@@ -0,0 +1,37 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ ///
+ /// A container which provides a to children.
+ ///
+ public class ScrollingTestContainer : Container
+ {
+ private readonly ScrollingDirection direction;
+
+ public ScrollingTestContainer(ScrollingDirection direction)
+ {
+ this.direction = direction;
+ }
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(new ScrollingInfo { Direction = { Value = direction }});
+ return dependencies;
+ }
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
new file mode 100644
index 0000000000..72f0b046b6
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
@@ -0,0 +1,111 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mania.UI.Components;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseColumn : ManiaInputTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(Column),
+ typeof(ColumnBackground),
+ typeof(ColumnKeyArea),
+ typeof(ColumnHitObjectArea)
+ };
+
+ private readonly List columns = new List();
+
+ public TestCaseColumn()
+ : base(2)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createColumn(ScrollingDirection.Up, ManiaAction.Key1),
+ createColumn(ScrollingDirection.Down, ManiaAction.Key2)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ }
+
+ private void createNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableNote(obj, columns[i].Action));
+ }
+ }
+
+ private void createHoldNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
+ }
+ }
+
+ private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
+ {
+ var column = new Column(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Height = 0.85f,
+ AccentColour = Color4.OrangeRed,
+ Action = action,
+ VisibleTimeRange = { Value = 2000 }
+ };
+
+ columns.Add(column);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.X,
+ RelativeSizeAxes = Axes.Y,
+ Child = column
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
deleted file mode 100644
index a4109722d4..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using NUnit.Framework;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using OpenTK;
-using OpenTK.Graphics;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaHitObjects : OsuTestCase
- {
- public TestCaseManiaHitObjects()
- {
- Note note1 = new Note();
- Note note2 = new Note();
- HoldNote holdNote = new HoldNote { StartTime = 1000 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- Add(new FillFlowContainer
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Direction = FillDirection.Horizontal,
- Spacing = new Vector2(10, 0),
- // Imagine that the containers containing the drawable notes are the "columns"
- Children = new Drawable[]
- {
- new Container
- {
- Name = "Normal note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableNote(note1, ManiaAction.Key1)
- {
- Y = 5000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- },
- new DrawableNote(note2, ManiaAction.Key1)
- {
- Y = 6000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- }
- }
- }
- }
- },
- new Container
- {
- Name = "Hold note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableHoldNote(holdNote, ManiaAction.Key1)
- {
- Y = 5000,
- Height = 1000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red,
- }
- }
- }
- }
- }
- }
- });
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
deleted file mode 100644
index b064d82a23..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using NUnit.Framework;
-using osu.Framework.Allocation;
-using osu.Framework.Graphics;
-using osu.Framework.Timing;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Configuration;
-using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Mania.Configuration;
-using osu.Game.Rulesets.Mania.Judgements;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Scoring;
-using osu.Game.Tests.Visual;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaPlayfield : OsuTestCase
- {
- private const double start_time = 500;
- private const double duration = 500;
-
- protected override double TimePerAction => 200;
-
- private RulesetInfo maniaRuleset;
-
- public TestCaseManiaPlayfield()
- {
- var rng = new Random(1337);
-
- AddStep("1 column", () => createPlayfield(1));
- AddStep("4 columns", () => createPlayfield(4));
- AddStep("5 columns", () => createPlayfield(5));
- AddStep("8 columns", () => createPlayfield(8));
- AddStep("4 + 4 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 4 },
- };
- createPlayfield(stages);
- });
-
- AddStep("2 + 4 + 2 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 2 },
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 2 },
- };
- createPlayfield(stages);
- });
-
- AddStep("1 + 8 + 1 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 1 },
- new StageDefinition { Columns = 8 },
- new StageDefinition { Columns = 1 },
- };
- createPlayfield(stages);
- });
-
- AddStep("Reversed", () => createPlayfield(4, true));
-
- AddStep("Notes with input", () => createPlayfieldWithNotes());
- AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
- AddStep("Notes with gravity", () => createPlayfieldWithNotes());
- AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
-
- AddStep("Hit explosion", () =>
- {
