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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Merge remote-tracking branch 'refs/remotes/origin/master' into legacy-beatmap-saving

This commit is contained in:
smoogipoo 2019-12-13 19:01:25 +09:00
commit abf3f341b7
92 changed files with 2044 additions and 1122 deletions

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1212.0" />
</ItemGroup>
</Project>

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@ -0,0 +1,11 @@
{
"profiles": {
"osu! Desktop": {
"commandName": "Project"
},
"osu! Tournament": {
"commandName": "Project",
"commandLineArgs": "--tournament"
}
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both,
Children = new[]
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>())
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
private const uint y_initial = 842502087;
private const uint z_initial = 3579807591;
private const uint w_initial = 273326509;
private uint x, y = y_initial, z = z_initial, w = w_initial;
public FastRandom(int seed)
{
_x = (uint)seed;
x = (uint)seed;
}
public FastRandom()
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ (_x << 11);
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
uint t = x ^ (x << 11);
x = y;
y = z;
z = w;
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
}
/// <summary>

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@ -2,23 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
public class CatchScoreProcessor : ScoreProcessor
{
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
public CatchScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);

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@ -25,14 +25,14 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -3,13 +3,11 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
internal class ManiaScoreProcessor : ScoreProcessor
{
/// <summary>
/// The hit HP multiplier at OD = 0.
@ -51,12 +49,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private double hpMultiplier = 1;
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(drawableRuleset)
public ManiaScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void ApplyBeatmap(Beatmap<ManiaHitObject> beatmap)
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
@ -65,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
}
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
protected override void SimulateAutoplay(IBeatmap beatmap)
{
while (true)
{

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(Beatmap);
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int, MouseButtonEvent> RequestSelection;
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
public readonly PathControlPoint ControlPoint;
private readonly Slider slider;
private readonly Path path;
@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[Resolved]
private OsuColour colours { get; set; }
public PathControlPointPiece(Slider slider, int index)
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
Index = index;
ControlPoint = controlPoint;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
};
}
protected override void Update()
protected override void LoadComplete()
{
base.Update();
base.LoadComplete();
Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value;
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateDisplay());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
updateDisplay();
}
private void updateDisplay()
{
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (Index != slider.Path.ControlPoints.Count - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
updateMarkerDisplay();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateMarkerDisplay();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection == null)
@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (e.Button)
{
case MouseButton.Left:
RequestSelection.Invoke(Index, e);
RequestSelection.Invoke(this, e);
return true;
case MouseButton.Right:
if (!IsSelected.Value)
RequestSelection.Invoke(Index, e);
RequestSelection.Invoke(this, e);
return false; // Allow context menu to show
}
@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnDrag(DragEvent e)
{
if (Index == 0)
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.Path.ControlPoints[i].Position.Value -= movementDelta;
}
else
slider.Path.ControlPoints[Index].Position.Value += e.Delta;
ControlPoint.Position.Value += e.Delta;
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
if (index == -1)
return;
if (++index != slider.Path.ControlPoints.Count)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -14,9 +15,8 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
@ -24,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
private InputManager inputManager;
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
private IBindableList<PathControlPoint> controlPoints;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
@ -47,30 +50,40 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
}
protected override void Update()
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
base.Update();
while (slider.Path.ControlPoints.Count > Pieces.Count)
foreach (var point in controlPoints)
{
var piece = new PathControlPointPiece(slider, Pieces.Count);
var piece = new PathControlPointPiece(slider, point);
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
}
}
while (slider.Path.ControlPoints.Count < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
Pieces.RemoveAll(p => p.ControlPoint == point);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
{
piece.IsSelected.Value = false;
}
return false;
}
@ -87,48 +100,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(int index, MouseButtonEvent e)
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
piece.IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
foreach (var p in Pieces)
p.IsSelected.Value = p == piece;
}
}
private bool deleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList();
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return false;
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
slider.Path.ControlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (slider.Path.ControlPoints.Count <= 1)
{
placementHandler?.Delete(slider);
return true;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
foreach (var c in slider.Path.ControlPoints)
c.Position.Value -= first;
slider.Position += first;
RemoveControlPointsRequested?.Invoke(toRemove);
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
@ -144,16 +135,63 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (!Pieces.Any(p => p.IsHovered))
return null;
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
int count = selectedPieces.Count;
if (selectedPoints == 0)
if (count == 0)
return null;
List<MenuItem> items = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
new OsuMenuItem("Curve type")
{
Items = items
}
};
}
}
private MenuItem createMenuItemForPathType(PathType? type)
{
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
});
if (countOfState == totalCount)
item.State.Value = TernaryState.True;
else if (countOfState > 0)
item.State.Value = TernaryState.Indeterminate;
else
item.State.Value = TernaryState.False;
return item;
}
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -191,15 +190,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
Initial,
Body,
}
private class Segment
{
public readonly List<Vector2> ControlPoints = new List<Vector2>();
public Segment(Vector2 offset)
{
ControlPoints.Add(offset);
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -40,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
{
RemoveControlPointsRequested = removeControlPoints
}
};
}
@ -97,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
private int addControlPoint(Vector2 position)
{
position -= HitObject.Position;
@ -104,9 +114,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
int insertionIndex = 0;
float minDistance = float.MaxValue;
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
for (int i = 0; i < controlPoints.Count - 1; i++)
{
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
if (dist < minDistance)
{
@ -116,11 +126,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Move the control points from the insertion index onwards to make room for the insertion
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
return insertionIndex;
}
private void removeControlPoints(List<PathControlPoint> toRemove)
{
// Ensure that there are any points to be deleted
if (toRemove.Count == 0)
return;
foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
controlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1)
{
placementHandler?.Delete(HitObject);
return;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = controlPoints[0].Position.Value;
foreach (var c in controlPoints)
c.Position.Value -= first;
HitObject.Position += first;
}
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
private const double editor_hit_object_fade_out_extension = 500;
public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -8,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject)
: base(hitObject, nextHitObject, hitObject.StackedEndPosition)
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
: base(hitObject.StackedPosition, hitObject.StartTime, nextHitObject?.StartTime)
{
Masking = true;
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -5,22 +5,20 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
internal class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
: base(drawableRuleset)
public OsuScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);

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@ -3,15 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursor : CompositeDrawable
public class LegacyCursor : OsuCursorSprite
{
private NonPlayfieldSprite cursor;
private bool spin;
public LegacyCursor()
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new NonPlayfieldSprite
{
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
cursor = new NonPlayfieldSprite
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected override void LoadComplete()
{
if (spin)
cursor.Spin(10000, RotationDirection.Clockwise);
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
}
}
}

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Container expandTarget;
private SkinnableDrawable cursorSprite;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public OsuCursor()
{
@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader]
private void load()
{
InternalChild = expandTarget = new Container
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
private class DefaultCursor : CompositeDrawable
private class DefaultCursor : OsuCursorSprite
{
public DefaultCursor()
{
@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new CircularContainer
ExpandTarget = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = size / 6,

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

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@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(Beatmap);
protected override Playfield CreatePlayfield() => new OsuPlayfield();

