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TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
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7039205363
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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using System.Linq;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -28,7 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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{
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Clear();
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Clear();
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Add(new ManiaPlayfield(cols, new List<TimingSection>())
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Add(new ManiaPlayfield(cols, new List<ControlPoint>())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -19,20 +19,16 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
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/// and as such, will scroll along with the <see cref="ControlPoint"/>s.
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/// </para>
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/// </para>
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/// </summary>
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/// </summary>
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public class TimeRelativeContainer : Container<Drawable>
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public class ControlPointContainer : Container<Drawable>
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{
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{
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/// <summary>
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/// <summary>
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/// The amount of time which the height of this container spans.
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/// The amount of time which the height of this container spans.
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/// </summary>
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/// </summary>
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public double TimeSpan
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public double TimeSpan { get; set; }
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{
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get { return RelativeCoordinateSpace.Y; }
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set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
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}
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private readonly List<DrawableTimingSection> drawableTimingSections;
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private readonly List<DrawableTimingSection> drawableTimingSections;
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public TimeRelativeContainer(IEnumerable<ControlPoint> timingChanges)
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public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
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{
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{
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drawableTimingSections = timingChanges.Select(t => new DrawableTimingSection(t)).ToList();
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drawableTimingSections = timingChanges.Select(t => new DrawableTimingSection(t)).ToList();
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@ -99,10 +95,10 @@ namespace osu.Game.Rulesets.Mania.Timing
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protected override void Update()
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protected override void Update()
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{
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{
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var parent = (TimeRelativeContainer)Parent;
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var parent = (ControlPointContainer)Parent;
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// Adjust our height to account for the speed changes
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// Adjust our height to account for the speed changes
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Height = (float)(parent.TimeSpan * 1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
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Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
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// Scroll the content
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// Scroll the content
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@ -127,10 +123,19 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// <param name="drawable">The drawable to check.</param>
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/// <param name="drawable">The drawable to check.</param>
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
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/// <summary>
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/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
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/// </summary>
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private class AutoTimeRelativeContainer : Container
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private class AutoTimeRelativeContainer : Container
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{
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{
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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{
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if ((invalidation & Invalidation.Geometry) == 0)
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{
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base.InvalidateFromChild(invalidation);
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return;
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}
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float height = 0;
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float height = 0;
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foreach (Drawable child in Children)
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foreach (Drawable child in Children)
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@ -143,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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Height = height;
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Height = height;
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RelativeCoordinateSpace = new Vector2(1, height);
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RelativeCoordinateSpace = new Vector2(1, height);
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return base.Invalidate(invalidation, source, shallPropagate);
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base.InvalidateFromChild(invalidation);
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}
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}
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}
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}
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}
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}
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly Container keyIcon;
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public readonly TimeRelativeContainer TimingSectionContainer;
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public readonly ControlPointContainer TimingSectionContainer;
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public Column(IEnumerable<ControlPoint> timingChanges)
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public Column(IEnumerable<ControlPoint> timingChanges)
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{
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{
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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}
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}
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},
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},
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TimingSectionContainer = new TimeRelativeContainer(timingChanges)
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TimingSectionContainer = new ControlPointContainer(timingChanges)
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{
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{
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Name = "Hit objects",
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly FlowContainer<Column> Columns;
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public readonly FlowContainer<Column> Columns;
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private readonly TimeRelativeContainer barlineContainer;
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private readonly ControlPointContainer barlineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private Color4 specialColumnColour;
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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Children = new[]
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{
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{
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barlineContainer = new TimeRelativeContainer(timingChanges)
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barlineContainer = new ControlPointContainer(timingChanges)
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{
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{
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Name = "Bar lines",
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Name = "Bar lines",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -68,7 +68,7 @@
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="Timing\TimeRelativeContainer.cs" />
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<Compile Include="Timing\ControlPointContainer.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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