- var playfield = createPlayfield(4);
-
- int col = rng.Next(0, 4);
-
- var note = new Note { Column = col };
- note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- var drawableNote = new DrawableNote(note, ManiaAction.Key1)
- {
- AccentColour = playfield.Columns.ElementAt(col).AccentColour
- };
-
- playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- });
- }
-
- [BackgroundDependencyLoader]
- private void load(RulesetStore rulesets, SettingsStore settings)
- {
- maniaRuleset = rulesets.GetRuleset(3);
-
- Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
- }
-
- private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
- {
- var stages = new List
- {
- new StageDefinition { Columns = cols },
- };
-
- return createPlayfield(stages, inverted);
- }
-
- private ManiaPlayfield createPlayfield(List stages, bool inverted = false)
- {
- Clear();
-
- var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- });
-
- playfield.Inverted.Value = inverted;
-
- return playfield;
- }
-
- private void createPlayfieldWithNotes(bool inverted = false)
- {
- Clear();
-
- var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
-
- var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- };
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Clock = new FramedClock(rateAdjustClock)
- });
-
- playfield.Inverted.Value = inverted;
-
- for (double t = start_time; t <= start_time + duration; t += 100)
- {
- var note1 = new Note { StartTime = t, Column = 0 };
- var note2 = new Note { StartTime = t, Column = 3 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
- playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
- }
-
- var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
- var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
-
- holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
- playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
new file mode 100644
index 0000000000..4fdfac93b7
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
@@ -0,0 +1,168 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.UI.Scrolling;
+using osu.Game.Tests.Visual;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseNotes : OsuTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableNote),
+ typeof(DrawableHoldNote)
+ };
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.Both,
+ Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(20),
+ Children = new[]
+ {
+ createNoteDisplay(ScrollingDirection.Down),
+ createNoteDisplay(ScrollingDirection.Up),
+ createHoldNoteDisplay(ScrollingDirection.Down),
+ createHoldNoteDisplay(ScrollingDirection.Up),
+ }
+ };
+ }
+
+ private Drawable createNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new Note { StartTime = 999999999 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
+ }
+ };
+ }
+
+ private Drawable createHoldNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableHoldNote(note, ManiaAction.Key1)
+ {
+ RelativeSizeAxes = Axes.Both,
+ AccentColour = Color4.OrangeRed,
+ }
+ }
+ };
+ }
+
+ private class NoteContainer : Container
+ {
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private readonly ScrollingDirection direction;
+
+ public NoteContainer(ScrollingDirection direction, string description)
+ {
+ this.direction = direction;
+ AutoSizeAxes = Axes.Both;
+
+ InternalChild = new FillFlowContainer
+ {
+ AutoSizeAxes = Axes.Both,
+ Spacing = new Vector2(0, 10),
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ new Container
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ Width = 45,
+ Height = 100,
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ RelativeSizeAxes = Axes.Both,
+ Width = 1.25f,
+ Colour = Color4.Black.Opacity(0.5f)
+ },
+ content = new Container { RelativeSizeAxes = Axes.Both }
+ }
+ },
+ new SpriteText
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ TextSize = 14,
+ Text = description
+ }
+ }
+ };
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ foreach (var obj in content.OfType())
+ {
+ if (!(obj.HitObject is IHasEndTime endTime))
+ continue;
+
+ if (!obj.HasNestedHitObjects)
+ continue;
+
+ foreach (var nested in obj.NestedHitObjects)
+ {
+ double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
+ switch (direction)
+ {
+ case ScrollingDirection.Up:
+ nested.Y = (float)(finalPosition * content.DrawHeight);
+ break;
+ case ScrollingDirection.Down:
+ nested.Y = (float)(-finalPosition * content.DrawHeight);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
new file mode 100644
index 0000000000..9aff853ffd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
@@ -0,0 +1,121 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseStage : ManiaInputTestCase
+ {
+ private const int columns = 4;
+
+ private readonly List stages = new List();
+
+ public TestCaseStage()
+ : base(columns)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createStage(ScrollingDirection.Up, ManiaAction.Key1),
+ createStage(ScrollingDirection.Down, ManiaAction.Key3)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ AddStep("minor bar line", () => createBarLine(false));
+ AddStep("major bar line", () => createBarLine(true));
+ }
+