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@ -11,7 +11,6 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -91,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
});
}

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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Scoring
{
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
internal class TaikoScoreProcessor : ScoreProcessor
{
/// <summary>
/// A value used for calculating <see cref="hpMultiplier"/>.
@ -31,16 +31,16 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// </summary>
private double hpMissMultiplier;
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
: base(drawableRuleset)
public TaikoScoreProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void ApplyBeatmap(Beatmap<TaikoHitObject> beatmap)
protected override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public const string SHORT_NAME = "taiko";

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(Beatmap);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();

View File

@ -0,0 +1,427 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
{
RelativeSizeAxes = Axes.Both
};
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public float CurrentDim => dimmable.DimLevel;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new float DimLevel => base.DimLevel;
}
}
}

View File

@ -1,423 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimContainer : ManualInputManagerTestScene
public class TestSceneUserDimContainer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private TestUserDimContainer userDimContainer;
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
private readonly BindableBool isBreakTime = new BindableBool();
private Bindable<bool> lightenDuringBreaks = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
private void load(OsuConfigManager config)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
lightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
}
[SetUp]
public virtual void SetUp() => Schedule(() =>
public void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
Child = userDimContainer = new TestUserDimContainer
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
userDimContainer.IsBreakTime.BindTo(isBreakTime);
isBreakTime.Value = false;
lightenDuringBreaks.Value = false;
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
private const float test_user_dim = 0.6f;
private const float test_user_dim_lightened = test_user_dim - UserDimContainer.BREAK_LIGHTEN_AMOUNT;
[TestCase(test_user_dim, test_user_dim_lightened)]
[TestCase(0.2f, 0.0f)]
[TestCase(0.0f, 0.0f)]
public void TestBreakLightening(float userDim, float expectedBreakDim)
{
AddStep($"set dim level {userDim}", () => userDimContainer.UserDimLevel.Value = userDim);
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(expectedBreakDim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(userDim));
}
[Test]
public void PlayerLoaderSettingsHoverTest()
public void TestEnableSettingDuringBreak()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
public void TestDisableSettingDuringBreak()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
AddStep("clear lighten during break", () => lightenDuringBreaks.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
private class TestUserDimContainer : UserDimContainer
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new Bindable<double> UserDimLevel => base.UserDimLevel;
}
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
new TestDistanceSnapGrid()
};
});
@ -73,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
new TestDistanceSnapGrid(100)
};
});
}
@ -82,68 +81,68 @@ namespace osu.Game.Tests.Visual.Editor
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
: base(hitObject, nextHitObject, centrePosition)
public TestDistanceSnapGrid(double? endTime = null)
: base(grid_position, 0, endTime)
{
}
protected override void CreateContent(Vector2 centrePosition)
protected override void CreateContent(Vector2 startPosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
Position = startPosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}

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@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var ruleset = new TestScrollingRuleset();
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>());
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
drawableRuleset.FrameStablePlayback = false;
overrideAction?.Invoke(drawableRuleset);
@ -201,7 +201,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
TimeRange.Value = time_range;

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@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;

View File

@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
return beatmap;
}
[Resolved]
private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test]
public void TestDoesntPauseDuringIntro()
{
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
}
}

View File

@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(Beatmap.Value.Track);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>

View File

@ -68,9 +68,7 @@ namespace osu.Game.Tests.Visual.Online
};
AddStep("Set country", () => countryBindable.Value = country);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
}
}

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@ -43,11 +43,6 @@ namespace osu.Game.Tests.Visual.Online
FullName = "United States"
};
AddStep("Set country", () => countryBindable.Value = countryA);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country 1", () => countryBindable.Value = countryA);
AddStep("Set country 2", () => countryBindable.Value = countryB);
AddStep("Set null country", () => countryBindable.Value = null);

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@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Overlays.Rankings.Tables;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using NUnit.Framework;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Overlays.Rankings;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PerformanceTable),
typeof(ScoresTable),
typeof(CountriesTable),
typeof(TableRowBackground),
typeof(UserBasedTable),
typeof(RankingsTable<>),
typeof(RankingsOverlay)
};
[Cached]
private RankingsOverlay rankingsOverlay;
private readonly Bindable<Country> countryBindable = new Bindable<Country>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
public TestSceneRankingsOverlay()
{
Add(rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Scope = { BindTarget = scope },
});
}
[Test]
public void TestShow()
{
AddStep("Show", rankingsOverlay.Show);
}
[Test]
public void TestFlagScopeDependency()
{
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
AddStep("Set country", () => countryBindable.Value = us_country);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
}
[Test]
public void TestShowCountry()
{
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
}
[Test]
public void TestHide()
{
AddStep("Hide", rankingsOverlay.Hide);
}
private static readonly Country us_country = new Country
{
FlagName = "US",
FullName = "United States"
};
private class TestRankingsOverlay : RankingsOverlay
{
public new Bindable<Country> Country => base.Country;
public new Bindable<RankingsScope> Scope => base.Scope;
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsSource : OsuTestScene
{
public TestSceneSettingsSource()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Width = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(50),
ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
},
};
}
private class TestTargetClass
{
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample enum", "Change something for a mod")]
public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
{
Default = TestEnum.Value1,
Value = TestEnum.Value2
};
[SettingSource("Sample string", "Change something for a mod")]
public Bindable<string> StringBindable { get; } = new Bindable<string>();
}
private enum TestEnum
{
Value1,
Value2
}
}
}

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@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModSettings : OsuTestScene
{
private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load()
{
Add(modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
var testMod = new TestModCustomisable1();
AddStep("open", modSelect.Show);
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testMod));
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;
public new TriangleButton CustomiseButton => base.CustomiseButton;
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public void SelectMod(Mod mod) =>
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
protected override void LoadComplete()
{
base.LoadComplete();
foreach (var section in ModSectionsContainer)
{
if (section.ModType == ModType.Conversion)
{
section.Mods = new Mod[]
{
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
else
section.Mods = Array.Empty<Mod>();
}
}
}
private class TestModCustomisable1 : TestModCustomisable
{
public override string Name => "Customisable Mod 1";
public override string Acronym => "CM1";
}
private class TestModCustomisable2 : TestModCustomisable
{
public override string Name => "Customisable Mod 2";
public override string Acronym => "CM2";
}
private abstract class TestModCustomisable : Mod, IApplicableMod
{
public override double ScoreMultiplier => 1.0;
public override ModType Type => ModType.Conversion;
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
}
}
}

