From b59973c712a6213b103ad2cb4ecda79b267d610e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 27 Aug 2019 18:42:49 +0900 Subject: [PATCH 1/2] Update in line with framework changes --- osu.Game/Graphics/ScreenshotManager.cs | 2 +- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- osu.Game/Input/IdleTracker.cs | 2 +- osu.Game/Overlays/Volume/VolumeControlReceptor.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 524a4742c0..f532302de2 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -22,7 +22,7 @@ using SixLabors.ImageSharp; namespace osu.Game.Graphics { - public class ScreenshotManager : Container, IKeyBindingHandler, IHandleGlobalInput + public class ScreenshotManager : Container, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly BindableBool cursorVisibility = new BindableBool(true); diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index b70072a222..bf758e21d9 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings; namespace osu.Game.Input.Bindings { - public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalInput + public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { private readonly Drawable handler; diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs index cbc446a126..39ccf9fe1c 100644 --- a/osu.Game/Input/IdleTracker.cs +++ b/osu.Game/Input/IdleTracker.cs @@ -12,7 +12,7 @@ namespace osu.Game.Input /// /// Track whether the end-user is in an idle state, based on their last interaction with the game. /// - public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalInput + public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly double timeToIdle; diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index 26235fa280..9cd3aac2cb 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -9,7 +9,7 @@ using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { - public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalInput + public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalKeyboardInput { public Func ActionRequested; public Func ScrollActionRequested; From 70da25cfca5664965951c27bbd41600cb13898eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 28 Aug 2019 17:03:54 +0900 Subject: [PATCH 2/2] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 215a9a8090..0f6e32d664 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -61,6 +61,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4fe9119cef..d791909372 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -15,7 +15,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 82301549d7..9fc472bf40 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -118,8 +118,8 @@ - - + +