+ private void createNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createHoldNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createBarLine(bool major)
+ {
+ foreach (var stage in stages)
+ {
+ var obj = new BarLine
+ {
+ StartTime = Time.Current + 2000,
+ ControlPoint = new TimingControlPoint(),
+ BeatIndex = major ? 0 : 1
+ };
+
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(obj);
+ }
+ }
+
+ private Drawable createStage(ScrollingDirection direction, ManiaAction action)
+ {
+ var specialAction = ManiaAction.Special1;
+
+ var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
+ stages.Add(stage);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Y,
+ AutoSizeAxes = Axes.X,
+ Child = stage
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
index d9e360081d..3e9c9feba1 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
@@ -4,6 +4,7 @@
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
+using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
@@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
+ Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaSetting
{
- ScrollTime
+ ScrollTime,
+ ScrollDirection
}
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
new file mode 100644
index 0000000000..c7f6890b93
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
@@ -0,0 +1,18 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Mania.Difficulty
+{
+ public class ManiaDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+
+ public ManiaDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index 5fa113224d..7b4d4b12ed 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new ManiaDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
@@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
+
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new ManiaDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
index b6089b830b..1f26bda1b2 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
+ protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
+
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
@@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
+ double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index ac5fbfdde0..3d58e63da5 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
+using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
+ public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
+
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
new file mode 100644
index 0000000000..54a7bf954d
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
@@ -0,0 +1,34 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Overlays.Settings;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.UI;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaSettingsSubsection : RulesetSettingsSubsection
+ {
+ protected override string Header => "osu!mania";
+
+ public ManiaSettingsSubsection(ManiaRuleset ruleset)
+ : base(ruleset)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ManiaConfigManager config)
+ {
+ Children = new Drawable[]
+ {
+ new SettingsEnumDropdown
+ {
+ LabelText = "Scrolling direction",
+ Bindable = config.GetBindable(ManiaSetting.ScrollDirection)
+ }
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index e008fa952e..ce0276f759 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }
+
public override Color4 AccentColour
{
get { return base.AccentColour; }
@@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
- bodyPiece.Y = head.Height / 2;
+ bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index fbf1ee8460..1271fae0c1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -1,8 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -16,18 +20,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public new TObject HitObject;
+ protected readonly IBindable Direction = new Bindable();
+
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
- Anchor = Anchor.TopCentre;
- Origin = Anchor.TopCentre;
-
HitObject = hitObject;
if (action != null)
Action = action.Value;
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Direction.BindTo(scrollingInfo.Direction);
+ Direction.BindValueChanged(OnDirectionChanged, true);
+ }
+
+ protected virtual void OnDirectionChanged(ScrollingDirection direction)
+ {
+ Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }
+
protected override void UpdateState(ArmedState state)
{
switch (state)
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 3de0a9c5cc..fb4aa74ad1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
- InternalChildren = new Drawable[]
- {
- headPiece = new NotePiece
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre
- }
- };
+ InternalChild = headPiece = new NotePiece();
+ }
+
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
index 9ebeb91e0c..2c74f5b168 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
@@ -1,12 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
@@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
+ private readonly IBindable direction = new Bindable();
+
private readonly Box colouredBox;
public NotePiece()
@@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
},
colouredBox = new Box
{
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
@@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