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@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
};
}
private ScrollState _scrollState;
private ScrollState scrollState;
private ScrollState scrollState
private void setScrollState(ScrollState newstate)
{
get => _scrollState;
if (scrollState == newstate)
return;
set
delayedStateChangeDelegate?.Cancel();
switch (scrollState = newstate)
{
if (_scrollState == value)
return;
case ScrollState.Scrolling:
resetSelected();
_scrollState = value;
OnScrollStarted?.Invoke();
delayedStateChangeDelegate?.Cancel();
speedTo(1000f, 200);
tracker.FadeOut(100);
break;
switch (value)
{
case ScrollState.Scrolling:
resetSelected();
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
OnScrollStarted?.Invoke();
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
break;
speedTo(1000f, 200);
tracker.FadeOut(100);
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
ScrollingTeam closest = null;
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
break;
foreach (var c in Children)
{
if (!(c is ScrollingTeam stc))
continue;
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
ScrollingTeam closest = null;
foreach (var c in Children)
if (closest == null)
{
if (!(c is ScrollingTeam stc))
continue;
if (closest == null)
{
closest = stc;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
closest = stc;
continue;
}
Trace.Assert(closest != null, "closest != null");
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
// ReSharper disable once PossibleNullReferenceException
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
}
ScrollingTeam st = closest;
Trace.Assert(closest != null, "closest != null");
availableTeams.RemoveAll(at => at == st.Team);
// ReSharper disable once PossibleNullReferenceException
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
st.Selected = true;
OnSelected?.Invoke(st.Team);
ScrollingTeam st = closest;
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
break;
availableTeams.RemoveAll(at => at == st.Team);
case ScrollState.Idle:
resetSelected();
st.Selected = true;
OnSelected?.Invoke(st.Team);
OnScrollStarted?.Invoke();
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
break;
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
case ScrollState.Idle:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
}
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void AddTeams(IEnumerable<TournamentTeam> teams)
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void RemoveTeam(TournamentTeam team)
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
if (availableTeams.Count == 0)
return;
scrollState = ScrollState.Scrolling;
setScrollState(ScrollState.Scrolling);
}
public void StopScrolling()
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
return;
}
scrollState = ScrollState.Stopping;
setScrollState(ScrollState.Stopping);
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
protected override void UpdateAfterChildren()
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
this.TransformTo(nameof(speed), value, duration, easing);
private enum ScrollState
protected enum ScrollState
{
None,
Idle,

View File

@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
throw new NotImplementedException();
}

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@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
using osu.Framework.Extensions;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps.Formats
switch (pair.Key)
{
case @"AudioFilename":
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
metadata.AudioFile = pair.Value.ToStandardisedPath();
break;
case @"AudioLeadIn":
@ -301,12 +301,12 @@ namespace osu.Game.Beatmaps.Formats
{
case LegacyEventType.Background:
string bgFilename = split[2].Trim('"');
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(bgFilename);
beatmap.BeatmapInfo.Metadata.BackgroundFile = bgFilename.ToStandardisedPath();
break;
case LegacyEventType.Video:
string videoFilename = split[2].Trim('"');
beatmap.BeatmapInfo.Metadata.VideoFile = FileSafety.PathStandardise(videoFilename);
beatmap.BeatmapInfo.Metadata.VideoFile = videoFilename.ToStandardisedPath();
break;
case LegacyEventType.Break:

View File

@ -8,8 +8,8 @@ using System.IO;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.IO.File;
using osu.Game.IO;
using osu.Game.Storyboards;
using osu.Game.Beatmaps.Legacy;
@ -336,6 +336,6 @@ namespace osu.Game.Beatmaps.Formats
}
}
private string cleanFilename(string path) => FileSafety.PathStandardise(path.Trim('"'));
private string cleanFilename(string path) => path.Trim('"').ToStandardisedPath();
}
}

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@ -62,6 +62,6 @@ namespace osu.Game.Beatmaps
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null);
}
}

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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using System.Linq;
using System.Threading;
@ -83,7 +82,10 @@ namespace osu.Game.Beatmaps
/// <returns>The absolute path of the output file.</returns>
public string Save()
{
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
string directory = Path.Combine(Path.GetTempPath(), @"osu!");
Directory.CreateDirectory(directory);
var path = Path.Combine(directory, Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
return path;
@ -97,8 +99,10 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
{
mods ??= Array.Empty<Mod>();
var rulesetInstance = ruleset.CreateInstance();
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);

View File

@ -80,6 +80,7 @@ namespace osu.Game.Configuration
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true);
Set(OsuSetting.HitLighting, true);
@ -142,6 +143,7 @@ namespace osu.Game.Configuration
AutoCursorSize,
DimLevel,
BlurLevel,
LightenDuringBreaks,
ShowStoryboard,
ShowVideoBackground,
KeyOverlay,

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Configuration
{
/// <summary>
/// An attribute to mark a bindable as being exposed to the user via settings controls.
/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
/// </summary>
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Property)]
public class SettingSourceAttribute : Attribute
{
public string Label { get; }
public string Description { get; }
public SettingSourceAttribute(string label, string description = null)
{
Label = label ?? string.Empty;
Description = description ?? string.Empty;
}
}
public static class SettingSourceExtensions
{
public static IEnumerable<Drawable> CreateSettingsControls(this object obj)
{
foreach (var property in obj.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance))
{
var attr = property.GetCustomAttribute<SettingSourceAttribute>(true);
if (attr == null)
continue;
var prop = property.GetValue(obj);
switch (prop)
{
case BindableNumber<float> bNumber:
yield return new SettingsSlider<float>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case BindableNumber<double> bNumber:
yield return new SettingsSlider<double>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case BindableNumber<int> bNumber:
yield return new SettingsSlider<int>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case Bindable<bool> bBool:
yield return new SettingsCheckbox
{
LabelText = attr.Label,
Bindable = bBool
};
break;
case Bindable<string> bString:
yield return new SettingsTextBox
{
LabelText = attr.Label,
Bindable = bString
};
break;
case IBindable bindable:
var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
dropdown.GetType().GetProperty(nameof(IHasCurrentValue<object>.Current))?.SetValue(dropdown, obj);
yield return dropdown;
break;
default:
throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({prop})");
}
}
}
}
}

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@ -13,7 +13,6 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
@ -493,7 +492,7 @@ namespace osu.Game.Database
{
fileInfos.Add(new TFileModel
{
Filename = FileSafety.PathStandardise(file.Substring(prefix.Length)),
Filename = file.Substring(prefix.Length).ToStandardisedPath(),
FileInfo = files.Add(s)
});
}

View File

@ -149,7 +149,15 @@ namespace osu.Game.Database
lock (writeLock)
{
recycleThreadContexts();
storage.DeleteDatabase(database_name);
try
{
storage.DeleteDatabase(database_name);
}
catch
{
// for now we are not sure why file handles are kept open by EF, but this is generally only used in testing
}
}
}
}

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Game.Graphics.Containers
{
@ -14,7 +16,12 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public abstract class UserDimContainer : Container
{
protected const float BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Amount of lightening to apply to current dim level during break times.
/// </summary>
public const float BREAK_LIGHTEN_AMOUNT = 0.3f;
protected const double BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
@ -26,6 +33,12 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// Whether player is in break time.
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
/// <summary>
/// Whether the content of this container is currently being displayed.
/// </summary>
@ -33,11 +46,14 @@ namespace osu.Game.Graphics.Containers
protected Bindable<double> UserDimLevel { get; private set; }
protected Bindable<bool> LightenDuringBreaks { get; private set; }
protected Bindable<bool> ShowStoryboard { get; private set; }
protected Bindable<bool> ShowVideo { get; private set; }
protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0;
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
protected float DimLevel => Math.Max(EnableUserDim.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
protected override Container<Drawable> Content => dimContent;
@ -55,11 +71,14 @@ namespace osu.Game.Graphics.Containers
private void load(OsuConfigManager config)
{
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => UpdateVisuals();
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
IsBreakTime.ValueChanged += _ => UpdateVisuals();
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
ShowVideo.ValueChanged += _ => UpdateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
@ -84,7 +103,7 @@ namespace osu.Game.Graphics.Containers
ContentDisplayed = ShowDimContent;
dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(OsuColour.Gray(1f - DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}

