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BarLine : TaikoHitObject.
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@ -1,26 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Taiko.Objects
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{
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public class BarLine
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public class BarLine : TaikoHitObject
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{
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/// <summary>
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/// The start time of the control point this bar line represents.
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/// </summary>
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public double StartTime;
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/// <summary>
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/// The time to scroll in the bar line.
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/// </summary>
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public double PreEmpt;
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public void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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PreEmpt = TaikoHitObject.BASE_SCROLL_TIME / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000;
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}
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}
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}
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@ -62,14 +62,14 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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base.LoadComplete();
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LifetimeStart = BarLine.StartTime - BarLine.PreEmpt * 2;
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LifetimeEnd = BarLine.StartTime + BarLine.PreEmpt;
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LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
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LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
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Delay(BarLine.StartTime - Time.Current);
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FadeOut(base_fadeout_time * BarLine.PreEmpt / 1000);
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FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
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}
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private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.PreEmpt));
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private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
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protected override void Update()
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{
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