};
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }, true);
+ }
+
private Color4 accentColour;
public Color4 AccentColour
{
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index 9c1830e642..e731ce9195 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -1,50 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK;
using OpenTK.Graphics;
-using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
-using System;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
+ public class Column : ManiaScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
{
- private const float key_icon_size = 10;
- private const float key_icon_corner_radius = 3;
- private const float key_icon_border_radius = 2;
-
- private const float hit_target_height = 10;
- private const float hit_target_bar_height = 2;
-
private const float column_width = 45;
private const float special_column_width = 70;
- public ManiaAction Action;
+ private ManiaAction action;
- private readonly Box background;
- private readonly Box backgroundOverlay;
- private readonly Container hitTargetBar;
- private readonly Container keyIcon;
+ public ManiaAction Action
+ {
+ get => action;
+ set
+ {
+ if (action == value)
+ return;
+ action = value;
+
+ background.Action = value;
+ keyArea.Action = value;
+ }
+ }
+
+ private readonly ColumnBackground background;
+ private readonly ColumnKeyArea keyArea;
+ private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => hitObjectArea;
- public Column()
- : base(ScrollingDirection.Up)
+ public Column(ScrollingDirection direction)
+ : base(direction)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@@ -52,71 +53,21 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true;
CornerRadius = 5;
- InternalChildren = new Drawable[]
+ background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
+
+ Container hitTargetContainer;
+
+ InternalChildren = new[]
{
- background = new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Alpha = 0.3f
- },
- backgroundOverlay = new Box
- {
- Name = "Background Gradient Overlay",
- RelativeSizeAxes = Axes.Both,
- Height = 0.5f,
- Anchor = Anchor.TopLeft,
- Origin = Anchor.TopLeft,
- Blending = BlendingMode.Additive,
- Alpha = 0
- },
- new Container
+ // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
+ background.CreateProxy(),
+ hitTargetContainer = new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
- new Container
- {
- Name = "Hit target",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_height,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Colour = Color4.Black
- },
- hitTargetBar = new Container
- {
- Name = "Bar",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_bar_height,
- Masking = true,
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both
- }
- }
- }
- }
- },
- content = new Container
- {
- Name = "Hit objects",
- RelativeSizeAxes = Axes.Both,
- },
- // For column lighting, we need to capture input events before the notes
- new InputTarget
- {
- Pressed = onPressed,
- Released = onReleased
- },
+ hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
explosionContainer = new Container
{
Name = "Hit explosions",
@@ -124,46 +75,27 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
- new Container
+ keyArea = new ColumnKeyArea
{
- Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Key gradient",
- RelativeSizeAxes = Axes.Both,
- Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
- Alpha = 0.5f
- },
- keyIcon = new Container
- {
- Name = "Key icon",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Size = new Vector2(key_icon_size),
- Masking = true,
- CornerRadius = key_icon_corner_radius,
- BorderThickness = 2,
- BorderColour = Color4.White, // Not true
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
- }
- }
- }
- }
},
+ background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
+
+ Direction.BindValueChanged(d =>
+ {
+ hitTargetContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
+ };
+
+ keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }, true);
}
public override Axes RelativeSizeAxes => Axes.Y;
@@ -192,22 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
return;
accentColour = value;
- background.Colour = accentColour;
- backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
-
- hitTargetBar.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
-
- keyIcon.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
+ background.AccentColour = value;
+ keyArea.AccentColour = value;
+ hitObjectArea.AccentColour = value;
}
}
@@ -228,48 +147,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
- explosionContainer.Add(new HitExplosion(judgedObject));
- }
-
- private bool onPressed(ManiaAction action)
- {
- if (action == Action)
+ explosionContainer.Add(new HitExplosion(judgedObject)
{
- backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
- }
-
- return false;
- }
-
- private bool onReleased(ManiaAction action)
- {
- if (action == Action)
- {
- backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
- }
-
- return false;
- }
-
- ///
- /// This is a simple container which delegates various input events that have to be captured before the notes.