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@ -8,13 +8,14 @@ namespace osu.Game.Online.API.Requests
{
public class GetUserRankingsRequest : GetRankingsRequest<GetUsersResponse>
{
public readonly UserRankingsType Type;
private readonly string country;
private readonly UserRankingsType type;
public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, string country = null)
: base(ruleset, page)
{
this.type = type;
Type = type;
this.country = country;
}
@ -28,7 +29,7 @@ namespace osu.Game.Online.API.Requests
return req;
}
protected override string TargetPostfix() => type.ToString().ToLowerInvariant();
protected override string TargetPostfix() => Type.ToString().ToLowerInvariant();
}
public enum UserRankingsType

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@ -26,7 +26,7 @@ namespace osu.Game.Online
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
protected readonly Bindable<double> Progress = new Bindable<double>();
protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTrackingComposite(TModel model = null)
{

View File

@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
set => allowedModsBacking = value;
}
private APIMod[] requiredModsBacking;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
set => requiredModsBacking = value;
}
private BeatmapInfo beatmap;
private APIMod[] _allowedMods;
private APIMod[] _requiredMods;
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null)
if (allowedModsBacking != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
allowedModsBacking = null;
}
if (_requiredMods != null)
if (requiredModsBacking != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
requiredModsBacking = null;
}
}

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public class ModControlSection : Container
{
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public readonly Mod Mod;
public ModControlSection(Mod mod)
{
Mod = mod;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = 30 },
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
AddRange(Mod.CreateSettingsControls());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new OsuSpriteText
{
Text = Mod.Name,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Colour = colours.Yellow,
},
FlowContent
});
}
}
}

View File

@ -57,6 +57,15 @@ namespace osu.Game.Overlays.Mods
}).ToArray();
modsLoadCts?.Cancel();
if (modContainers.Length == 0)
{
ModIconsLoaded = true;
headerLabel.Hide();
Hide();
return;
}
ModIconsLoaded = false;
LoadComponentsAsync(modContainers, c =>
@ -67,17 +76,8 @@ namespace osu.Game.Overlays.Mods
buttons = modContainers.OfType<ModButton>().ToArray();
if (value.Any())
{
headerLabel.FadeIn(200);
this.FadeIn(200);
}
else
{
// transition here looks weird as mods instantly disappear.
headerLabel.Hide();
Hide();
}
headerLabel.FadeIn(200);
this.FadeIn(200);
}
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
@ -31,6 +32,7 @@ namespace osu.Game.Overlays.Mods
public class ModSelectOverlay : WaveOverlayContainer
{
protected readonly TriangleButton DeselectAllButton;
protected readonly TriangleButton CustomiseButton;
protected readonly TriangleButton CloseButton;
protected readonly OsuSpriteText MultiplierLabel;
@ -42,6 +44,10 @@ namespace osu.Game.Overlays.Mods
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly FillFlowContainer<ModControlSection> ModSettingsContent;
protected readonly Container ModSettingsContainer;
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
@ -226,6 +232,17 @@ namespace osu.Game.Overlays.Mods
Right = 20
}
},
CustomiseButton = new TriangleButton
{
Width = 180,
Text = "Customisation",
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
Enabled = { Value = false },
Margin = new MarginPadding
{
Right = 20
}
},
CloseButton = new TriangleButton
{
Width = 180,
@ -271,6 +288,36 @@ namespace osu.Game.Overlays.Mods
},
},
},
ModSettingsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Width = 0.25f,
Alpha = 0,
X = -100,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 192)
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = ModSettingsContent = new FillFlowContainer<ModControlSection>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Padding = new MarginPadding(20),
}
}
}
}
};
}
@ -381,12 +428,14 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
foreach (var section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
updateMods();
updateModSettings(mods);
}
private void updateMods()
@ -411,6 +460,25 @@ namespace osu.Game.Overlays.Mods
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
{
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue))
{
var controls = added.CreateSettingsControls().ToList();
if (controls.Count > 0)
ModSettingsContent.Add(new ModControlSection(added) { Children = controls });
}
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue))
ModSettingsContent.RemoveAll(section => section.Mod == removed);
bool hasSettings = ModSettingsContent.Children.Count > 0;
CustomiseButton.Enabled.Value = hasSettings;
if (!hasSettings)
ModSettingsContainer.Hide();
}
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)

View File

@ -261,8 +261,8 @@ namespace osu.Game.Overlays
if (allowRateAdjustments)
{
foreach (var mod in mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(track);
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
}
}

View File

@ -74,13 +74,7 @@ namespace osu.Game.Overlays.Rankings
base.LoadComplete();
}
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope)
{
scopeText.Text = scope.NewValue.ToString();
if (scope.NewValue != RankingsScope.Performance)
Country.Value = null;
}
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) => scopeText.Text = scope.NewValue.ToString();
private void onCountryChanged(ValueChangedEvent<Country> country)
{
@ -90,8 +84,6 @@ namespace osu.Game.Overlays.Rankings
return;
}
Scope.Value = RankingsScope.Performance;
flag.Country = country.NewValue;
flag.Show();
}

