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Add failing test for incorrect start time of storyboard elements

This commit is contained in:
Dean Herbert 2022-09-06 16:16:54 +09:00
parent 6296c971f8
commit abf0242686
2 changed files with 25 additions and 0 deletions

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@ -117,6 +117,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestEarliestStartTimeWithLoopAlphas()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(1, background.Elements.Count);
Assert.AreEqual(1000, background.Elements[0].StartTime);
Assert.AreEqual(1000, storyboard.EarliestEventTime);
}
}
[Test] [Test]
public void TestDecodeVariableWithSuffix() public void TestDecodeVariableWithSuffix()
{ {

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@ -0,0 +1,8 @@
osu file format v14
[Events]
//Storyboard Layer 0 (Background)
Sprite,Background,TopCentre,"img.jpg",320,240
L,1000,1
F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time..
F,0,2000,,0 // ..not a zero alpha fade with a later start time