- ///
- private class InputTarget : Container, IKeyBindingHandler
- {
- public Func Pressed;
- public Func Released;
-
- public InputTarget()
- {
- RelativeSizeAxes = Axes.Both;
- AlwaysPresent = true;
- Alpha = 0;
- }
-
- public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
- public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
+ Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
+ });
}
public bool OnPressed(ManiaAction action)
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
new file mode 100644
index 0000000000..9b744bd254
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
@@ -0,0 +1,106 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ public ManiaAction Action;
+
+ private Box background;
+ private Box backgroundOverlay;
+
+ private readonly IBindable direction = new Bindable();
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ InternalChildren = new[]
+ {
+ background = new Box
+ {
+ Name = "Background",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.3f
+ },
+ backgroundOverlay = new Box
+ {
+ Name = "Background Gradient Overlay",
+ RelativeSizeAxes = Axes.Both,
+ Height = 0.5f,
+ Blending = BlendingMode.Additive,
+ Alpha = 0
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ updateColours();
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ background.Colour = AccentColour;
+
+ var brightPoint = AccentColour.Opacity(0.6f);
+ var dimPoint = AccentColour.Opacity(0);
+
+ backgroundOverlay.Colour = ColourInfo.GradientVertical(
+ direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
+ direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
new file mode 100644
index 0000000000..b5dfb0949a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
@@ -0,0 +1,99 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnHitObjectArea : Container, IHasAccentColour
+ {
+ private const float hit_target_height = 10;
+ private const float hit_target_bar_height = 2;
+
+ private Container content;
+ protected override Container Content => content;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container hitTargetLine;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable hitTargetBar;
+
+ InternalChildren = new[]
+ {
+ hitTargetBar = new Box
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_height,
+ Colour = Color4.Black
+ },
+ hitTargetLine = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_bar_height,
+ Masking = true,
+ Child = new Box { RelativeSizeAxes = Axes.Both }
+ },
+ content = new Container
+ {
+ Name = "Hit objects",
+ RelativeSizeAxes = Axes.Both,
+ },
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+
+ hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
+ hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ hitTargetLine.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
new file mode 100644
index 0000000000..4ce1614310
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
@@ -0,0 +1,122 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ private const float key_icon_size = 10;
+ private const float key_icon_corner_radius = 3;
+
+ public ManiaAction Action;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container keyIcon;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable gradient;
+
+ InternalChildren = new[]
+ {
+ gradient = new Box
+ {
+ Name = "Key gradient",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.5f
+ },
+ keyIcon = new Container
+ {
+ Name = "Key icon",
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Size = new Vector2(key_icon_size),
+ Masking = true,
+ CornerRadius = key_icon_corner_radius,
+ BorderThickness = 2,
+ BorderColour = Color4.White, // Not true
+ Children = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0,
+ AlwaysPresent = true
+ }
+ }
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ gradient.Colour = ColourInfo.GradientVertical(
+ direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
+ direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ keyIcon.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
index bf8db63137..c74745868a 100644
--- a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
+++ b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
@@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isTick = judgedObject is DrawableHoldNoteTick;
- Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
diff --git a/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
new file mode 100644
index 0000000000..ee65e9f1a5
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public interface IScrollingInfo
+ {
+ ///
+ /// The direction s should scroll in.
+ ///
+ IBindable Direction { get; }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 4b936fc7f9..2f8ad7b17e 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -8,7 +8,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class ManiaPlayfield : ScrollingPlayfield
+ public class ManiaPlayfield : ManiaScrollingPlayfield
{
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public List Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List stages = new List();
- public ManiaPlayfield(List stageDefinitions)
- : base(ScrollingDirection.Up)
+ public ManiaPlayfield(ScrollingDirection direction, List stageDefinitions)
+ : base(direction)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
- Inverted.Value = true;
-
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
@@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
- var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
+ var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
- newStage.Inverted.BindTo(Inverted);
playfieldGrid.Content[0][i] = newStage;
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index a3145d6035..fa6fba0cd8 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
+ private readonly Bindable configDirection = new Bindable();
+ private ScrollingInfo scrollingInfo;
+
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
- private void load()
+ private void load(ManiaConfigManager config)
{
BarLines.ForEach(Playfield.Add);
+
+ config.BindWith(ManiaSetting.ScrollDirection, configDirection);
+ configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
- protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
+ private DependencyContainer dependencies;
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(scrollingInfo = new ScrollingInfo());
+ return dependencies;
+ }
+
+ protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -100,5 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
new file mode 100644
index 0000000000..0fc9c1920a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
@@ -0,0 +1,13 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public enum ManiaScrollingDirection
+ {
+ Up = ScrollingDirection.Up,
+ Down = ScrollingDirection.Down
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
new file mode 100644
index 0000000000..f1ff0665cd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public class ManiaScrollingPlayfield : ScrollingPlayfield
+ {
+ private readonly IBindable direction = new Bindable();
+
+ public ManiaScrollingPlayfield(ScrollingDirection direction)
+ : base(direction)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction => Direction.Value = direction, true);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index cb93613c7d..7b68582944 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
///
/// A collection of s.