View File

@ -0,0 +1,214 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using System.Threading;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Rankings.Tables;
namespace osu.Game.Overlays
{
public class RankingsOverlay : FullscreenOverlay
{
protected readonly Bindable<Country> Country = new Bindable<Country>();
protected readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BasicScrollContainer scrollFlow;
private readonly Box background;
private readonly Container tableContainer;
private readonly DimmedLoadingLayer loading;
private APIRequest lastRequest;
private CancellationTokenSource cancellationToken;
[Resolved]
private IAPIProvider api { get; set; }
public RankingsOverlay()
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
scrollFlow = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new RankingsHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Country = { BindTarget = Country },
Scope = { BindTarget = Scope },
Ruleset = { BindTarget = ruleset }
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
tableContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Vertical = 10 }
},
loading = new DimmedLoadingLayer(),
}
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Waves.FirstWaveColour = colour.Green;
Waves.SecondWaveColour = colour.GreenLight;
Waves.ThirdWaveColour = colour.GreenDark;
Waves.FourthWaveColour = colour.GreenDarker;
background.Colour = OsuColour.Gray(0.1f);
}
protected override void LoadComplete()
{
Country.BindValueChanged(_ =>
{
// if a country is requested, force performance scope.
if (Country.Value != null)
Scope.Value = RankingsScope.Performance;
Scheduler.AddOnce(loadNewContent);
}, true);
Scope.BindValueChanged(_ =>
{
// country filtering is only valid for performance scope.
if (Scope.Value != RankingsScope.Performance)
Country.Value = null;
Scheduler.AddOnce(loadNewContent);
}, true);
ruleset.BindValueChanged(_ => Scheduler.AddOnce(loadNewContent), true);
base.LoadComplete();
}
public void ShowCountry(Country requested)
{
if (requested == null)
return;
Show();
Country.Value = requested;
}
private void loadNewContent()
{
loading.Show();
cancellationToken?.Cancel();
lastRequest?.Cancel();
var request = createScopedRequest();
lastRequest = request;
if (request == null)
{
loadTable(null);
return;
}
request.Success += () => loadTable(createTableFromResponse(request));
request.Failure += _ => loadTable(null);
api.Queue(request);
}
private APIRequest createScopedRequest()
{
switch (Scope.Value)
{
case RankingsScope.Performance:
return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName);
case RankingsScope.Country:
return new GetCountryRankingsRequest(ruleset.Value);
case RankingsScope.Score:
return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
}
return null;
}
private Drawable createTableFromResponse(APIRequest request)
{
switch (request)
{
case GetUserRankingsRequest userRequest:
switch (userRequest.Type)
{
case UserRankingsType.Performance:
return new PerformanceTable(1, userRequest.Result.Users);
case UserRankingsType.Score:
return new ScoresTable(1, userRequest.Result.Users);
}
return null;
case GetCountryRankingsRequest countryRequest:
return new CountriesTable(1, countryRequest.Result.Countries);
}
return null;
}
private void loadTable(Drawable table)
{
scrollFlow.ScrollToStart();
if (table == null)
{
tableContainer.Clear();
loading.Hide();
return;
}
LoadComponentAsync(table, t =>
{
loading.Hide();
tableContainer.Child = table;
}, (cancellationToken = new CancellationTokenSource()).Token);
}
}
}

View File

@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)

View File

@ -53,27 +53,10 @@ namespace osu.Game.Overlays.Settings
}
}
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<T> bindable;
public virtual Bindable<T> Bindable
{
get => bindable;
set
{
if (bindable != null)
controlWithCurrent?.Current.UnbindFrom(bindable);
bindable = value;
controlWithCurrent?.Current.BindTo(bindable);
if (ShowsDefaultIndicator)
{
restoreDefaultButton.Bindable = bindable.GetBoundCopy();
restoreDefaultButton.Bindable.TriggerChange();
}
}
get => controlWithCurrent.Current;
set => controlWithCurrent.Current = value;
}
public virtual IEnumerable<string> FilterTerms => Keywords == null ? new[] { LabelText } : new List<string>(Keywords) { LabelText }.ToArray();
@ -110,7 +93,12 @@ namespace osu.Game.Overlays.Settings
private void load()
{
if (controlWithCurrent != null)
{
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator)
restoreDefaultButton.Bindable = controlWithCurrent.Current;
}
}
private class RestoreDefaultValueButton : Container, IHasTooltip
@ -125,6 +113,7 @@ namespace osu.Game.Overlays.Settings
bindable = value;
bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState();
UpdateState();
}
}

View File

@ -4,8 +4,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Difficulty
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
return calculate(playableBeatmap, mods, clock.Rate);
return calculate(playableBeatmap, mods, track.Rate);
}
/// <summary>

View File

@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -35,9 +35,9 @@ namespace osu.Game.Rulesets.Difficulty
protected virtual void ApplyMods(Mod[] mods)
{
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
TimeRate = track.Rate;
}
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);

View File

@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private IBeatmapProcessor beatmapProcessor;
@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Edit
{
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
{
Clock = framedClock,
ProcessCustomClock = false
@ -145,8 +144,7 @@ namespace osu.Game.Rulesets.Edit
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
@ -250,7 +248,7 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
public void BeginPlacement(HitObject hitObject)
{

View File

@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that make adjustments to the track.
/// </summary>
public interface IApplicableToClock : IApplicableMod
public interface IApplicableToTrack : IApplicableMod
{
void ApplyToClock(IAdjustableClock clock);
void ApplyToTrack(Track track);
}
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
/// </summary>
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
public bool Equals(IMod other) => GetType() == other?.GetType();
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
@ -14,12 +13,9 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.Question;
public override string Description => "Whoaaaaa...";
public override void ApplyToClock(IAdjustableClock clock)
public override void ApplyToTrack(Track track)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
track.Frequency.Value *= RateAdjust;
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
public abstract class ModDoubleTime : ModTimeAdjust
{
public override string Name => "Double Time";
public override string Acronym => "DT";

View File

@ -8,7 +8,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
public abstract class ModHalfTime : ModTimeAdjust
{
public override string Name => "Half Time";
public override string Acronym => "HT";

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
@ -15,12 +14,9 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
public override void ApplyToClock(IAdjustableClock clock)
public override void ApplyToTrack(Track track)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
track.Frequency.Value *= RateAdjust;
}
}
}

View File

@ -2,23 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod
public abstract class ModTimeAdjust : Mod, IApplicableToTrack
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public virtual void ApplyToClock(IAdjustableClock clock)
public virtual void ApplyToTrack(Track track)
{
if (clock is IHasTempoAdjust tempo)
tempo.TempoAdjust *= RateAdjust;
else
clock.Rate *= RateAdjust;
track.Tempo.Value *= RateAdjust;
}
}
}

View File

@ -3,15 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
{
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
@ -24,11 +23,11 @@ namespace osu.Game.Rulesets.Mods
private double finalRateTime;
private double beginRampTime;
private IAdjustableClock clock;
private Track track;
public virtual void ApplyToClock(IAdjustableClock clock)
public virtual void ApplyToTrack(Track track)
{
this.clock = clock;
this.track = track;
lastAdjust = 1;
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
private double lastAdjust = 1;
@ -59,23 +58,8 @@ namespace osu.Game.Rulesets.Mods
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
switch (clock)
{
case IHasPitchAdjust pitch:
pitch.PitchAdjust /= lastAdjust;
pitch.PitchAdjust *= adjust;
break;
case IHasTempoAdjust tempo:
tempo.TempoAdjust /= lastAdjust;
tempo.TempoAdjust *= adjust;
break;
default:
clock.Rate /= lastAdjust;
clock.Rate *= adjust;
break;
}
track.Tempo.Value /= lastAdjust;
track.Tempo.Value *= adjust;
lastAdjust = adjust;
}

