1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 21:52:55 +08:00

TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).

This commit is contained in:
smoogipooo 2017-05-16 17:50:09 +09:00
parent 7039205363
commit ac02d1ab10
5 changed files with 23 additions and 18 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.UI;
using System.Linq; using System.Linq;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Timing; using osu.Game.Beatmaps.Timing;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
@ -28,7 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) => Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{ {
Clear(); Clear();
Add(new ManiaPlayfield(cols, new List<TimingSection>()) Add(new ManiaPlayfield(cols, new List<ControlPoint>())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -19,20 +19,16 @@ namespace osu.Game.Rulesets.Mania.Timing
/// and as such, will scroll along with the <see cref="ControlPoint"/>s. /// and as such, will scroll along with the <see cref="ControlPoint"/>s.
/// </para> /// </para>
/// </summary> /// </summary>
public class TimeRelativeContainer : Container<Drawable> public class ControlPointContainer : Container<Drawable>
{ {
/// <summary> /// <summary>
/// The amount of time which the height of this container spans. /// The amount of time which the height of this container spans.
/// </summary> /// </summary>
public double TimeSpan public double TimeSpan { get; set; }
{
get { return RelativeCoordinateSpace.Y; }
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
}
private readonly List<DrawableTimingSection> drawableTimingSections; private readonly List<DrawableTimingSection> drawableTimingSections;
public TimeRelativeContainer(IEnumerable<ControlPoint> timingChanges) public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
{ {
drawableTimingSections = timingChanges.Select(t => new DrawableTimingSection(t)).ToList(); drawableTimingSections = timingChanges.Select(t => new DrawableTimingSection(t)).ToList();
@ -99,10 +95,10 @@ namespace osu.Game.Rulesets.Mania.Timing
protected override void Update() protected override void Update()
{ {
var parent = (TimeRelativeContainer)Parent; var parent = (ControlPointContainer)Parent;
// Adjust our height to account for the speed changes // Adjust our height to account for the speed changes
Height = (float)(parent.TimeSpan * 1000 / timingChange.BeatLength / timingChange.SpeedMultiplier); Height = (float)(1000 / timingChange.BeatLength / timingChange.SpeedMultiplier);
RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan); RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan);
// Scroll the content // Scroll the content
@ -127,10 +123,19 @@ namespace osu.Game.Rulesets.Mania.Timing
/// <param name="drawable">The drawable to check.</param> /// <param name="drawable">The drawable to check.</param>
public bool CanContain(Drawable drawable) => content.Y <= drawable.Y; public bool CanContain(Drawable drawable) => content.Y <= drawable.Y;
/// <summary>
/// A container which always keeps its height and relative coordinate space "auto-sized" to its children.
/// </summary>
private class AutoTimeRelativeContainer : Container private class AutoTimeRelativeContainer : Container
{ {
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override void InvalidateFromChild(Invalidation invalidation)
{ {
if ((invalidation & Invalidation.Geometry) == 0)
{
base.InvalidateFromChild(invalidation);
return;
}
float height = 0; float height = 0;
foreach (Drawable child in Children) foreach (Drawable child in Children)
@ -143,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Timing
Height = height; Height = height;
RelativeCoordinateSpace = new Vector2(1, height); RelativeCoordinateSpace = new Vector2(1, height);
return base.Invalidate(invalidation, source, shallPropagate); base.InvalidateFromChild(invalidation);
} }
} }
} }

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar; private readonly Container hitTargetBar;
private readonly Container keyIcon; private readonly Container keyIcon;
public readonly TimeRelativeContainer TimingSectionContainer; public readonly ControlPointContainer TimingSectionContainer;
public Column(IEnumerable<ControlPoint> timingChanges) public Column(IEnumerable<ControlPoint> timingChanges)
{ {
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
}, },
TimingSectionContainer = new TimeRelativeContainer(timingChanges) TimingSectionContainer = new ControlPointContainer(timingChanges)
{ {
Name = "Hit objects", Name = "Hit objects",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly FlowContainer<Column> Columns; public readonly FlowContainer<Column> Columns;
private readonly TimeRelativeContainer barlineContainer; private readonly ControlPointContainer barlineContainer;
private List<Color4> normalColumnColours = new List<Color4>(); private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour; private Color4 specialColumnColour;
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }, Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[] Children = new[]
{ {
barlineContainer = new TimeRelativeContainer(timingChanges) barlineContainer = new ControlPointContainer(timingChanges)
{ {
Name = "Bar lines", Name = "Bar lines",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -68,7 +68,7 @@
<Compile Include="ManiaRuleset.cs" /> <Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" /> <Compile Include="Mods\ManiaMod.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" /> <Compile Include="UI\SpecialColumnPosition.cs" />
<Compile Include="Timing\TimeRelativeContainer.cs" /> <Compile Include="Timing\ControlPointContainer.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">