///
- internal class ManiaStage : ScrollingPlayfield
+ internal class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public IReadOnlyList Columns => columnFlow.Children;
private readonly FillFlowContainer columnFlow;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => barLineContainer;
+ private readonly Container barLineContainer;
public Container Judgements => judgements;
private readonly JudgementContainer judgements;
@@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
- public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
- : base(ScrollingDirection.Up)
+ public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
+ : base(direction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
- Child = content = new Container
+ Child = barLineContainer = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
- Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new JudgementContainer
@@ -131,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
- var column = new Column
+ var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
@@ -140,14 +133,14 @@ namespace osu.Game.Rulesets.Mania.UI
AddColumn(column);
}
- Inverted.ValueChanged += invertedChanged;
- Inverted.TriggerChange();
- }
-
- private void invertedChanged(bool newValue)
- {
- Scale = new Vector2(1, newValue ? -1 : 1);
- Judgements.Scale = Scale;
+ Direction.BindValueChanged(d =>
+ {
+ barLineContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
+ };
+ }, true);
}
public void AddColumn(Column c)
@@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
- content.Width = columnFlow.Width;
+ barLineContainer.Width = columnFlow.Width;
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
index 50a259ae55..2b42eed0c5 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public double AimStrain;
public double SpeedStrain;
+ public double ApproachRate;
+ public double OverallDifficulty;
+ public int MaxCombo;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 400afbc043..62fafd8196 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new OsuDifficultyAttributes(mods, 0);
+
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), timeRate);
Skill[] skills =
{
@@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
+ // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
+ double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+
+ int maxCombo = beatmap.HitObjects.Count();
+ // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
+ maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1);
+
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
- SpeedStrain = speedRating
+ SpeedStrain = speedRating,
+ ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
+ OverallDifficulty = (80 - hitWindowGreat) / 6,
+ MaxCombo = maxCombo
};
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 3ab3cc879a..d4a60dd52f 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private Mod[] mods;
- ///
- /// Approach rate adjusted by mods.
- ///
- private double realApproachRate;
-
- ///
- /// Overall difficulty adjusted by mods.
- ///
- private double realOverallDifficulty;
-
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
- // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
-
- realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
- realOverallDifficulty = (80 - hitWindowGreat) / 6;
-
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
- categoryRatings.Add("OD", realOverallDifficulty);
- categoryRatings.Add("AR", realApproachRate);
+ categoryRatings.Add("OD", Attributes.OverallDifficulty);
+ categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
@@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
- if (realApproachRate > 10.33f)
- approachRateFactor += 0.45f * (realApproachRate - 10.33f);
- else if (realApproachRate < 8.0f)
+ if (Attributes.ApproachRate > 10.33f)
+ approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
+ else if (Attributes.ApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
- approachRateFactor += 0.02f * (8.0f - realApproachRate);
+ approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
else
- approachRateFactor += 0.01f * (8.0f - realApproachRate);
+ approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
- aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
+ aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
@@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return speedValue;
}
@@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
+ double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
new file mode 100644
index 0000000000..d18d03b1db
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Taiko.Difficulty
+{
+ public class TaikoDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+ public int MaxCombo;
+
+ public TaikoDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
index 473c205293..8b527c2c82 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new TaikoDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
foreach (var hitObject in beatmap.HitObjects)
@@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new TaikoDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
+ MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
index 53cfb4fd0f..f530b6725c 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
@@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceCalculator : PerformanceCalculator
{
- private readonly int beatmapMaxCombo;
+ protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int countGreat;
@@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
- beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary categoryDifficulty = null)
@@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
- if (beatmapMaxCombo > 0)
- strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
+ if (Attributes.MaxCombo > 0)
+ strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
@@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
+ double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
index 8f90b6d87e..9b48ec17bd 100644
--- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
+++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
private class TestPlayfield : ScrollingPlayfield
{
- public readonly ScrollingDirection Direction;
+ public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 4310d9b7df..9b50aed077 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -116,9 +116,6 @@ namespace osu.Game.Beatmaps
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
- // Post-process
- rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
-
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
@@ -127,6 +124,9 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj);
+ // Post-process
+ rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
+
return converted;
}
diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs
index 8c5fc58878..12935a5ffe 100644
--- a/osu.Game/Online/API/APIAccess.cs
+++ b/osu.Game/Online/API/APIAccess.cs
@@ -148,7 +148,7 @@ namespace osu.Game.Online.API
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// before actually going online.