View File

@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -13,13 +13,16 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Scoring
{
public abstract class ScoreProcessor
public class ScoreProcessor
{
private const double base_portion = 0.3;
private const double combo_portion = 0.7;
private const double max_score = 1000000;
/// <summary>
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
/// This may occur regardless of whether an <see cref="AllJudged"/> event is invoked.
@ -67,11 +70,6 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
public virtual HitWindows CreateHitWindows() => new HitWindows();
/// <summary>
/// The current rank.
/// </summary>
@ -90,132 +88,23 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
public virtual bool HasCompleted => false;
/// <summary>
/// The total number of judged <see cref="HitObject"/>s at the current point in time.
/// </summary>
public int JudgedHits { get; protected set; }
public bool HasCompleted => JudgedHits == MaxHits;
/// <summary>
/// Whether this ScoreProcessor has already triggered the failed state.
/// </summary>
public virtual bool HasFailed { get; private set; }
public bool HasFailed { get; private set; }
/// <summary>
/// The default conditions for failing.
/// The maximum number of hits that can be judged.
/// </summary>
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
protected ScoreProcessor()
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Accuracy.ValueChanged += delegate
{
Rank.Value = rankFrom(Accuracy.Value);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
Rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
};
}
private ScoreRank rankFrom(double acc)
{
if (acc == 1)
return ScoreRank.X;
if (acc > 0.95)
return ScoreRank.S;
if (acc > 0.9)
return ScoreRank.A;
if (acc > 0.8)
return ScoreRank.B;
if (acc > 0.7)
return ScoreRank.C;
return ScoreRank.D;
}
/// <summary>
/// Resets this ScoreProcessor to a default state.
/// </summary>
/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
protected virtual void Reset(bool storeResults)
{
TotalScore.Value = 0;
Accuracy.Value = 1;
Health.Value = 1;
Combo.Value = 0;
Rank.Value = ScoreRank.X;
HighestCombo.Value = 0;
JudgedHits = 0;
HasFailed = false;
}
/// <summary>
/// Checks if the score is in a failed state and notifies subscribers.
/// <para>
/// This can only ever notify subscribers once.
/// </para>
/// </summary>
protected void UpdateFailed(JudgementResult result)
{
if (HasFailed)
return;
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return;
if (Failed?.Invoke() != false)
HasFailed = true;
}
/// <summary>
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
/// </summary>
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
protected void NotifyNewJudgement(JudgementResult result)
{
NewJudgement?.Invoke(result);
if (HasCompleted)
AllJudged?.Invoke();
}
/// <summary>
/// Retrieve a score populated with data for the current play this processor is responsible for.
/// </summary>
public virtual void PopulateScore(ScoreInfo score)
{
score.TotalScore = (long)Math.Round(TotalScore.Value);
score.Combo = Combo.Value;
score.MaxCombo = HighestCombo.Value;
score.Accuracy = Math.Round(Accuracy.Value, 4);
score.Rank = Rank.Value;
score.Date = DateTimeOffset.Now;
var hitWindows = CreateHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
score.Statistics[result] = GetStatistic(result);
}
public abstract int GetStatistic(HitResult result);
public abstract double GetStandardisedScore();
}
public class ScoreProcessor<TObject> : ScoreProcessor
where TObject : HitObject
{
private const double base_portion = 0.3;
private const double combo_portion = 0.7;
private const double max_score = 1000000;
public sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
/// <summary>
/// The total number of judged <see cref="HitObject"/>s at the current point in time.
/// </summary>
public int JudgedHits { get; private set; }
private double maxHighestCombo;
private double maxBaseScore;
@ -225,17 +114,22 @@ namespace osu.Game.Rulesets.Scoring
private double scoreMultiplier = 1;
public ScoreProcessor(DrawableRuleset<TObject> drawableRuleset)
public ScoreProcessor(IBeatmap beatmap)
{
Debug.Assert(base_portion + combo_portion == 1.0);
drawableRuleset.OnNewResult += applyResult;
drawableRuleset.OnRevertResult += revertResult;
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
Accuracy.ValueChanged += accuracy =>
{
Rank.Value = rankFrom(accuracy.NewValue);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
};
ApplyBeatmap(drawableRuleset.Beatmap);
ApplyBeatmap(beatmap);
Reset(false);
SimulateAutoplay(drawableRuleset.Beatmap);
SimulateAutoplay(beatmap);
Reset(true);
if (maxBaseScore == 0 || maxHighestCombo == 0)
@ -257,19 +151,19 @@ namespace osu.Game.Rulesets.Scoring
}
/// <summary>
/// Applies any properties of the <see cref="Beatmap{TObject}"/> which affect scoring to this <see cref="ScoreProcessor{TObject}"/>.
/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to read properties from.</param>
protected virtual void ApplyBeatmap(Beatmap<TObject> beatmap)
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
protected virtual void ApplyBeatmap(IBeatmap beatmap)
{
}
/// <summary>
/// Simulates an autoplay of the <see cref="Beatmap{TObject}"/> to determine scoring values.
/// Simulates an autoplay of the <see cref="IBeatmap"/> to determine scoring values.
/// </summary>
/// <remarks>This provided temporarily. DO NOT USE.</remarks>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to simulate.</param>
protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
/// <param name="beatmap">The <see cref="IBeatmap"/> to simulate.</param>
protected virtual void SimulateAutoplay(IBeatmap beatmap)
{
foreach (var obj in beatmap.HitObjects)
simulate(obj);
@ -289,7 +183,7 @@ namespace osu.Game.Rulesets.Scoring
result.Type = judgement.MaxResult;
applyResult(result);
ApplyResult(result);
}
}
@ -297,22 +191,26 @@ namespace osu.Game.Rulesets.Scoring
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
private void applyResult(JudgementResult result)
public void ApplyResult(JudgementResult result)
{
ApplyResult(result);
updateScore();
ApplyResultInternal(result);
UpdateFailed(result);
NotifyNewJudgement(result);
updateScore();
updateFailed(result);
NewJudgement?.Invoke(result);
if (HasCompleted)
AllJudged?.Invoke();
}
/// <summary>
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="result">The judgement scoring result.</param>
private void revertResult(JudgementResult result)
public void RevertResult(JudgementResult result)
{
RevertResult(result);
RevertResultInternal(result);
updateScore();
}
@ -322,10 +220,10 @@ namespace osu.Game.Rulesets.Scoring
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <remarks>
/// Any changes applied via this method can be reverted via <see cref="RevertResult"/>.
/// Any changes applied via this method can be reverted via <see cref="RevertResultInternal"/>.
/// </remarks>
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
protected virtual void ApplyResult(JudgementResult result)
protected virtual void ApplyResultInternal(JudgementResult result)
{
result.ComboAtJudgement = Combo.Value;
result.HighestComboAtJudgement = HighestCombo.Value;
@ -372,10 +270,10 @@ namespace osu.Game.Rulesets.Scoring
}
/// <summary>
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/> via <see cref="ApplyResult"/>.
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/> via <see cref="ApplyResultInternal"/>.
/// </summary>
/// <param name="result">The judgement scoring result.</param>
protected virtual void RevertResult(JudgementResult result)
protected virtual void RevertResultInternal(JudgementResult result)
{
Combo.Value = result.ComboAtJudgement;
HighestCombo.Value = result.HighestComboAtJudgement;
@ -432,11 +330,49 @@ namespace osu.Game.Rulesets.Scoring
}
}
public override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
/// <summary>
/// Checks if the score is in a failed state and notifies subscribers.
/// <para>
/// This can only ever notify subscribers once.
/// </para>
/// </summary>
private void updateFailed(JudgementResult result)
{
if (HasFailed)
return;
public override double GetStandardisedScore() => getScore(ScoringMode.Standardised);
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return;
protected override void Reset(bool storeResults)
if (Failed?.Invoke() != false)
HasFailed = true;
}
private ScoreRank rankFrom(double acc)
{
if (acc == 1)
return ScoreRank.X;
if (acc > 0.95)
return ScoreRank.S;
if (acc > 0.9)
return ScoreRank.A;
if (acc > 0.8)
return ScoreRank.B;
if (acc > 0.7)
return ScoreRank.C;
return ScoreRank.D;
}
public int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
/// <summary>
/// Resets this ScoreProcessor to a default state.
/// </summary>
/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
protected virtual void Reset(bool storeResults)
{
scoreResultCounts.Clear();
@ -447,13 +383,49 @@ namespace osu.Game.Rulesets.Scoring
maxBaseScore = baseScore;
}
base.Reset(storeResults);
JudgedHits = 0;
baseScore = 0;
rollingMaxBaseScore = 0;
bonusScore = 0;
TotalScore.Value = 0;
Accuracy.Value = 1;
Health.Value = 1;
Combo.Value = 0;
Rank.Value = ScoreRank.X;
HighestCombo.Value = 0;
HasFailed = false;
}
/// <summary>
/// Retrieve a score populated with data for the current play this processor is responsible for.
/// </summary>
public virtual void PopulateScore(ScoreInfo score)
{
score.TotalScore = (long)Math.Round(TotalScore.Value);
score.Combo = Combo.Value;
score.MaxCombo = HighestCombo.Value;
score.Accuracy = Math.Round(Accuracy.Value, 4);
score.Rank = Rank.Value;
score.Date = DateTimeOffset.Now;
var hitWindows = CreateHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
score.Statistics[result] = GetStatistic(result);
}
/// <summary>
/// The default conditions for failing.
/// </summary>
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
public virtual HitWindows CreateHitWindows() => new HitWindows();
/// <summary>
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
/// </summary>

View File

@ -45,6 +45,10 @@ namespace osu.Game.Rulesets.UI
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
where TObject : HitObject
{
public override event Action<JudgementResult> OnNewResult;
public override event Action<JudgementResult> OnRevertResult;
/// <summary>
/// The selected variant.
/// </summary>
@ -91,20 +95,10 @@ namespace osu.Game.Rulesets.UI
}
}
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnRevertResult;
/// <summary>
/// The beatmap.
/// </summary>
public Beatmap<TObject> Beatmap;
public readonly Beatmap<TObject> Beatmap;
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
@ -124,20 +118,22 @@ namespace osu.Game.Rulesets.UI
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset)
{
if (workingBeatmap == null)
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
this.mods = mods.ToArray();
if (!(beatmap is Beatmap<TObject> tBeatmap))
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
Beatmap = tBeatmap;
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(CreatePlayfield);
@ -309,7 +305,7 @@ namespace osu.Game.Rulesets.UI
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(Beatmap);
/// <summary>
/// Applies the active mods to this DrawableRuleset.
@ -366,6 +362,16 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract class DrawableRuleset : CompositeDrawable
{
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public abstract event Action<JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public abstract event Action<JudgementResult> OnRevertResult;
/// <summary>
/// Whether a replay is currently loaded.
/// </summary>
@ -511,15 +517,19 @@ namespace osu.Game.Rulesets.UI
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public BindableDouble Volume => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotImplementedException();
public BindableDouble Balance => throw new NotImplementedException();
public BindableNumber<double> Balance => throw new NotImplementedException();
public BindableDouble Frequency => throw new NotImplementedException();
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotImplementedException();
public IBindable<double> AggregateVolume => throw new NotImplementedException();
@ -527,6 +537,8 @@ namespace osu.Game.Rulesets.UI
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency
{
get => throw new NotImplementedException();

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();

View File

@ -38,6 +38,8 @@ namespace osu.Game.Screens.Backgrounds
/// </summary>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private readonly DimmableBackground dimmable;
protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
@ -48,6 +50,7 @@ namespace osu.Game.Screens.Backgrounds
InternalChild = dimmable = CreateFadeContainer();
dimmable.EnableUserDim.BindTo(EnableUserDim);
dimmable.IsBreakTime.BindTo(IsBreakTime);
dimmable.BlurAmount.BindTo(BlurAmount);
}

View File

@ -5,19 +5,18 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
{
protected CircularDistanceSnapGrid(HitObject hitObject, HitObject nextHitObject, Vector2 centrePosition)
: base(hitObject, nextHitObject, centrePosition)
protected CircularDistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
: base(startPosition, startTime, endTime)
{
}
protected override void CreateContent(Vector2 centrePosition)
protected override void CreateContent(Vector2 startPosition)
{
const float crosshair_thickness = 1;
const float crosshair_max_size = 10;
@ -27,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
@ -35,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Height = crosshair_thickness,
}
});
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X);
float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y);
float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
@ -54,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddInternal(new CircularProgress
{
Origin = Anchor.Centre,
Position = centrePosition,
Position = startPosition,
Current = { Value = 1 },
Size = new Vector2(radius),
InnerRadius = 4 * 1f / radius,
@ -66,9 +65,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
{
if (MaxIntervals == 0)
return (CentrePosition, StartTime);
return (StartPosition, StartTime);
Vector2 direction = position - CentrePosition;
Vector2 direction = position - StartPosition;
if (direction == Vector2.Zero)
direction = new Vector2(0.001f, 0.001f);
@ -78,9 +77,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - StartPosition).Length));
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
@ -9,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
@ -24,21 +22,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected float DistanceSpacing { get; private set; }
/// <summary>
/// The snapping time at <see cref="CentrePosition"/>.
/// </summary>
protected double StartTime { get; private set; }
/// <summary>
/// The maximum number of distance snapping intervals allowed.
/// </summary>
protected int MaxIntervals { get; private set; }
/// <summary>
/// The position which the grid is centred on.
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
/// The position which the grid should start.
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
/// </summary>
protected readonly Vector2 CentrePosition;
protected readonly Vector2 StartPosition;
/// <summary>
/// The snapping time at <see cref="StartPosition"/>.
/// </summary>
protected readonly double StartTime;
[Resolved]
protected OsuColour Colours { get; private set; }
@ -53,25 +51,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
private BindableBeatDivisor beatDivisor { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
private readonly HitObject nextHitObject;
private readonly double? endTime;
protected DistanceSnapGrid(HitObject hitObject, [CanBeNull] HitObject nextHitObject, Vector2 centrePosition)
/// <summary>
/// Creates a new <see cref="DistanceSnapGrid"/>.
/// </summary>
/// <param name="startPosition">The position at which the grid should start. The first tick is located one distance spacing length away from this point.</param>
/// <param name="startTime">The snapping time at <see cref="StartPosition"/>.</param>
/// <param name="endTime">The time at which the snapping grid should end. If null, the grid will continue until the bounds of the screen are exceeded.</param>
protected DistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
{
this.hitObject = hitObject;
this.nextHitObject = nextHitObject;
CentrePosition = centrePosition;
this.endTime = endTime;
StartPosition = startPosition;
StartTime = startTime;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
StartTime = hitObject.GetEndTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -83,12 +79,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
if (nextHitObject == null)
if (endTime == null)
MaxIntervals = int.MaxValue;
else
{
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
double maxDuration = nextHitObject.StartTime - StartTime + 1;
double maxDuration = endTime.Value - StartTime + 1;
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(StartTime, DistanceSpacing));
}
@ -110,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!gridCache.IsValid)
{
ClearInternal();
CreateContent(CentrePosition);
CreateContent(StartPosition);
gridCache.Validate();
}
}
@ -118,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Creates the content which visualises the grid ticks.
/// </summary>
protected abstract void CreateContent(Vector2 centrePosition);
protected abstract void CreateContent(Vector2 startPosition);
/// <summary>
/// Snaps a position to this grid.