- while (State != APIState.Online)
+ while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);
break;
@@ -158,7 +158,6 @@ namespace osu.Game.Online.API
if (authentication.RequestAccessToken() == null)
{
Logout(false);
- State = APIState.Offline;
continue;
}
@@ -208,6 +207,14 @@ namespace osu.Game.Online.API
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
+ // special cases for un-typed but useful message responses.
+ switch (we.Message)
+ {
+ case "Unauthorized":
+ statusCode = HttpStatusCode.Unauthorized;
+ break;
+ }
+
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
@@ -292,6 +299,7 @@ namespace osu.Game.Online.API
password = null;
authentication.Clear();
LocalUser.Value = createGuestUser();
+ State = APIState.Offline;
}
private static User createGuestUser() => new User
diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
index ffe1560627..a12f9dee7e 100644
--- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
+++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
@@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
{
if (bindTarget.IsHovered)
{
- bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
+ bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
finalise();
return true;
}
diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs
index f8c4fff5b8..8046e9f9b4 100644
--- a/osu.Game/Rulesets/UI/RulesetInputManager.cs
+++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.UI
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
- InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
+ InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
}
#region Action mapping (for replays)
@@ -267,6 +267,9 @@ namespace osu.Game.Rulesets.UI
}
#endregion
+
+ protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new RulesetKeyBindingContainer(ruleset, variant, unique);
}
///
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index 36c6b07f54..c64fca6eff 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -29,17 +29,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
protected readonly SortedList ControlPoints = new SortedList();
- private readonly ScrollingDirection direction;
+ public readonly Bindable Direction = new Bindable();
private Cached initialStateCache = new Cached();
- public ScrollingHitObjectContainer(ScrollingDirection direction)
+ public ScrollingHitObjectContainer()
{
- this.direction = direction;
-
RelativeSizeAxes = Axes.Both;
- TimeRange.ValueChanged += v => initialStateCache.Invalidate();
+ TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
+ Direction.ValueChanged += _ => initialStateCache.Invalidate();
}
private ISpeedChangeVisualiser speedChangeVisualiser;
@@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
- speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
+ speedChangeVisualiser.ComputeInitialStates(Objects, Direction, TimeRange, DrawSize);
initialStateCache.Validate();
}
}
@@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
base.UpdateAfterChildrenLife();
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
- speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
+ speedChangeVisualiser.UpdatePositions(AliveObjects, Direction, Time.Current, TimeRange, DrawSize);
}
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 830214803c..172b866505 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
- private readonly ScrollingDirection direction;
+ protected readonly Bindable Direction = new Bindable();
///
/// Creates a new .
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
- this.direction = direction;
+ Direction.Value = direction;
}
[BackgroundDependencyLoader]
@@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
return false;
}
- protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
+ protected sealed override HitObjectContainer CreateHitObjectContainer()
+ {
+ var container = new ScrollingHitObjectContainer();
+ container.Direction.BindTo(Direction);
+ return container;
+ }
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
index e353c07e9f..745352a4d3 100644
--- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
@@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
/// A positive value indicating the position at .
private double positionAt(double time, double timeRange)
{
+ if (controlPoints.Count == 0)
+ return time / timeRange;
+
double length = 0;
// We need to consider all timing points until the specified time and not just the currently-active one,
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 9cc538f70f..9668d40fd5 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -14,12 +14,12 @@
-
-
-
+
+
+
-
-
+
+
diff --git a/osu.TestProject.props b/osu.TestProject.props
index 8f7128f8b7..c2e6048a60 100644
--- a/osu.TestProject.props
+++ b/osu.TestProject.props
@@ -11,7 +11,7 @@
-
+