View File

@ -4,7 +4,6 @@
using System;
using osuTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -29,14 +28,13 @@ using osu.Game.Input.Bindings;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Screens.Play;
using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override float BackgroundParallaxAmount => 0.1f;
public override bool AllowBackButton => false;
@ -250,8 +248,12 @@ namespace osu.Game.Screens.Edit
{
base.OnEntering(last);
// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
Background.FadeColour(Color4.DarkGray, 500);
Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = 0;
resetTrack(true);
}

View File

@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public VideoSprite Video => workingBeatmap.Video;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

View File

@ -28,9 +28,9 @@ namespace osu.Game.Screens.Play
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
/// The <see cref="WorkingBeatmap"/>'s track.
/// </summary>
private IAdjustableClock sourceClock;
private Track track;
public readonly BindableBool IsPaused = new BindableBool();
@ -72,8 +72,8 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track = beatmap.Track;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -127,11 +127,11 @@ namespace osu.Game.Screens.Play
{
Task.Run(() =>
{
sourceClock.Reset();
track.Reset();
Schedule(() =>
{
adjustableClock.ChangeSource(sourceClock);
adjustableClock.ChangeSource(track);
updateRate();
if (!IsPaused.Value)
@ -197,13 +197,13 @@ namespace osu.Game.Screens.Play
/// </summary>
public void StopUsingBeatmapClock()
{
if (sourceClock != beatmap.Track)
if (track != beatmap.Track)
return;
removeSourceClockAdjustments();
sourceClock = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(sourceClock);
track = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(track);
}
protected override void Update()
@ -218,18 +218,15 @@ namespace osu.Game.Screens.Play
private void updateRate()
{
if (sourceClock == null) return;
if (track == null) return;
speedAdjustmentsApplied = true;
sourceClock.ResetSpeedAdjustments();
track.ResetSpeedAdjustments();
if (sourceClock is IHasTempoAdjust tempo)
tempo.TempoAdjust = UserPlaybackRate.Value;
else
sourceClock.Rate = UserPlaybackRate.Value;
track.Tempo.Value = UserPlaybackRate.Value;
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
}
protected override void Dispose(bool isDisposing)
@ -237,18 +234,18 @@ namespace osu.Game.Screens.Play
base.Dispose(isDisposing);
removeSourceClockAdjustments();
sourceClock = null;
track = null;
}
private void removeSourceClockAdjustments()
{
if (speedAdjustmentsApplied)
{
sourceClock.ResetSpeedAdjustments();
track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false;
}
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}

View File

@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
InternalButtons.Add(button);
}
private int _selectionIndex = -1;
private int selectionIndex = -1;
private int selectionIndex
private void setSelected(int value)
{
get => _selectionIndex;
set
{
if (_selectionIndex == value)
return;
if (selectionIndex == value)
return;
// Deselect the previously-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false;
// Deselect the previously-selected button
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = false;
_selectionIndex = value;
selectionIndex = value;
// Select the newly-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true;
}
// Select the newly-selected button
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = true;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1;
setSelected(InternalButtons.Count - 1);
else
selectionIndex--;
setSelected(selectionIndex - 1);
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0;
setSelected(0);
else
selectionIndex++;
setSelected(selectionIndex + 1);
return true;
}
}
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
selectionIndex = -1;
setSelected(-1);
else
selectionIndex = InternalButtons.IndexOf(button);
setSelected(InternalButtons.IndexOf(button));
}
private void updateRetryCount()

View File

@ -114,38 +114,47 @@ namespace osu.Game.Screens.Play
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
WorkingBeatmap working = loadBeatmap();
if (Beatmap.Value is DummyWorkingBeatmap)
return;
if (working == null)
IBeatmap playableBeatmap = loadPlayableBeatmap();
if (playableBeatmap == null)
return;
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working);
addOverlayComponents(GameplayClockContainer, working);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
DrawableRuleset.OnNewResult += ScoreProcessor.ApplyResult;
DrawableRuleset.OnRevertResult += ScoreProcessor.RevertResult;
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
breakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
}
private void addUnderlayComponents(Container target)
@ -241,36 +250,37 @@ namespace osu.Game.Screens.Play
});
}
private WorkingBeatmap loadBeatmap()
private void updatePauseOnFocusLostState() =>
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
&& !DrawableRuleset.HasReplayLoaded.Value
&& !breakOverlay.IsBreakTime.Value;
private IBeatmap loadPlayableBeatmap()
{
WorkingBeatmap working = Beatmap.Value;
if (working is DummyWorkingBeatmap)
return null;
IBeatmap playable;
try
{
var beatmap = working.Beatmap;
if (beatmap == null)
if (Beatmap.Value.Beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded");
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
try
{
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset.
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
if (playable.HitObjects.Count == 0)
{
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return null;
@ -283,7 +293,7 @@ namespace osu.Game.Screens.Play
return null;
}
return working;
return playable;
}
private void performImmediateExit()
@ -501,6 +511,11 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
// bind component bindables.
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
base.Update();
// note that this will override any mod rate application
Beatmap.Value.Track.TempoAdjust = Clock.Rate;
Beatmap.Value.Track.Tempo.Value = Clock.Rate;
}
}
}

View File

@ -8,13 +8,16 @@ namespace osu.Game.Tests.Visual
{
public class TestPlayer : Player
{
protected override bool PauseOnFocusLost => false;
protected override bool PauseOnFocusLost { get; }
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public TestPlayer(bool allowPause = true, bool showResults = true)
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults)
{
PauseOnFocusLost = pauseOnFocusLost;
}
}
}

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
namespace osu.Game.Users
{
public class Country
public class Country : IEquatable<Country>
{
/// <summary>
/// The name of this country.
@ -18,5 +19,7 @@ namespace osu.Game.Users
/// </summary>
[JsonProperty(@"code")]
public string FlagName;
public bool Equals(Country other) => FlagName == other?.FlagName;
}
}

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
namespace osu.Game.Users.Drawables
{
@ -34,5 +37,14 @@ namespace osu.Game.Users.Drawables
RelativeSizeAxes = Axes.Both,
};
}
[Resolved(canBeNull: true)]
private RankingsOverlay rankingsOverlay { get; set; }
protected override bool OnClick(ClickEvent e)
{
rankingsOverlay?.ShowCountry(Country);
return true;
}
}
}

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@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -74,7 +74,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1212.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />